Walk The First 3D-Printed Bridge And Be Counted

Way back in 2018, we brought you news of a 3D-printed stainless steel pedestrian bridge being planned to span a Dutch canal in Amsterdam. Now it’s finally in place and open to the public — the Queen made it official and everything. MX3D printed it on their M1 Metal additive manufacturing machine that is essentially a group of robots welding layers of metal together using traditional welding wire and gas.

The partnership of companies involved originally planned to build this beautiful bridge in situ, but safety concerns and other issues prevented that and it was built in a factory instead. The bridge has been printed and ready since 2018, but a string of delays got in the way, including the fact that the canal’s walls had to be refurbished to accommodate it. Since it couldn’t be made on site, the bridge was taken there by boat and placed with a crane. After all this, the bridge is only permitted to be there for two years. Hopefully, they have the option to renew.

This feat of engineering spans 40 feet (12.2 meters) long and sits 20 feet (6.3 meters) wide. It’s equipped with sensors that measure structural stuff like strain, displacement, load, and rotation, and also has environmental sensors for air quality and temperature. All of this data is sent to the bridge’s digital twin, which is an exact replica in the form of a computer model. One of the goals is to teach the bridge how to count people. Be sure to check out our previous coverage for a couple of short videos about the bridge.

Hackenings: Technologica Incognita Parties After SHA2017 Plans

Welcome to [Hackenings], our weekly calendar of what’s going on in the global hackerspace community this week. As ever, if you have any upcoming events that you’d like us to cover, email us at tips@hackaday.com and put [Hackenings] in the subject so that we don’t miss it.

TechInc Turns Five!

Technologia Incognita is a five-year-old hackerspace in Amsterdam, and they’re having a party on the 26th. How do you celebrate five years of social hacking, creative cooking, and general geekery? With more of the same, plus drinks. If you’ve never been to TechInc, you’ll find directions here.

The TechInc crew is not all play and no work, however. Their party coincides with the end of the second organizational planning meeting for SHA2017, a summer outdoor camping hacker camp/festival/conference that’s going to take place next summer, not coincidentally just outside of Amsterdam.

The European hacker scene is a little bit like international soccer / football — every four years there’s a World Cup, and in the off years there are equally important regional tournaments. The German Chaos Communication Camp and the Dutch series-of-camps-that-changes-name-every-time are like this, but for us. If you missed the CCC last summer, or ToorCamp this summer, then start making plans for SHA2017 next summer.

Don’t Forget Dublin

We mentioned this last week, but TOG Hackerspace in Dublin is having a 36 hour hackathon starting today (the 19th). This looks like a great time to get together with other nerds and make something crazy in a shortish amount of time. If you’re anywhere nearby, you should head on over. After all, it’s for science!

Forbidden Fruit Machine

Here’s another example of how today’s rapid-prototyping technologies are allowing Artists and Craftsmen to create interactive works of art rapidly and easily. [Kati Hyypa] and [Niklas Roy] teamed up to transform a classic painting in to an interactive exhibit. It’s a painting of Adam, Eve and the apple with a joystick attached. Spectators can control the destiny of the apple with the joystick and thus explore the painting.

The “Forbidden Fruit Machine” is based on a painting called “The Fall of Man” created by [Cornelis Cornelisz van Haarlem] in 1592. The painting depicts Eve and Adam in the Garden of Eden, being tempted by the serpent to eat the forbidden fruit. A public domain, high-resolution scan of the painting is available for download from the Rijksmuseum Amsterdam. Starting with that, the arms were edited out, and replaced with articulated versions (mounted on acrylic) driven by servos. The apple was mounted on a X-Y gantry driven by two stepper motors. These are driven by a motor shield, which is controlled by an Arduino Uno. The Uno also controls a Music Maker shield to play the various audio tracks and sound effects. Finally, an additional Arduino Pro-Mini is used to control the LED lighting effects via a Darlington driver and also connect to the end stops for the X-Y gantry. The joystick is connected to the analog ports of the Uno.

The LED’s give clues on where to move the apple using the joystick, and pressing the red button plays an appropriate audio or sound effect. For example, pressing the button over the cat at Eve and Adam’s feet elicits a heart-breaking meow, while letting Eve eat the apple results in an even more dramatic effect including a thunder storm.

The machine is open source with code posted on Github and 3d files on Youmagine. Watch a video after the break. The artist’s names may be familiar to some some readers – that’s because both have had their earlier work featured on our blog, for example this awesome ball sucking machine and another one too.

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