Black solder mask and proudly sporting the Jolly Wrencher? The 10th Anniversary Trinket Pro boards just hit the Hackaday Store.
These were actually the suggestion of [Phil Torrone]. He founded Hackaday way back in 2004 and is now CEO of Adafruit Industries. Shortly after I asked him to record a remembrance of his time at Hackaday for the anniversary party he suggested these boards (normally blue and missing our logo) as a limited-edition for the event. It took just two weeks for them to crank out 585 of them.
I’m most likely biased for many reasons. Obviously I like putting the skull and wrenches on everything, and black solder mask is just cool. I also adore the ATmega328 (my 8-bit go-to chip for prototyping) and am especially fond of this form factor as it makes for super simple on-the-go firmware coding.
Once we sell 560 of them they will never return. We’re betting that Adafruit will have an even better minuscule breakout board for our 25th Anniversary. Do you think quantum computing will have trickled down to the single-chip prototyping stage by then?
Update: We’ve updated shipping rates on the store. Orders over $25 in the USA now have free shipping. International shipping is free for orders over $50. We will continue to try and reduce shipping rates as much as possible. We’re new to this so stay tuned!
The hardware can’t get much simpler. The DUO Light uses an ATmega328 (commonly found on Arduino boards) along with an external SRAM chip to provide a low-level computer programming experience that will suit those new to programming and some more experienced tinkerers.
At the time of writing the modest Kickstarter goal of $1100 was just $18 shy of success. We’d wager that this is partly due to the availability of so much support material on [Jack’s] website. (fyi- a lot of the links on that page are zip files)
The SD card slot accepts a FAT16 card with byte code for the programs. The available Psuedo C compiler, and assembler let you pick your poison, or you can simply dig into the byte code directly. We didn’t see a schematic, but the firmware and BOM are both available. You should be able to easily figure out connections from those.
We’ve been a fan of [Jack’s] work for quite some time. His TTL computer and 16-core ATmega-based offerings are sure to delight, even if you remember seeing them go by the first time. This isn’t his first stab at educational models either. Though we still found his logic chip computer a bit daunting.
[Aaron] has been wanting to build his own binary desk clock for a while now. This was his first clock project, so he decided to keep it simple and have it simply display the time. No alarms, bells, or whistles.
The electronics are relatively simple. [Aaron] decided to use on of the ATMega328 chips he had lying around that already had the Arduino boot loader burned into them. He first built his own Arduino board on a breadboard and then re-built it on a piece of protoboard as a more permanent solution. The Arduino gets the time from a real-time clock (RTC) module and then displays it using an array of blue and green LED’s. The whole thing is powered using a spare 9V wall wort power supply.
[Aaron] chose to use the DS1307 RTC module to keep time. This will ensure that the time is kept accurately over along period of time. The RTC module has its own built-in battery, which means that if [Aaron’s] clock should ever lose power the clock will still remember the time. The RTC battery can theoretically last for up to ten years.
[Aaron] got creative for his clock enclosure, upcycling an old hard drive. All of the hard drive guts were removed and replaced with his own electronics. The front cover had 13 holes drilled out for the LED’s. There are six green LED’s to display the hour, and seven blue LED’s for the minute. The LED’s were wired up as common cathode. Since the hard drive cover is conductive, [Aaron] covered both sides of his circuit board with electrical tape and hot glue to prevent any short circuits. The end result is an elegant binary clock that any geek would be proud of.
This one has been a long time coming. We’re finally seeing an update to [Jaromir’s] retro gaming platform based around and ATmega chip. The thing that was novel about it back in 2009, and continues to be to this day, is the use of VGA output (PAL) from an AVR chip rather than composite video like most offerings.
Good projects never die and recently he picked the hardware up again, spinning a mostly surface mount board and putting together a new website to feature his work. Above you can see a demo of Commander Keen 4 running on the hardware (video below). He’s also has a rather trippy Super Mario port and adapted [Albert Seward’s] PacMan source for the hardware.
The chip is being clocked at 32MHz with VGA clock running at 19.6608 MHz. This gives him sixteen colors with a resolution of 192×144. He concedes that you get better resolution out of composite video, but who needs resolution for retro gaming?
Continue reading “Update From Wayback: AVGA Reborn as RetroWiz”
[Petri] wrote in to show off the 8-bit gaming system and original platformer which he and [Antti] developed. Don’t get us wrong now, it’s impressive that the duo were able to put together what looks like a very interesting game. But we’ve seen many industry-leading video games developed with just one or two people (we’re thinking all the way back to the days of Atari). Nope, what’s most interesting to us is that the console is also their creation. We should note that the title screen was the work of their friend [Juho].
Take this with a grain of salt, as the bottom right image in the vignette obviously includes an Arduino. But isn’t it a testament to the state of open hardware and the sharing of knowledge through the Internet that this is even possible on the hobby level? And just because we call it “hobby” doesn’t mean you have to lower your expectations. This thing is full featured. Watch the clip after the break to see the ATmega328 driving a 104×80 resolution screen with a 256 color palette, while using four audio channels for the chiptunes. The thing even utilizes an original NES controller port for user input.
And for those of you who are thinking we’ve seen the same thing before, we never get tired of seeing projects where a lot of hard work has obviously paid off!
Continue reading “8-Bit Video Game is Best of Retro Gaming on a Shoestring Budget”
Interested in a bit of home automation? Don’t know where to start? We just found a great Instructable on making your own bluetooth controlled relay module!
[Kyle’s] been working on this for a while, and finally at his 5th iteration he’s ready to share it with the public. It’s a project you can make from scratch, and each unit will cost approximately ~$25 in components — which can control up to two outputs. He’s included an inkscape PCB layout which you can easily etch on your own using the toner transfer method. The heart of the build is an Atmega328, which helps keep the costs down — after all, it is only controlling two outputs! Then it’s just a matter of adding the components, a bit of soldering, and uploading the firmware!
The entire design is open source, and [Kyle] would love some feedback to continue improving upon it. The write-up is quite thorough, so if you’re interested, take a look and leave him a comment!
The University of Kent has their own hacker space, called [Maker Society]. Every year the school holds an orientation for new students called the Fresher’s Faire. The [Maker Society] display at this year’s Fresher’s Faire included a group of partially clothed Furbies singing the classic Bohemian Rhapsody by Queen. This isn’t our first run in with Bohemian Rhapsody and hacked hardware.
The [Maker Society] started by doing some internet research and reverse engineering a first generation Furby. The Furby itself is a marvel of cost reduction. All the doll’s functions run from a single motor and a cam system. A limit switch tells the on-board microcontroller when the cam is at the zero position. An optical encoder keeps track of the cam as it moves. The [Society] replaced Furby’s internal microcontroller with an Atmel ATMega328. This allowed them to use the Arduino programming environment.
Many classic Animatronic systems use an audio recording for motion. Typically a stereo recorder would perform double duty. The first track would contain the audio for the animation. A second track would contain audio tones corresponding to movement of each of the degrees of freedom of the doll being animated. Because the two tracks were on the same strip of magnetic tape, the audio and movement would always be in sync. Multitrack tape record and playback systems added even more flexibility to this type of system.
Continue reading “Furbies Sing Queen at Fresher’s Faire”