Red Dwarf’s Talkie Toaster Tests Tolerance

In the Red Dwarf TV series, Talkie Toaster wants to know if you want toast, and if not toast, then maybe a muffin or waffle, and it will pester you incessantly until you smash it with a 14lb lump hammer and throw it in a waste disposal. Now [slider2732] has actually gone and made one of the infernal machines!

He’s hidden a PIR sensor in the toaster handle to tell an Arduino Pro Mini when someone is unfortunate enough to be passing by. The Arduino then reads sound files from an SD card reader and plays them through a 3 watt amplifier out to a speaker. For that he uses the TMRpcm library available on github.

[slider2732] cleverly mounted the speaker to the side of the toaster along with some appropriately shaped bits and pieces, and some LEDs to make it appear and work much like the circular panel that lights up on the real Talkie Toaster. We dare you to watch the video after the break, unless you really are looking for toast. As a consolation, the video also walks through making it.

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Wake Up With A NeoPixel Sunrise Alarm Clock

Like many of us, [Lee] wakes up every morning grumpy and tired. Once he decided to try to do something about it, he settled on making a sunrise alarm clock using NeoPixels. Over the course of thirty minutes the clock illuminates 60 NeoPixels one by one in blue mode to simulate a sunrise.

The clock has three modes: 30-minute sunrise, analog time display, and a seconds counter that uses the full RGB range of the LEDs to light up one for each passing second. It runs on an Arduino Pro Mini knockoff and an RTC module for the sake of simplicity. [Lee] chained NeoPixel strips together in five rows of eight, which allowed him to use a 3×5 font to display the time. The only other electronics are passives to protect the LEDs.

NeoPixels are great, but powering them becomes an issue pretty quickly. [Lee] did the math and figured that he would need 3.4 A to drive everything. He found a 3-outlet USB power adapter that delivers 3.4 A total while shopping at IKEA for an enclosure. [Lee] took his first Instructable from beginner to intermediate level by cracking the adapter open and using two of the USB ports wired in parallel to provide 5 V at 3.4 A. [Lee] has the code available along with detailed instructions for replicating this build. Be sure to check out the demo after the break.

We love a good clock build around here, especially when they involve Blinkenlights. For those less interested in building an alarm clock, here’s a word clock that pulls time and weather data with an ESP8266.

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Kansas City Maker Faire: Lawn da Vinci is the Droid You’re Looking For

Summer is now in full swing, which means that mowing the lawn once a week is starting to get old. So why not build a robot do it for you? That’s what [Blake Hodgson] did, and he’s never been happier. It only took him a couple of weeks of quality time at one of the local makerspaces.

[Blake] was showing off Lawn da Vinci at this year’s Kansas City Maker Faire. He had his own booth around the corner from Hammerspace, the shop where it all came together. [Blake] started with a standard push mower from a garage sale and designed a frame around it using OnShape. The frame is made from angle iron, so it’s strong enough that he can ride on the thing. To each his own, we say. The wheels and motors came from a mobility scooter and match the beefiness of the frame. These are powered by two 12v car batteries wired in series. He drives it around his yard with an R/C airplane controller.

lawnmower gutsLawn da Vinci’s brainpower comes from two Arduino Pro Minis and a Raspberry Pi. One Arduino controls the motors and the R/C signal from the remoteThe other runs some extra kill switches that keep the Lawn da Vinci out of trouble.

So what’s the Raspi for? Right now, it’s for streaming video from the webcam attached to a mast on the frame back to his phone. [Blake] says he has had some latency issues with the webcam, so there could be a pair of drone racing goggles in his future. He also plans to add a GPS logger and to automate part of the mowing.

Now, about those kill switches: there are several of them. You probably can’t have too many of these on a remote control spinning suburban death machine. Lawn da Vinci will stop grazing if it goes out of range of the remote or if the remote is turned off. [Blake] also wired up a dedicated kill switch to a button on the remote and a fourth one on a separate key fob.

The Lawn da Vinci is one of many example projects that [Blake] uses to showcase the possibilities of KC Proto, a company he started to help local businesses realize their ideas by offering design solutions and assistance with prototyping. Between mowings, [Blake] puts the batteries on a trickle charger. If you make your own robot lawn mower, you might consider building a gas and solar hybrid.

Mindless Toddler Toy Becomes Teaching Tool

If you want to sell a toy for the toddler crowd, it ought to be pretty close to indestructible. A lot of toys out there are just plain nonsense game-wise and therefore waste their beefy potential. [2dom]’s wife was close to throwing out such a toy—a Little Tikes Goofy Ball. The thing literally does nothing but let you push its big buttons in. After some time passes, it pops them back out again and giggles. Game over. [2dom] rescued it from the trash and turned it into a toy that plays math games.

[2dom] removed the existing board and replaced it with an Arduino Pro Mini and a Darlington array that drives the motor that pops the buttons back out, the speaker, and a Nokia 5110 screen. Upon startup, the user chooses between addition, subtraction, and multiplication questions using the appropriate button. Questions appear in the middle of the screen and multiple choice answers in the corners.

