Dealing with Fallout

In just a few short days, Fallout 4 will be released and a substantial portion of the Hackaday staff will be taking the day off. As you would expect, a lot of people with 3D printers, soldering irons, and far too much time on their hands are getting pumped for the Fallout release. Here’s a few Fallout builds we’ve found over the past few weeks:


919501417186321280The most iconic thing you’ll find in a Fallout game is the Pip-Boy, the UI for the player and a neat wrist-mounted computer (that somehow has a CRT in it, I guess) for the player’s character. Hackaday’s own [Will Sweatman] built his own Pip-Boy 3000 that’s completely functional. The build uses a 4.3 inch touch display, a 10 position rotary switch, and a bunch of 3D printed parts.

Elsewhere on, [Karl] is working on a functional Pip-Boy controller for Fallout, and [cody] built one with a Raspberry Pi. Of course, if you’re super special and have two thousand dollars to blow, Bethesda released a limited-edition Pip-Boy edition of Fallout 4 that’s compatible with most cell phones.

The Not Pip-Boys


There’s more to Fallout than just wrist-mounted computers, and for the true aficionados, there are gigantic gear-shaped doors. [TreyHill] has a partially finished basement with a gaming room tucked behind his very own vault door. The door itself is built out of plywood and rolls along a gear rack mounted to the floor. Will it hold up to a nuclear blast? Probably not. Is it up to code? It looks cool, at least.

[Lilykill] on Thingiverse is extremely capable with a copy of solidworks and produced a bunch of 3D models from the Fallout universe that includes power armorray guns, more Pip-Boys, plasma grenades, and a Nuka-Cola truck.

Fallout 4 for the Apple II

Fallout 4 will be available for the PS4, Xbox One, and PC, leaving out a large contingent of retro gamers. Fear not, lovers of the 6502: there’s’ a version for the Apple II:

This tribute to both the Apple II and Fallout was made with the Outlaw Editor, an SDK for pseudo-3D game development on exceedingly old hardware. There’s actual ray casting happening in this tribute, and it works just the same as Wolfenstein 3D or the like.

A Game Pad For The Apple II

[Quinn Dunki] has been hard at work building a Teaddy Top – an Apple IIc Plus modified for a road warrior. It has a 3.5 inch disk drive, runs at a blistering four megahertz, and has a beautiful integrated color LCD. It would be a shame to have such a great machine and no way to play games as they were intended, so [Quinn] set about building a game pad for her lovable Apple II.

The Apple II joystick port isn’t as simple as an Atari or Commodore joystick port. Where the bog-standard Atari joystick is basically just a bunch of switches connected to pins, the Apple II joystick is analog. Weird, and even weirder is the value of the pots in these joysticks: 150kΩ. Somehow or another, nobody makes pots in this value any more. Luckily the hardware in these joysticks is well documented, and shoehorning in modern components isn’t that bad.

The Apple joystick has a bit of circuitry – a 556 timer chip that reads the values of each pot and converts that into a stream of 0s and 1s for the Apple. The joystick [Quinn] found for her game pad is an analog thumb stick on a neat breakout board manufactured by Parallax. This analog joystick has 10kΩ pots in it, and that just won’t work with the 556 timer chip. However, since this is just resistors and a 556 chip, adjusting some of the values on the original schematics does the trick. [Quinn] added a few capacitors to her circuit, and everything worked beautifully.

With the electronics down, she turned her attention to the case for her Apple II road warrior enclosure. She recently picked up a 3D printer, which means she’s new to 3D printing. After spending a few hours designing a controller in 123D Design, she sent the files over to the printer. Warping happened. She tried an ABS slurry. The part was stuck to the bed. It took a few tries (purple glue sticks are awesome, [Quinn]), but she eventually got her plastic enclosure printed out, and the circuitry installed. The result is a portable computer, with a custom controller, playing Lode Runner. Can’t beat that.

Strapping an Apple II to Your Body

Now that the Apple wristwatch is on its way, some people are clamoring with excitement and anticipation. Rather than wait around for the commercial product, Instructables user [Aleator777] decided to build his own wearable Apple watch. His is a bit different though. Rather than look sleek with all kinds of modern features, he decided to build a watch based on the 37-year-old Apple II.

The most obvious thing you’ll notice about this creation is the case. It really does look like something that would have been created in the 70’s or 80’s. The rectangular shape combined with the faded beige plastic case really sells the vintage electronic look. It’s only missing wood paneling. The case also includes the old rainbow-colored Apple logo and a huge (by today’s standards) control knob on the side. The case was designed on a computer and 3D printed. The .stl files are available in the Instructable.

This watch runs on a Teensy 3.1, so it’s a bit faster than its 1977 counterpart. The screen is a 1.8″ TFT LCD display that appears to only be using the color green. This gives the vintage monochromatic look and really sells the 70’s vibe. There is also a SOMO II sound module and speaker to allow audio feedback. The watch does tell time but unfortunately does not run BASIC. The project is open source though, so if you’re up to the challenge then by all means add some more functionality.

