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	<title>Hack a Day &#187; 2dgames</title>
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		<title>Gaming with real-world data</title>
		<link>http://hackaday.com/2008/06/16/gaming-with-real-world-data/</link>
		<comments>http://hackaday.com/2008/06/16/gaming-with-real-world-data/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 01:15:00 +0000</pubDate>
		<dc:creator>Juan Aguilar</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[2dgames]]></category>
		<category><![CDATA[drivingsim]]></category>
		<category><![CDATA[drivingsimulator]]></category>
		<category><![CDATA[earth]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flightsim]]></category>
		<category><![CDATA[flightsimulator]]></category>
		<category><![CDATA[googleearth]]></category>
		<category><![CDATA[googlemaps]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/16/gaming-with-real-world-data/</guid>
		<description><![CDATA[We were pretty excited by the prospect of location-aware software and its ability to pull map data into its functions, but what do you get when build software on top of a map-based service? Well, one possibility is 2D gaming on real maps. Geoquake developed a 2D driving sim that uses a Flash app to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=2018&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img vspace="4" hspace="4" border="0" alt="" src="http://hackadaycom.files.wordpress.com/2008/06/had-gaming-w-real-word-data-1.jpg" /><br />We were pretty excited by the prospect of <a href="http://www.hackaday.com/2008/06/10/location-aware-task-tracking/">location-aware software and its ability to pull map data into its functions</a>, but what do you get when build software on top of a map-based service? Well, one possibility is 2D gaming on real maps.</p>
<p><span id="more-2018"></span></p>
<p>Geoquake developed a <a href="http://geoquake.jp/en/webgame/DrivingSimulatorGM/">2D driving sim that uses a Flash app to interact with Google Maps</a>. The game lets players enter any location in the world and drive around in various different vehicles. It was made by using Flash and the <a href="http://googlemapsapi.blogspot.com/2008/05/introducing-google-maps-api-for-flash.html">Google Maps API for Flash</a>. Unfortunately, there is no collision detection or any other form of distinguishing topography from roads, so it&#8217;s a little more like flying over the area than driving on it.</p>
<p> For intentional flying, there is <a href="http://www.barnabu.co.uk/google-earth-browser-mini-flight-sim/">this flight simulator that works with the Google Earth browser plugin</a>. It does exactly what you would expect, allowing users to fly a somewhat crudely rendered airplane using very simple controls over any location on (Google) Earth. If there&#8217;s anything you don&#8217;t like about it, though, you are free to edit it by using <a href="http://www.barnabu.co.uk/ge-api-page-and-polygon-editor/">the author&#8217;s API and polygon editor</a>. The simulator is Windows-only. </p>
<p> We know these are really simple, but bear in mind that these are the first games to incorporate real, semi-live map data. We&#8217;re sure there will be more games like these, but given the availability of the tools used to build these games, we wouldn&#8217;t be surprised if people took it upon themselves to make them more complex, visually rich, and fun.</p>
<p>[via <a href="http://waxy.org/links/">Waxy</a>]</p>
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			<media:title type="html">juanaguilar</media:title>
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