Another Small Linux Computer With Pi In Its Name

Since the introduction of the Raspberry Pi, the embedded Linux scene has been rocked by well supported hardware that is produced in quantity, a company that won’t go out of business in six months, and a huge user base. Yes, there are a few small problems with the Raspberry Pi and its foundation – some stuff is still closed source, the Foundation itself plays things close to their chests, and there are some weird binary blobs somebody will eventually reverse engineer. Viewed against the competition, though, nothing else compares.

Here’s the NanoPi Neo, the latest quad-core Allwinner board from a company in China you’ve never heard of.

The NanoPi Neo is someone’s answer to the Raspberry Pi Zero, the very small and very cheap single board Linux computer whose out-of-stock percentage has led some to claim it’s completely fake and a media conspiracy. The NanoPi Zero features an Allwinner H3 quad-core Cortex-A7 running at 1.2 GHz, 256MB RAM, with a 512MB version being released shortly. Unlike the Raspberry Pi Zero, the NanoPi Neo features a 10/100 Ethernet port. No, it does not have PoE.

As with anything comparing itself to the Raspberry Pi Zero, only two things are important: size and price. The NanoPi Neo is a mere 40mm square, compared to the 65x30mm measurements of the Pi Zero. The NanoPi Neo is available for $7.99, with $5 shipping to the US. Yes, for just three dollars more than a Pi Zero with shipping, you get a poorly supported Linux board. What a time to be alive.

If you’re looking for another wonderful tale of what happens with cheap, powerful ARM chips and contract manufacturers in China, check out my review of the Pine64.

Hackaday Prize Entry: MiniSam-Zero

Thanks to the Arduino, Atmel’s SAM line of ARM microcontrollers are seeing a lot of use as 32-bit learning tools. For his Hackaday Prize project, [Jeremey] is using one of these chips without all the Arduino drama. He’s built a tiny Atmel SAM dev board that’s cheap, simple, and interestingly for a 32-bit ARM board, easy to program.

For this board, [Jeremy] is using Atmel’s SAM D09, the smallest member of the family that also includes the chip on the new Arduino Zero and the Arduino M0 (built by the other Arduino). The MiniSam-Zero uses a slightly smaller chip with 8 kB of on-chip Flash. Eagle-eyed complainers will notice the SAM D09 does not have internal EEPROM, so an EEPROM is added on-board. Also on board is a temperature sensor and a Silicon Labs CP2102 for serial communications.

That last chip – the Serial USART – allows for a rather interesting build if the firmware is done right. Instead of futzing about with ARM SWD while programming the device, a serial bootloader would allow anyone to plug a USB cable into this board and upload code straight from an IDE. This is perhaps the coolest feature of the MiniSam-Zero, and something [Jeremy] has worked tirelessly to get right. He can upload directly from Atmel Studio, and after a bit more work, [Jeremy] will be able to program this board directly from the Arduino IDE. That’s great work, and although this board isn’t as capable as other ARM microcontroller offerings, it’s still a fantastically useful device.

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Cracking The Sega Saturn After 20 Years

When it was released 20 years ago, the Sega Saturn was by far the most powerful video game console available. It was a revolutionary device, had incredible (for the time) graphics, and a huge library of IP Sega could draw from. The Saturn was quickly overshadowed by the Sony Playstation, and soon these devices found themselves unused, unloved, and fetching high prices on the collectors market.

After finding a Sega Saturn on a trip to Japan, [jhl] decided he would like to write some code for this machine. Unlike earlier consoles, where Flash cartridges are readily available, or later consoles, where writing directly to the on-board storage is easy, bringing up a development environment for the Saturn isn’t easy. The best method is installing a mod chip and working off of burned CDs. Instead of writing a game or two for the Saturn, [jhl] got distracted for a few years and developed an optical drive emulator.

cracking-the-sega-saturn-thumbAccording to [jhl], the design of the Sega Saturn is tremendously complicated. There’s an entire chip dedicated to controlling the CD drive, and after some serious reverse engineering work, [jhl] had it pretty much figured out. The question then was how to load data onto the Saturn. For that. [jhl] turned to the internal expansion port on the Saturn. This internal expansion port was designed to accept an MPEG decoder card for playing video CDs on the Saturn, but the connector presents the entire bus. By attaching a Game Boy Flash cartridge, [jhl] was able to dump the ROM on the CD controller.

With a little bit of work, a fast ARM microcontroller, and a CPLD for all the logic glue, [jhl] was built an adapter to push CD data to the Saturn through this internal expansion port. Not only is this a boon for homebrew Saturn development, but this build also completely replaces the CD drive in the Saturn – a common failure point in this 20-year-old machine.

The formal release for this ultimate Saturn crack isn’t out yet, but it’s coming shortly, allowing anyone who still has a Saturn to enjoy all those very blocky games and develop their own games. You can check out a short, amateur documentary made on [jhl]’s efforts below.

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STM32 and FPGAs In A Tiny Package

Slowly, very slowly, the time when we don’t subject embedded beginners to AVRs and PICs is coming. At a glacial pace, FPGA development platforms are becoming ever more capable and less expensive. [Eric Brombaugh] has been playing around with both ARMs and FPGAs for a while now and decided to combine these two loves into a single board that’s capable of a lot.

This board is fittingly called an STM32F303 + ice5 development board, and does exactly what it says on the tin. There’s an STM32F303 on board providing a 32-bit CPU running at 72 MHz, 48 kB of SRAM, a quarter meg of Flash, and enough peripherals to keep anyone happy. The FPGA side of this board is a Lattice iCE5 with about 3k Look Up Tables (LUTs), and one time programmable non-volatile config memory.

