Wrap Your Mind Around Neural Networks

Artificial Intelligence is playing an ever increasing role in the lives of civilized nations, though most citizens probably don’t realize it. It’s now commonplace to speak with a computer when calling a business. Facebook is becoming scary accurate at recognizing faces in uploaded photos. Physical interaction with smart phones is becoming a thing of the past… with Apple’s Siri and Google Speech, it’s slowly but surely becoming easier to simply talk to your phone and tell it what to do than typing or touching an icon. Try this if you haven’t before — if you have an Android phone, say “OK Google”, followed by “Lumos”. It’s magic!

Advertisements for products we’re interested in pop up on our social media accounts as if something is reading our minds. Truth is, something is reading our minds… though it’s hard to pin down exactly what that something is. An advertisement might pop up for something that we want, even though we never realized we wanted it until we see it. This is not coincidental, but stems from an AI algorithm.

At the heart of many of these AI applications lies a process known as Deep Learning. There has been a lot of talk about Deep Learning lately, not only here on Hackaday, but all over the interwebs. And like most things related to AI, it can be a bit complicated and difficult to understand without a strong background in computer science.

If you’re familiar with my quantum theory articles, you’ll know that I like to take complicated subjects, strip away the complication the best I can and explain it in a way that anyone can understand. It is the goal of this article to apply a similar approach to this idea of Deep Learning. If neural networks make you cross-eyed and machine learning gives you nightmares, read on. You’ll see that “Deep Learning” sounds like a daunting subject, but is really just a $20 term used to describe something whose underpinnings are relatively simple.

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Neural Networks Walk Better Than Humans for Game Animation

Modern day video games have come a long way from Mario the plumber hopping across the screen. Incredibly intricate environments of games today are part of the lure for new gamers and this experience is brought to life by the characters interacting with the scene. However the illusion of the virtual world is disrupted by unnatural movements of the figures in performing actions such as turning around suddenly or climbing a hill.

To remedy the abrupt movements, [Daniel Holden et. al] recently published a paper (PDF) and a video showing a method to greatly improve the real-time character control mechanism. The proposed system uses a neural network that has been trained using a large data set of walking, jumping and other sequences on various terrains. The key is breaking down the process of bipedal movement and its cyclic behaviour into a series of sub-steps or phases. Each phase translates to a natural posture for the character while moving. The system precomputes the next-phases offline to conserve computational resources at runtime. Then considering user control, previous pose of the character(including joint positions) and terrain geometry, the consequent frame of the animation is computed. The computation is done by a regression network that calculates future position of the joints and a blending function is used for Motion Matching as described in a presentation (PDF) and video by [Simon Clavet]. Continue reading “Neural Networks Walk Better Than Humans for Game Animation”

Google AIY: Artificial Intelligence Yourself

When Amazon released the API to their voice service Alexa, they basically forced any serious players in this domain to bring their offerings out into the hacker/maker market as well. Now Google and Raspberry Pi have come together to bring us ‘Artificial Intelligence Yourself’ or AIY.

A free hardware kit made by Google was distributed with Issue 57 of the MagPi Magazine which is targeted at makers and hobbyists which you can see in the video after the break. The kit contains a Raspberry Pi Voice Hat, a microphone board, a speaker and a number of small bits to mount the kit on a Raspberry Pi 3. Putting all of it together and following the instruction on the official site gets you a Google Voice Interaction Kit with a bunch of IOs just screaming to be put to good use.

The source code for the python app can be downloaded from GitHub and consists of a loop that awaits a trigger. This trigger can be a press of a button or a clap near the microphones. When a trigger is detected, the recorder function takes over sending the stream to the Google Cloud. Speech-to-Text conversion happens there and the result is returned via a Text-To-Speech engine that helps the system talk back. The repository suggests that the official Voice Kit SD Image (893 MB download) is based on Raspbian so don’t go reflashing a memory card right away, you should be able to add this to an existing install.

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The Future of Artificial Intelligence

Last week we covered the past and current state of artificial intelligence — what modern AI looks like, the differences between weak and strong AI, AGI, and some of the philosophical ideas about what constitutes consciousness. Weak AI is already all around us, in the form of software dedicated to performing specific tasks intelligently. Strong AI is the ultimate goal, and a true strong AI would resemble what most of us have grown familiar with through popular fiction.

