This one has been a long time coming. We’re finally seeing an update to [Jaromir’s] retro gaming platform based around and ATmega chip. The thing that was novel about it back in 2009, and continues to be to this day, is the use of VGA output (PAL) from an AVR chip rather than composite video like most offerings.
Good projects never die and recently he picked the hardware up again, spinning a mostly surface mount board and putting together a new website to feature his work. Above you can see a demo of Commander Keen 4 running on the hardware (video below). He’s also has a rather trippy Super Mario port and adapted [Albert Seward’s] PacMan source for the hardware.
The chip is being clocked at 32MHz with VGA clock running at 19.6608 MHz. This gives him sixteen colors with a resolution of 192×144. He concedes that you get better resolution out of composite video, but who needs resolution for retro gaming?
Continue reading “Update From Wayback: AVGA Reborn as RetroWiz”
[Petri] wrote in to show off the 8-bit gaming system and original platformer which he and [Antti] developed. Don’t get us wrong now, it’s impressive that the duo were able to put together what looks like a very interesting game. But we’ve seen many industry-leading video games developed with just one or two people (we’re thinking all the way back to the days of Atari). Nope, what’s most interesting to us is that the console is also their creation. We should note that the title screen was the work of their friend [Juho].
Take this with a grain of salt, as the bottom right image in the vignette obviously includes an Arduino. But isn’t it a testament to the state of open hardware and the sharing of knowledge through the Internet that this is even possible on the hobby level? And just because we call it “hobby” doesn’t mean you have to lower your expectations. This thing is full featured. Watch the clip after the break to see the ATmega328 driving a 104×80 resolution screen with a 256 color palette, while using four audio channels for the chiptunes. The thing even utilizes an original NES controller port for user input.
And for those of you who are thinking we’ve seen the same thing before, we never get tired of seeing projects where a lot of hard work has obviously paid off!
Continue reading “8-Bit Video Game is Best of Retro Gaming on a Shoestring Budget”
Interested in a bit of home automation? Don’t know where to start? We just found a great Instructable on making your own bluetooth controlled relay module!
[Kyle’s] been working on this for a while, and finally at his 5th iteration he’s ready to share it with the public. It’s a project you can make from scratch, and each unit will cost approximately ~$25 in components — which can control up to two outputs. He’s included an inkscape PCB layout which you can easily etch on your own using the toner transfer method. The heart of the build is an Atmega328, which helps keep the costs down — after all, it is only controlling two outputs! Then it’s just a matter of adding the components, a bit of soldering, and uploading the firmware!
The entire design is open source, and [Kyle] would love some feedback to continue improving upon it. The write-up is quite thorough, so if you’re interested, take a look and leave him a comment!
The University of Kent has their own hacker space, called [Maker Society]. Every year the school holds an orientation for new students called the Fresher’s Faire. The [Maker Society] display at this year’s Fresher’s Faire included a group of partially clothed Furbies singing the classic Bohemian Rhapsody by Queen. This isn’t our first run in with Bohemian Rhapsody and hacked hardware.
The [Maker Society] started by doing some internet research and reverse engineering a first generation Furby. The Furby itself is a marvel of cost reduction. All the doll’s functions run from a single motor and a cam system. A limit switch tells the on-board microcontroller when the cam is at the zero position. An optical encoder keeps track of the cam as it moves. The [Society] replaced Furby’s internal microcontroller with an Atmel ATMega328. This allowed them to use the Arduino programming environment.
Many classic Animatronic systems use an audio recording for motion. Typically a stereo recorder would perform double duty. The first track would contain the audio for the animation. A second track would contain audio tones corresponding to movement of each of the degrees of freedom of the doll being animated. Because the two tracks were on the same strip of magnetic tape, the audio and movement would always be in sync. Multitrack tape record and playback systems added even more flexibility to this type of system.
Continue reading “Furbies Sing Queen at Fresher’s Faire”
Forth is a very interesting programming language. It’s very flexible and is extremely efficient on low powered hardware, but unfortunately not very popular simply due to the fact that it’s not very popular. There were a few Forth-based microcomputers built in the 1980s, but these were largely unsuccessful.
[Leon] is a Forth aficionado and came up with his own Forth development board in the hopes of Forth making a comeback. It’s a very small and cheap board – only about $12 in parts – but it’s still extremely powerful and a fun platform for investigating Forth.
Compared to other programming languages found in 80s microcomputers, Forth is just weird. It’s a stack-based language, so instead of adding two numbers like 3 + 4, Forth uses postfix notation (or Reverse Polish Notation) so the same statement is expressed as 3 4 +. It’s a much more efficient way for computers to handle data, and some claim it’s more efficient for humans as well.
[Leon] created his own board able to be programmed in Forth, shown above, that uses an ATMega328 microcontroller. He’s using AmForth to put Forth on his system, but also extended the base AmForth install with his own floating point version. making this version of Forth at least as powerful as any 80s microcomputer or ATMega development board is today.
[Leon] put together a great demo of the capabilities of Forth and his dev board. You can check that out below.
Continue reading “A simple Forth development board”
[Andrea] recently moved into an apartment with a few of his friends. Unfortunately the bathroom lacks one of the most important things — A fan. Or at least a window!
Using the case of an air freshener, a simple DHT11 Humidity/Temperature sensor, an LCD, a 12V fan, and ATmel328 microcontroller, he created this handy gadget.
When the humidity in the bathroom passes the 50% threshold, an LED flashes to prompt the user to open the door. After a short delay, one of the transistors flips causing the moist air to circulate out of the room.
We’re surprised the little 12V fan is powerful enough to clear the room, but apparently it helps a lot and can clear the room in less than 20 minutes.
To see it in action, stick around after the break.
Continue reading “Humidity Activated Bathroom Fan”
[Jack] tipped us about a Crossed Bananas Display (CBD) he just designed. A CBD is a tuning aid for frequency-shift keyed (FSK) modes and is basically an oscilloscope in X-Y mode. At one time, radioteletype operators used binary FSK to transmit text over radio waves. In this scheme, the “1” is called the mark frequency and the “0” is called the space frequency. If both frequencies were perfectly tuned (correct phase) the resulting display would look like the one shown above, explaining the origin of the “crossed banana” name.
The build is based on an ATmega328 and a 1.8″ ST7735R display which has a 128×160 resolution. The MC33204PG operational amplifier is used in conjunction with a potentiometer to scale the input in the microcontroller ADC’s range. Another potentiometer sets the refresh rate of the graph. The whole project is enclosed in a painted cast-aluminium bud box and all the sources for this project can be found here.