As silly as this project is, it really helps to show how far technology has come since the Apple II. In 1977 a wristwatch like this one would have been the stuff of science fiction. In 2015 a single person can build this at their kitchen table using parts ordered from the Internet and a 3D printer. We can’t wait to see what kinds of things people will be making in another 35 years.

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Apple ][ Disk Emulation

A while ago, [Steve] over at Big Mess ‘O Wires created a device that would emulate old Macintosh disk drives, storing all the data on an SD card. No, it’s not SCSI; the early Apples had a DB-19 connector for connecting 400 and 800kB disk drives. It’s a great piece of hardware for bootstrapping that old Mac you might have sitting around. Apple ][s, IIs, and //s use an extremely similar connector for their disk drives. A few rumors on some forums led [Steve] to experiment with some ancient bromide-stained boxes, and the results are interesting to say the least.

After pulling out an old //e and IIgs from storage, [Steve] found his Macintosh Floppy Emulator didn’t work with the Apples. This was due to the way Apples could daisy chain their disk drives. There’s an extra enable signal on the connector that either brings Drive 1 or Drive 2 into the circuit. Macs don’t care about this signal, but Apples do. Luckily the 800kB drives for the IIgs have an extra board that handles this daisy chain and drive eject circuitry.

After removing this extra board from a IIgs drive and connecting it to the Floppy Emu, everything worked beautifully. With schematics and a working circuit in hand, it’s now a piece of cake to build an adapter board for using the Macintosh Floppy Emu with Apples, or to build that circuit into a future revision of the Floppy Emulator.

Considering how much trouble [Steve] had bootstrapping these Apples without an SD card to Floppy drive emulator, we’re thinking this is great. The current way of making an Apple II useful is ADTPro, a program that uses audio to communicate with Apples over the cassette port. In case you haven’t noticed, microphone and headphone ports on laptops are inexplicably disappearing, making a hardware device like a SD card floppy emulator the best way to bring disk images to 30-year-old hardware.

An FPGA Based 6502 Computer

A diagram of the CHOCHI Board

It’s no secret that people love the 6502 processor. This historic processor powered some of our favorite devices, including the Apple II, the Commodore 64, and the NES. If you want to play with the 6502, but don’t want to bother with obtaining legacy chips, the CHOCHI board is for you.

While many people have built modern homebrew 6502 computers, the CHOCHI will be much easier for those looking to play with the architecture. It’s based on a Xilinx XC3S50 FPGA which comes preconfigured as a 6502 processor.

After powering on the board, you can load a variety of provided binaries onto it. This collection includes a BASIC interpreter and a Forth interpreter. Of course, you’re free to write your own applications in 6502 assembly, or compile C code for the device using the cc65 compiler.

If you get bored with the 6502 core, you can always grab Xilinx’s ISE WebPACK for free and use the board as a generic FPGA development tool. It comes with 128K of SRAM and 31 I/O pins. Not bad for a $30 board.

Apple ][ Graphics as your Screensaver or Second Screen


Hipsters rejoice, you can actually make those high-tech IPS panels look like crap. Really nostalgic crap. [Kaveen Rodrigo] wrote in to show how he displays weather data as his Apple ][ emulated screensaver.

2014-07-08-234300_1366x768_scrotHe’s building on the Apple2 package that is part of the xscreensaver available on Linux systems. The program has an option flag that allows you to run another program inside of it. This can be just about anything including using it as your terminal emulator. [Adrian] recently sent us the screenshot shown here for our retro edition. He is running bash and loaded up freenet just to enjoy what it used to be like in the good old days.

In this case, [Kaveen] is using Python to pull in, parse, and print out a Yahoo weather json packet. Since it’s just a program that is called when the screensaver is launched, you can use it as such or just launch it manually and fill your second monitor whenever not in use.

We gave it a whirl, altering his code to take a tuple of zip codes. Every hour it will pull down the data and redraw the screen. But we’ve put enough in there that you’ll be able to replace it with your own data in a matter of minutes. If you do, post a screenshot and what you’re using it for in the comments.

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VCF East: The Swyft Card

Ninety five percent of the population will say Apple computers is the brainchild of [Steve Jobs]. The other five percent will be right, but what nearly no one knows is that the Macintosh project was originally conceived by [Jef Raskin]. He holds the honor of turning the Mac into an, ‘information appliance’ and being one of the first people to seriously consider how millions of people would interact with computers.

The Mac wasn’t [Jef]’s first project at Apple, though. Before the Mac project he was working on something called Swyft – an easy to use command line system that was first implemented as a firmware card for the Apple IIe. [Mike Willegal] was kind enough to bring one of these Swyft cards to the Vintage Computer Fest this weekend, and did a demo of it for us.

The basic idea behind the Swyft card was to have an integrated word processor, calculator, and access to Applesoft Basic. Holding down a ‘leap’ key – in the case of the Apple IIe add-on, the open apple key – allowed the user to search for text and perform operations on any result. It’s odd, but it just makes sense in some strange way.

[Mike] is doing a build class at the VCF today where anyone attending can build their own Swyft card. He also has instructions for building your own, should you want to experiment with one of the ‘could have beens’ of user interface design.

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