Artificial General Intelligence (AGI) is a modern goal many AI researchers are currently devoting their careers to in an effort to bridge that gap. While AGI wouldn’t necessarily possess any kind of consciousness, it would be able to handle any data-related task put before it. Of course, as humans, it’s in our nature to try to forecast the future, and that’s what we’ll be talking about in this article. What are some of our best guesses about what we can expect from AI in the future (near and far)? What possible ethical and practical concerns are there if a conscious AI were to be created? In this speculative future, should an AI have rights, or should it be feared?

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AI and the Ghost in the Machine

The concept of artificial intelligence dates back far before the advent of modern computers — even as far back as Greek mythology. Hephaestus, the Greek god of craftsmen and blacksmiths, was believed to have created automatons to work for him. Another mythological figure, Pygmalion, carved a statue of a beautiful woman from ivory, who he proceeded to fall in love with. Aphrodite then imbued the statue with life as a gift to Pygmalion, who then married the now living woman.

Pygmalion by Jean-Baptiste Regnault, 1786, Musée National du Château et des Trianons

Throughout history, myths and legends of artificial beings that were given intelligence were common. These varied from having simple supernatural origins (such as the Greek myths), to more scientifically-reasoned methods as the idea of alchemy increased in popularity. In fiction, particularly science fiction, artificial intelligence became more and more common beginning in the 19th century.

But, it wasn’t until mathematics, philosophy, and the scientific method advanced enough in the 19th and 20th centuries that artificial intelligence was taken seriously as an actual possibility. It was during this time that mathematicians such as George Boole, Bertrand Russel, and Alfred North Whitehead began presenting theories formalizing logical reasoning. With the development of digital computers in the second half of the 20th century, these concepts were put into practice, and AI research began in earnest.

Over the last 50 years, interest in AI development has waxed and waned with public interest and the successes and failures of the industry. Predictions made by researchers in the field, and by science fiction visionaries, have often fallen short of reality. Generally, this can be chalked up to computing limitations. But, a deeper problem of the understanding of what intelligence actually is has been a source a tremendous debate.

Despite these setbacks, AI research and development has continued. Currently, this research is being conducted by technology corporations who see the economic potential in such advancements, and by academics working at universities around the world. Where does that research currently stand, and what might we expect to see in the future? To answer that, we’ll first need to attempt to define what exactly constitutes artificial intelligence.

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What We Are Doing Wrong. The Robot That’s Not in Our Pocket

I’m not saying that the magic pocket oracle we all carry around isn’t great, but I think there is a philosophical disconnect between what it is and what it could be for us. Right now our technology is still trying to improve every tool except the one we use the most, our brain.

At first this seems like a preposterous claim. Doesn’t Google Maps let me navigate in completely foreign locations with ease? Doesn’t Evernote let me off-load complicated knowledge into a magic box somewhere and recall it with photo precision whenever I need to? Well, yes, they do, but they do it wrong. What about ordering food apps? Siri? What about all of these. Don’t they dramatically extend my ability? They do, but they do it inefficiently, and they will always do it inefficiently unless there is a philosophical change in how we design our tools.

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The Most Useless Book Scanner

How do artificial intelligences get so intelligent? The same way we do, they get a library card and head on over to read up on their favorite topics. Or at least that’s the joke that [Jakob Werner] is playing with in his automaton art piece, “A Machine Learning” (Google translated here).

Simulating a reading machine, a pair of eyeballs on stalks scan left-right and slowly work their way down the page as another arm swings around and flips to the next one. It’s all done with hand-crafted wooden gears, in contrast to the high-tech subject matter. It’s an art piece, and you can tell that [Jakob] has paid attention to how it looks. (The all-wooden rollers are sweet.) But it’s also a “useless machine” with a punch-line.

Is it a Turing test? How can we tell that the machine isn’t reading? What about “real” AIs? Are they learning or do they just seem to be? OK, Google’s DeepMind is made of silicon and electricity instead of wood, but does that actually change anything? It’s art, so you get license to think crazy thoughts like this.

We’ve covered a few, less conceptual, useless machines here. Here is one of our favorite. Don’t hesitate to peruse them all.