You youngins probably don’t remember this, but a few years ago there was an arms race on Kickstarter to create the smallest Arduino-compatible microcontroller board. Since then, a few people have realized they can make more money on Kickstarter through fraud or potato salad, and the race to create the smallest ‘duino board petered out.
It’s a shame [Meizhu] wasn’t part of the great miniature Arduinofication of Kickstarter, because this project would have won. It’s an Atmel ATtiny85, with USB port, resistors, diodes, reset button, LED, and pin headers, that is just 72 mils larger than the PDIP package of the ‘tiny85. Outside of getting a bare die of ‘tiny85s, there isn’t much of a chance of this board becoming any smaller.
[Meizhu] was inspired to create this board from [Tim]’s Nanite 85, which up until a few days ago was the current champion of micro microcontroller boards. With a bit of work in KiCAD, the new board layout was created that is just a hair larger than the 0.4″ x 0.4″ footprint of the PDIP ATtiny85. There were a few challenges in getting a working board this small; you’d be surprised how large the plastic bits around pin headers are, but with some very crafty soldering, [Meizhu] was able to get it to work.
It seems as though [Nathan] has taken some serious inspiration from the Warthog. The iconic armored buggy from Halo video games has a turret mounted to the roof. Although [Nathan]’s buggy only shoots paintballs from its turret.
Mounting paintball markers (guns) to various objects such as vehicles, robots, or other machines isn’t quite as straightforward as it seems. Vibrations from anything can transfer through a clamping system and cause paintballs to break. This, of course, inhibits the functionality of the marker and is a messy cleanup to boot. Then there has to be a way to fire the paintballs, which is usually handled by soldering to the electrical connections in the marker. And the entire rig has to stand up to the normal jostling and sudden turns from the buggy.
[Nathan] has solved these problems first by creating a custom fast-change mount that allows any malfunctioning markers to be changed rapidly. The electronic firing mechanism is handled by an ATtiny microcontroller and there is a custom electrical connection that is automatically made when the marker is bolted to the mount.
The new system allows markers to be changed in about 30 seconds, much better than any other system. Maybe in the future [Nathan] can upgrade the buggy’s turret to accommodate a paintball minigun.
Who uses keys these days, really? Introducing the world’s first(?) biometric secured golf cart. Gives “push to start” a whole new meaning!
[Ramicaza] lives in a small community where many families (including his!) use golf carts to commute short distances, like to the grocery store, or school. Tired of sharing a key between his parents and siblings, [Ramicaza] decided to soup up his ride with a fingerprint sensor allowing for key less start.
He’s using an ATtiny85 and a GT511-C1 finger print sensor from SparkFun. After throwing together a circuit on a breadboard and testing the concept he went straight to a PCB prototype for install in the cart. What we really like is the case he integrated into the golf cart’s dash. It features a flip-up lid which turns the circuit on when it is opened, and off when it is closed to save battery. Scan your finger and a relay triggers the ignition allowing you to drive away.
Continue reading “Biometric Secured Golfcart Allows For Keyless Start”
A pal of [Kyle’s] was regularly leaving his sprinkler on for too long. He also had forgotten to turn the water off while topping off his pool a couple of times, an embarrassing and wasteful situation. Being such a good friend, [Kyle] offered to make him a water timer. This isn’t a regular water timer that turns the water on and off at the same time every day. This device allows the user to push a button to have the unit switch on a solenoid valve, permitting water flow. After a predetermined amount of time the unit removes power to the solenoid valve which stops the water flow, successfully preventing pool overflows and excessive watering.
[Kyle] started off his design using a 555 chip to do the counting. He quickly became worried that timer lengths over 10 minutes would cause inconsistent functionality due to the leakage current of the capacitor and the charge current of the resistor. There are ways around this, but rather than complicate the design he switched to an ATtiny microcontroller. The added benefit of the ATtiny is that he could connect up a potentiometer to adjust the on-time without replacing parts or making a new unit. When the potentiometer is turned, the on-board LED will flash a number of times which corresponds with the delay in minutes. Ten flashes means a 10 minute delay. It’s a simple and clear interface.
As if the home etched PCB wasn’t cool enough, [Kyle] 3D printed up a case for the unit. The case permits access to the screw terminals and has provisions for the indicator LEDs. Check out the integrated flap in the top of the case. When this portion of the case is pushed in, it presses the PCB-mounted on/off switch.
If you are interested in making one, all of the files and code are available on [Kyle’s] site.
via [dangerous prototypes]
[Neven Boyanov] says there’s nothing special about Tinusaur, the bite-sized platform for learning and teaching the joys of programming AVRs. But if you’re dying to gain a deeper understanding of your Arduino or are looking to teach someone else the basics, you may disagree with that assessment.
Tinusaur is easy to assemble and contains only the components necessary for ATTiny13/25/45/85 operation (the kit comes with an ’85). [Neven] saved space and memory by forgoing USB voltage regulator. An optional button cell mount and jumper are included in the kit.
[Neven] is selling boards and kits through the Tinusaur site, or you can get the board from a few 3rd party vendors. His site has some projects and useful guides for assembling and driving your Tinusaur. He recently programmed it to play Conway’s Game of Life on an 8×8 LED matrix. If you’re looking for the zero-entry side of the AVR swimming pool, you can program it from the Arduino IDE. Be warned, though; they aren’t fully compatible.
The project featured in this post is an entry in The Hackaday Prize. Build something awesome and win a trip to space or hundreds of other prizes.
[typ.o] was working on a Raspberry Pi project and found himself running short on USB ports. The project required a touch screen interface, which takes up one of the ports. Since he was only using the screen in text mode, he decided to ditch the original USB controller and make his own.
The ever popular Attiny85 is deployed to handle the task, and is interfaced between the resistive touch panel and the Raspberry pi, using only three pins from the GPIO port. The Attiny85 runs off the 3 volt supply from the raspi, so no level shifter is needed, helping to keep his board super simple.
The calibration and calculation of the touched character location is done by a Python script running on the raspi. [typ.o] is a fan of the KISS principle, and it shows. Be sure to check out his site for all source code, schematics and a video demonstrating this simple but effective solution.
If you’ve ever struggled to fit your program into the RAM and ROM of a small micro, you’ll appreciate [Jack’s] creation, the DUO Decimal. DUO Decimal is a small single board computer running on an Atmel ATtiny84. The ’84 has 8KB flash memory, 512 bytes of SRAM, and 512 bytes of EEPROM. Not as bad as a the old days, but still tight by today’s standards.
User input to the DUO Decimal is through two buttons. Output is via a 7 segment numeric LED display. Not the easiest for typing in long programs, but on par with the switches and blinkenlights of the past. 3 bits of GPIO are available for connections to your own circuits.
[Jack] didn’t just design a board, he designed an entire language. DUO Decimal is programmed in an interpreted language called DUO Decimal Numeric Code (DDNC). There are 47 DDNC commands, covering everything from basic math to list manipulation. Programs can be entered through the buttons, or save your fingertips by downloading them through the AVR isp interface. The entire C code for the DUO Decimal, including the DDNC interpreter is available on [Jack’s] website.
[Jack] created several example DDNC programs, including a 6 function calculator with trigonometry, a Mandelbrot set tester, and an implementation of the rock paper scissors game. There’s even a platformer action game, though graphics on a single 7 segment display are simplistic to say the least.
Continue reading “DUO Decimal – a Minimalist Single Board Computer”