[Jason Carlson]’s favorite game as kid was 1983’s Treasure of Tarmin by Intellivision, a maze game that eventually came to be called Minotaur. As an adult there was only one thing he could do: remake it on a beautiful Arduino-based handheld.
[Jason] built the handheld out of a small-footprint Arduino Mega clone, a 1.8” LCD from Adafruit, a 5 V booster, a 1” speaker and vibe motor for haptic feedback. There are some nice touches, like the joystick with a custom Sugru top and a surprisingly elegant 2 x AA battery holder — harvested from a Yamaha guitar.
The maze maps are all the same as the original game, which [Jason] found online, but he stored the maps as bytes in an array to speed up the game—there was a flicker in the refresh already. However he added a progress map so players could see every area that was explored. In addition to Minotaur [Jason] also added remakes of Tetris, Simon and Snake, simpler games he wrote to test out the hardware.
We’ve published a bunch of handheld gaming projects over the years, including putting a Pi Zero in a GameBoy, building a throwback handheld, and playing Ocarina of Time on a N64 handheld.
Continue reading “Fight a Minotaur with this Gorgeous Handheld”
To “pipe in” the new year, [John] decided to build a bagpipe-playing robot. Unlike other instrument-playing robots that we’ve seen before, this one is somewhat anatomically correct as well. John went the extra mile and 3D printed fingers and hands to play his set of pipes.
The brains of the robot are handled by an Arduino Mega 2560, which drives a set of solenoids through a driver board. The hands themselves are printed from the open source Enabling the Future project which is an organization that 3D prints prosthetic hands for matched recipients, especially people who can’t otherwise afford prosthetics. He had to scale up his hands by 171% to get them to play the pipes correctly, but from there it was a fairly straightforward matter of providing air to the bag (via a human being) and programming the Arduino to play a few songs.
The bagpipe isn’t a particularly common instrument (at least in parts of the world that aren’t Scottish) so it’s interesting to see a robot built to play one. Of course, your music-playing robot might be able to make music with something that’s not generally considered a musical instrument at all. And if none of these suit your needs, you can always build your own purpose-built semi-robotic instrument as well.
Continue reading “Ardu McDuino Plays the Bagpipes”
In our eyes, there isn’t a much higher calling for Arduinos than using them to make musical instruments. [victorh88] has elevated them to rock star status with his homemade electronic drum kit.
The kit uses an Arduino Mega because of the number of inputs [victorh88] included. It’s not quite Neil Peart-level, but it does have a kick drum, a pair of rack toms, a floor tom, a snare, a crash, a ride, and a hi-hat. With the exception of the hi-hat, all the pieces in the kit use a piezo element to detect the hit and play the appropriate sample based on [Evan Kale]’s code, which was built to turn a Rock Band controller into a MIDI drum kit. The hi-hat uses an LDR embedded in a flip-flop to properly mimic the range of an actual acoustic hi-hat. This is a good idea that we have seen before.
[victorh88] made all the drums and pads out of MDF with four layers of pet screen sandwiched in between. In theory, this kit should be able to take anything he can throw at it, including YYZ. The crash and ride cymbals are MDF with a layer of EVA foam on top. This serves two purposes: it absorbs the shock from the sticks and mutes the sound of wood against wood. After that, it was just a matter of attaching everything to a standard e-drum frame using the existing interfaces. Watch [victorh88] beat a tattoo after the break.
If you hate Arduinos but are still reading for some reason, here’s a kit made with a Pi.
Continue reading “Homemade E-Drums Hit All The Right Notes”
Laser cutters are perhaps one of the most useful tools in a hackerspace’s arsenal of tools, rivaled only by 3D printers and CNC mills. The problem is they’re quite expensive — unless you get one of the cheap little ones from China that is! Unfortunately, you get what you pay for. Lucky for us though they aren’t that hard to upgrade!
[Dan Beaven] just finished upgrading his 40W CO2 laser to use an Arduino Mega 2560 and RAMPS 1.4 — wanting to share his knowledge he’s posted a guide to help others do the same. The upgrade itself isn’t that difficult, although can be a bit messy for wiring. In the future [Dan] hopes to design a PCB with all the connectors so it’s as simple as plugging it into the RAMPS board.
To control the laser he’s using firmware from the Lansing Makers Network (GitHub) designed for use with marlin electronics. He’s modified it a bit for his own purposes (Google Drive) including a low output LASAR activation signal.The cool thing with setting up your laser with this hardware is that you can use a laser output plugin right in Inkscape!
Inspired by a childhood love of dinosaurs, [Robert] set out to build a robotic dinosaur from the Ceratopsian family. After about a year of design, building, and coding, he has sent us a video of Roboceratops moving around gracefully, chomping a rope, and smoothly wagging his tail.
Roboceratops is made from laser-cut MDF and aluminium bars in the legs. That’s not cookie dough on those legs, it’s upholstery foam, and we love the way [Robert] has shaped it. Roboceratops has servos in his jaw, neck, tail, and legs for a total of 14-DOF. You can see the servo specifics and more in the video description. [Robert] has full kinematic control of him through a custom controller and is working to achieve total quadrupedal locomotion.
Inside that custom controller is an Arduino Mega 2560, an LCD, and two 3-axis analog joysticks that control translation, height, yaw, pitch, and jaw articulation. For now, Roboceratops receives power and serial control through a tether, but [Robert] plans to add an on-board µC for autonomous movement as well as wireless, a battery, an IMU, and perhaps some pressure/contact detection in his feet.
The cherry on top of this build is the matching, latching custom carry case that has drawers to hold the controller, power supply, cable, tools, and spare parts. Check out Roboceratops after the break.
Continue reading “Roboceratops: A Robot Dinosaur That Defies Extinction”
Building an LED cube is a great way to learn how to solder, while building something that looks awesome. Without any previous experience with soldering or coding, [Anred] set out to create a simple 8x8x8 LED cube gaming platform.
Rather than reinventing the wheel, [Andred] based the LED cube off of three separate Instructables. The resulting cube came out great, and the acrylic casing around it adds a very nice touch. Using an Arduino Mega, the 74HC574, and a few MOSFET’s to drive his LEDs, the hardware is fairly standard. What sets this project apart from many other LED cube builds, is the fact that you can game on it using a PlayStation 1 controller. All the necessary code to get up and running is included in the Instructable (commented in German). Be sure to see the cube in action after the break!
It would be great to see a wireless version of this LED cube game. What kind of LED cube will gaming be brought to next? A tiny LED cube? The biggest LED cube ever? Only time will tell.
Continue reading “Gaming on an 8x8x8 LED Cube”