The connections between the ARM and FPGA include a dedicated SPI port, and enough GPIOs to implement full-duplex I2S and a USART. Like all good projects, [Eric] has shared all the files, schematics, and BOMs required to make this board your very own reality, and has provided a few links to the development toolchains. While the FPGA is from Lattice’s ice40 family, it’s not supported by the Open Source Project Icestorm toolchain. Still, it’s a very capable board for ARM and FPGA development.

The Dual-Core, ARM-Powered Commodore 64

There is no CPU that is better understood than the 6502 and its cousins the 6510, 6507, 6509, and whatever we’re calling the CPU in the NES. With this vast amount of documentation, just about anything can be done. Want a discrete and un-discreet 6502? Sure thing. It’s the NMOS version, though. Want an emulated version. Sure. With libraries porting the 6502 to every platform ever, there’s only one place left to go: putting a 6502 in a Commodore 64. Make it dual-core, too, so we can run CP/M.

This build is based on one of [telmomoya]’s earlier builds – a soft-core 6510 running on an ARM Cortex M3. The inspiration for this build came from a 6502 emulator running on an Arduino, which got [telmomoya] wondering what would happen if he attached some external RAM, CIA or a SID. Doing this on an Arduino is hard, but there are a few 5 Volt tolerant ARM chips out there, and with a few banks of SRAM, [tel] quickly had an emulated 6502 running EhBasic.

Running an emulated 6502 on an ARM chip is nothing new. What makes this build spectacular is the adaptation to the C64 motherboard. Since [telmomoya] was already breaking out the data and address lines to go to the SRAMs, it didn’t take much extra work to simply build an adapter for the DIP40 CPU socket on a C64. A few 74-series logic chips made the interface easy, and after a bit of soldering, [telmomoya] had a Commodore 64 powered by an ARM chip.

If you’re emulating one chip, you can emulate two, and with the Commodore 64, this leads to a few interesting possibilities. The C64 had a CP/M cartridge — a cartridge that contained a Z80 CPU, sharing the data and address bus with the 6510. This cartridge allowed the ‘toy computer’ C64 to run the ‘business’ CP/M operating system (and the Z80 made the Commodore 128 much cooler).  Since [telmomoya] was already emulating a CPU, emulating a second CPU wasn’t really that hard.

It’s a phenomenal build, and great if you’ve ever wanted to speed up VisiCalc.

SpotMini Struts Its Stuff

Boston Dynamics, the lauded robotics company famed for its ‘Big Dog’ robot and other machines which push mechanical dexterity to impressive limits have produced a smaller version of their ‘Spot’ robot dubbed ‘SpotMini’.

A lightweight at 55-65 lbs, this quiet, all-electric robot lasts 90 minutes on a full charge and boasts partial autonomy — notably in navigation thanks to proprioception sensors in the limbs. SpotMini’s most striking features are its sleek new profile and manipulator arm, showing off this huge upgrade by loading a glass into a dishwasher and taking out some recycling.

Robots are prone to failure, however, so it’s good to know that our future overlords are just as susceptible to slipping on banana peels as we humans are.

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The Hacker is The Future of the Prosthetic: Hackers Helping Those In Need

Rush_valley
Even the city’s welcome sign is held high by two prosthetic arms.

In the show Full Metal Alchemist, there’s a city called Rush Valley whose main and only business are the high performance prostheses called Automail. Engineers roam the street in Rush Valley; the best have their own shop like that of the high-end clothiers in Saville Row. Of course; it’s all fantasy set in a slightly ridiculous Japanese cartoon, but while walking through this year’s Maker Faire I began to wonder if is a future that may come to be.

The problem with prosthetics is the sheer variety of injuries, body types, and solutions needed. If an injury is an inch higher or an inch lower it can have a big effect on how a prosthetic will interact with the limb. If the skin is damaged or the nerves no longer function a different type of prosthesis will be needed. Some prostheses are to replace a lost limb, others are to assist an ailing body in order to return it to normal function. More than a few are simply temporary aides to help the body along in its healing efforts. Unfortunately, this means that it’s often the case that larger companies only sell the prostheses people are most likely to need; the rarer cases are often left without a solution.

The e-Nable project doesn't mess around.
The e-Nable project doesn’t mess around.

However, we see hackers stepping up and not just working on the problems, but solving them. One of our semifinalists last year, openbionics, inspired one of the projects we’ll be talking about later. There are robotic legs. We met a guy at MRRF who has been 3D printing hands for his son from the E-nable project.

Along these lines, we saw two really cool projects at Maker Faire this year: The first is the Motor-Assistive Glove, or MAG. MAG is designed to help people with Peripheral Neropathy regain some use of their hands while they go through the lengthy road to recovery. Perhipheral Neuropathy is a disease, usually resulting from diabetes, toxin exposure, or infection, where the nerves are damaged in such a way that typically the hands and feet are no longer mobile or feel sensation in a useful way. Once the disease is in full swing, a previously able person will find themselves unable to do simple things like hold a can of soda or grasp a doorknob firmly enough to open it.

The Motor Assistive Glove
The Motor Assistive Glove

We had a chance to interview one of the members of the MAG team, [Victor Ardulov], which you can see in the following video. [Victor] and his group started a research project at the University of Santa Cruz to develop the Motor-Assistive Glove. The concept behind it is simple. People with Peripheral Neuropathy typically have some movement in their hands, but no strength. The MAG has some pressure sensors at the tips of the fingers. When the user puts pressure on the pad; the glove closes that finger. When the pressure is off; the glove opens. The concept is simple, but the path to something usable is a long one.

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