Making better noises with dual PWM

pwm_16b_sm

Although it’s technically possible to get 16 bits of resolution on a ATMega328, most implementations of PWM on everyone’s favorite ‘mega – including just about every Arduino sketch – are limited to 8 bit PWM. This means the pins can only output 256 different values, so if you’re playing around with music made on an Arduino don’t expect very high fidelity.

There is a clever way around this: use two PWMs, and use one pin for high bytes and another for low bytes. That’s what Open Music Labs did when working on a synthesizer project that needed very high quality audio.

The basic idea behind the build is that PWM pins can be used to create audio frequencies. Using two PWM pins and adding them together means it’s possible to add extra bits of resolution. This requires using different values of resistors on each pin. For example, using the same value of resistors on two PWM pins increases the resolution by one bit. Two pins with a resistor value ratio of 1:4 increases the resolution by four bits, and so on.

There’s a great tutorial for setting up these higher resolution, dual PWM outputs on an ATMega or Arduino, as well as a distortion analysis for this dual PWM setup.

Part arcade, part guitar

Finally a guitar that all of the arcade gaming geeks can jam with. [Mike Davenport] sent us his 8bit arcade based guitar for his senior project. Details are a little sparse if you intend to build you own at the moment, but he does mention the basics: such as it uses an FPGA for logic and function, the strings and joystick modify pitch, it has selectable waves and other parameters, and even includes save banks! Check out a video of him playing street fighter rocking out after the break. [Read more...]

Gameboy foot controller

[Joey] sent us a link to the newest version of his Gameboy foot controller. In the video above, you can see how he uses it to control the loops in the background while he plays his guitar through an 8-bit filter. That is an old video, using the previous version. He tells us that several gameboys were used in the construction. At one point, he had to replace the guts because the music was so loud it knocked his equipment over and destroyed it. We can’t help but feel just a tiny bit of excitement as memories of renting a NES cartridge for the weekend fill our heads when we hear these riffs. His music isn’t too bad either. There is a growing crowd of people that support “chip music”. You can see what looks like a decent sized gathering enjoying a show with a little bit of a history lesson after the break.

[This video, and the original version of the controler were posted about a year ago, good catch commenters]

[Read more...]

8 bit digital sampler kit, bendable too

No, it’s not flexible, its bendable. As in, you can hack it to sound different by connecting parts in random ways.  “Where’s the Party At?”, or “WTPA” for short is a bendable 8 bit sampler made by [Todd Bailey]. Still curious what it is? Watch his video showing it in action. The video is huge, 93Megs, so be patient. The overall attitude of this project is built around hacking. Consider this quote from his page ” I’ve got lots of things to poke, bend, illuminate, invoke, distrust, regulate, and otherwise get jiggy with. It’s like being 15 at the mall again! “.   Sounds like fun to us.

[via Create Digital Music]

Music and visual arts at The Last HOPE

[Peter Kirn] from Create Digital Music has an article up highlighting many of the great music and visual performance pieces planned for The Last HOPE on Friday night. If you are around New York and not accustomed to hacking conferences, this could be a great excuse to go check it out. Here are some of our favorite projects.

[Read more...]

Nintendo DrumAxe controller


We can’t remember the last time a new cart or peripheral for the NES was released, but [Tony Amendolare] at ElektroKraft has just changed that. In conjunction with Nesdev.com, [Amendolare] created Super Synth Drums, a NES-compatible cartridge that turns button presses on the NES gamepad into drum sounds synthesized by the NES’s sound chips. To complement his software, he created the Sonic DrumAxe, a controller that looks a bit like a potato gun and is played like a guitar.

[Read more...]

Game Boy foot controller demo


This is a video of [Joey Mariano] from animal style demoing his Game Boy pedal board. He added a D15 port to the back of the Game Boy, which is wired to each of the 8 buttons. The port is connected to a breakout box for 8 piano sustain pedals. The box also provides power to the Game Boy. The Game Boy is running the Nanoloop step sequencer. If you’re wondering about the guitar sound, he’s probably using an 8-Bit Fuzz pedal.

[via GetLoFi]

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