Choose the right answer and the ball cheers and shows one of a few faces. Choose the wrong answer and it makes a buzzing sound and shows an X. There is an adaptive level system for the questions that [2dom] doesn’t show in the demonstration video after the break. For every five correct answers, you level up. His 3- and 5-year-olds love it. For more advanced teachable moments, there’s this toy-turned-enigma-machine.

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Build Some Entertainment for Young Holiday Guests

Need a good excuse to duck out on the family over the holidays and spend a few hours in your shop? [Jens] has just the thing. He built a color-mixing toy that looks great and we’d bet you have everything on-hand necessary to build your own version.

The body of the toy is an old router case. Who doesn’t have a couple might-be-broken-but-I-kept-it-anyway routers sitting around? Spray painted red, it looks fantastic! The plastic shell hosts 6 RGB LEDs, 3 toggle switches, and 2 buttons. [Jens] demonstrates the different features in the demo video below. They include a mode to teach counting in Binary, color mixing using the color knobs, and a few others.

Everything is driven by an Arduino Pro Mini. The lights are APA106 LEDs; a 4-pin through-hole package version of the WS2812 pixels. You could easily substitute these for the surface mount varieties if you just hot glue them to the underside of the holes in the panel. We’d love to see some alternate arrangements for LEDs and a couple more push buttons for DIY Simon Says.

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RGB LED Ceiling Display

yP8PoVDisco Floor’s are passé. [dennis1a4] turned them upside down and built an awesome RGB LED ceiling display using some simple hardware and a lot of elbow grease. His main room ceiling was exactly 32 ft x 20 ft and using 2 sq. ft tiles, he figured he could make a nice grid using 160 WS2812B RGB LEDs. A Teensy mounted in the ceiling does all the heavy lifting, with two serial Bluetooth modules connected to it. These get connected to two Bluetooth enabled NES game controllers. Each of the NES controller is stuffed with an Arduino Pro Mini, a Bluetooth module, Li-Ion battery and a USB charge controller.

Bluetooth is in non-secure mode, allowing him to connect to the Teensy, and control the LEDs, from other devices besides the NES controllers. The Teensy is mounted at the centre of the ceiling to ensure a good Bluetooth link. Programming required a lot of thought and time but he did manage to include animations as well as popular games such as Snake and Tetris.

LED_Ceiling_deadbugThe hard part was wiring up all of the 160 LED pixels. Instead of mounting the 5050 SMD LED’s on PCBs, [dennis1a4] wired them all up “dead bug” style. Each pixel has one LED, a 100nF decoupling capacitor, and 91 ohm resistors in series with the Data In and Data Out pins – these apparently help prevent ‘ringing’ on the data bus. Check the video for his radical soldering method. Each SMD LED was clamped in a machine shop vice, and the other three parts with their leads preformed were soldered directly to the LED pins.

The other tedious task was planning and laying out the wiring harness. Sets of 10 LEDs were first wired up on the shop bench. He then tacked them up to the ceiling and soldered them to the 14 gauge main harness. The final part was to put up the suspended ceiling and close the 2 sq. ft. grids with opaque plastic.

[dennis1a4]  did some trials to figure out the right distance between each LED and the panel to make sure they were illuminated fully without a lot of light bleeding in to adjacent panels. This allowed him to get away without using baffles between the tiles.

Check out the video to see a cool time-lapse of the whole build.

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MSX with BlinkenLights

Blinkenlights-originalOld Mini and Mainframe computers often had huge banks of diagnostic lights to indicate the status of address, data and control buses or other functions. When the lights blinked, the computer was busy at work. When they stopped in a particular pattern, engineers could try and figure out what went wrong by decoding the status of the lights.

[Folkert van Heusden] has an old MSX-based Philips VG-8020 computer and decided to add his own set of BlinkenLights to his system. The VG-8020 was a first generation MSX released in 1983 and featured a Zilog Z80A microprocessor clocked at 3.56 MHz, 64KB of RAM, 16KB of VRAM, and two cartridge slots.

The cartridge slots of the MSX are connected to the address and data buses in addition to many of the control signals, so it seemed logical to tap in to those signals. Not wanting to play around with a whole bunch of transistors, he opted to use an Arduino Nano to connect to his computer and drive the LEDs. In hindsight, this seemed like a wise decision as it allowed him to do some processing on the incoming data before driving the LEDs.

Instead of creating a new PCB, he cut open one of his beloved game cartridges. A switch was added to the slot select control pin (SLTSL) and eight wires soldered directly to the data bus. These were hooked up as inputs to the Arduino. A bank of eight LEDs with limiting resistors were connected to outputs on the Arduino. A quick test confirmed it all worked, including the switch to enable / disable the cartridge. He had to experiment with the code a bit as the LEDs were initially blinking too fast.

v2_frontA couple of months later, he upgraded his BlinkenLight display to include the 16 bit address, 8 bit data and 8 lines for control signals. To do this, he used two MCP23017 – I2C 16 input/output port expander chips. For the LEDs, he installed a bank of four NeoPixel LED bars. A Pro-Mini takes care of the processing, and a custom PCB in the cartridge format houses all of it neatly. Check out the two videos below showing the BlinkenLights in action.

And if these BlinkenLights got you interested, take a look at this awesome Z80 Computer With Switches And Blinkenlights that has a hand operated crank to advance clock cycles.

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