Gaming system inside an Atari joystick

gaming-system-inside-an-atari-controller

This original Atari controller is pretty small (take a look at that RCA cable for a sense of scale). Despite it’s size, [Kyle Brinkerhoff] managed to fit a complete gaming system inside the controller. This Pocket Sized Atari is a follow-up to another project he did called ArduPong which let him play Pong using a joystick and an Arduino. This rendition takes the external project box from that build and moves everything into one tight little package.

In the video after the break [Kyle] gives us a tour of the internals. The Arduino board he went with is an Ardweeny which is no bigger than the ATmega328 footprint so it can be easily mounted off to one side. The joystick internals have been replaced with the analog stick module from a PlayStation controller. That is where the button came from as well. Just connect this to a 9V battery and the composite video input of a TV and you’re ready to do some gaming!

Now if you just want that retro look for your Xbox Live games check out this Xbox 360 controller in an Atari joystick.

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Roll away clock becomes a programmable rover

The parts laid bare in the picture above all make up a roll away alarm clock that flees when you don’t get out of bed. It’s an interesting idea, but considering most folks don’t sleep on hardwood floors we can understand why [TheRafMan] was able to pick this gem up for under $5. That’s quite a deal because there’s a very usable LCD module at the top. But for this hack, he focused on using the gearhead motors to make a programmable rover.

In order to make this programmable [TheRafMan] had to add a microcontroller. He chose an Arduino variant, called the Ardweeny. It’s a board that piggy-backs the ATmega328. But he didn’t use a stock Ardweeny; he’s altered it to play nicely with jumper wire. The uC is able to interface with the gearhead motors thanks to an L293D h-bridge motor driver chip. As you can see in the clip after the jump, the rover can now be driven around using a Wii Nunchuck or via a USB connection. If you’ve got a Bluetooth module lying around it wouldn’t be hard to make this a wireless solution that can be controlled with the accelerometers in a Wii remote.

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