Nearly as versatile as a deck of playing cards, dominoes are a great addition to any rainy-day repertoire of game sets. [Apollo] from the Youtube channel [carbide3d] has manufactured for themselves a custom set of domino tiles replete with brass pips.
Cutting the bar stock to the appropriate size, [Apollo] ran a few test engravings and hole sizes for the brass pips. That done, all they had to do was repeat the engraving and milling process another couple dozen times, as well as all the requisite wet and dry sanding, and buffing. [Apollo] opted to use paint marker to add a little extra style to the tiles, and advises any other makers who want to do the same to set their engraving depth to .01″ so the paint marker won’t be rubbed off when buffing the pieces.
When it came to installing the brass balls, [Apollo] undersized the holes by .001″-.002″ for a snug press fit — adding that the hole depth is a little greater than half the ball’s diameter. They used 1/8″ balls for the pips, and 3/16 balls for the center of the tiles which also allows the tiles to be spun for a bit of fidgeting fun during play. Check out the build video after the break.
Continue reading “Making Metal Dominoes”
[Jochen Alt]’s Paul is one of the coolest robots of its type, and maybe one of the coolest robots period. Personality? Check. Omniwheels? Check. Gratuitous feats of derring-do? Check. Paul is a ball balancing robot.
Under the hood, Paul isn’t all that strange. He’s got two microcontrollers, one for taking care of the balancing and kinematics, and another that handles the LEDs, speech processor, loudspeaker, remote-control, and other frilly bits. But the mathematics! Paul is a cylinder standing up on top of a bowling ball, so the only way it can roll forwards is to lean forwards. But of course, it can’t lean too much, because it has also got to balance. It’s absolutely the least reasonable means of locomotion. We love it.
[Jochen] was nice enough to put everything up on GitHub, so you can see how it was done, even though it looks like magic. And we dare you to watch the video, embedded below, and not feel at least a pang of sympathy pain when (spoiler alert!) he falls flat on his face. Does he recover? We’d love to know!
Paul is just one of the stellar robots in the 2017 Hackaday Sci-Fi contest, so head on over there if you still don’t have your fill.
Continue reading “Paul: A Robot and its Ball”
There aren’t too many sports named for the sound that is produced during the game. Even though it’s properly referred to as “table tennis” by serious practitioners, ping pong is probably the most obvious. To that end, [Nekojiru] built a ping pong ball juggling robot that used those very acoustics to pinpoint the location of the ball in relation to the robot. Not satisfied with his efforts there, he moved onto a visual solution and built a new juggling rig that uses computer vision instead of sound to keep a ping pong ball aloft.
The main controller is a Raspberry Pi 2 with a Pi camera module attached. After some mishaps with the planned IR vision system, [Nekojiru] decided to use green light to illuminate the ball. He notes that OpenCV probably wouldn’t have worked for him because it’s not fast enough for the 90 fps that’s required to bounce the ping pong ball. After looking at the incoming data from this system, an algorithm extracts 3D information about the ball and directs the paddle to strike the ball in a particular way.
If you’ve ever wanted to get into real-time object tracking, this is a great project to look over. The control system is well polished and the robot itself looks almost professionally made. Maybe it’s possible to build something similar to test [Nekojiru]’s hypothesis that OpenCV isn’t fast enough for this. If you want to get started in that realm of object tracking, there are some great projects that make use of that piece of software as well.
There’s something irresistible about throwing Pokeballs at unexpectedly appearing creatures. But wait. When did you actually, physically throw a Pokeball? Swiping over colored pixels wasn’t enough for [Trey Keown], so he built a real, throwable, Pokemon-catching Pokeball for Pokemon Go.
Continue reading “Pokemon Go Physical Pokeball Catches ‘Em All”
One day [Andy] was cruising around eBay and spotted something interesting. Forty Virtex-E FPGAs for two quid each. These are the big boys of the FPGA world, with 512 user IO pins, almost 200,000 logic gates, packed into a 676-ball BGA package. These are not chips designed for the hobbyist. These chips are not designed for boards with less than six layers. These chips aren’t even designed for boards with 6/6mil tolerances from the usual suspects in China. By any account, a 676-ball package is not like a big keep out sign for hobbyists. You don’t turn down a £2 class in advanced PCB design, though, leading to one of the most impressive ‘I just bought some crap on eBay’ projects we’ve seen.
The project [Andy] had in mind for these chips was a generic dev board, which meant breaking out the IO pins and connecting some SRAM, SDRAM, and Flash memory. The first issue with this project is escape routing all the balls. Xilinx published a handy application note that recommends specific design parameters for the traces of copper under the chip. Unfortunately, this was a six-layer board, and the design rules in the application note were for 5/5mil traces. [Andy]’s board house can’t do six-layer boards, and their design rules are for 6/6mil traces. To solve this problem, [Andy] just didn’t route the inner balls, and hoped the 5mil traces would work out.
With 676 tiny little pads on a PCB, the clocks routed, power supply implemented, too many decoupling caps on the back, differential pairs, static RAM, a few LEDs placed just for fun, [Andy] had to solder this thing up. Since the FPGA was oddly one of the less expensive items on the BOM, he soldered that first, just to see if it would work. It did, which meant it was time to place the RAM, Flash, and dozens of decoupling caps. Everything went relatively smoothly – the only problem was the tiny 0402 decoupling caps on the back of the board. This was, by far, the hardest part of the board to solder. [Andy] only managed to get most of the decoupling caps on with a hot air gun. That was good enough to bring the board up, but he’ll have to figure some other way of soldering those caps for the other 30 or so boards.
Continue reading “DIYing Huge BGA Packages”
This cat feeder project by [Ben Millam] is fascinating. It all started when he read about a possible explanation for why house cats seem to needlessly explore the same areas around the home. One possibility is that the cat is practicing its mobile hunting skills. The cat is sniffing around, hoping to startle its prey and catch something for dinner. Unfortunately, house cats don’t often get to fulfill this primal desire. [Ben] thought about this problem and came up with a very interesting solution. One that involves hacking an electronic cat feeder, and also hacking his cat’s brain.
First thing’s first. Click past the break to take a look at the demo video and watch [Ben’s] cat hunt for prey. Then watch in amazement as the cat carries its bounty back to the cat feeder to exchange it for some real food.
Continue reading “Hack Your Cat’s Brain to Hunt For Food”
A month before the Bay Area Maker Faire, there were ominous predictions the entire faire would be filled with BB-8 droids, the cute astromech ball bot we’ll be seeing more of when The Force Awakens this December. This prediction proved to be premature. There were plenty of R2 units droiding around the faire, but not a single BB-8. Perhaps at the NYC Maker Faire this September.
Regarding ball bots, we did have one friendly rolling companion at Maker Faire this year. It was a project by UC Davis students [Henjiu Kang], [Yi Lu], and [Yunan Song] that rolls around, seeking out whoever is wearing an infrared ankle strap. They team is calling it Project Naughty Ball, but we’re going to call it the first step towards a miniature BB-8 droid.
The design of the Naughty Ball is somewhat ingenious; it’s set up as a two-wheel balancing bot inside a clear plasic sphere. A ton of batteries work well enough as the ballast, stepper motors and machined plastic wheels balance and steer the ball bot, and the structure on the top hemisphere of the ball houses all the interesting electronics.
There is a BeagleBone Black with WiFi adapter, a few motor drivers, an IMU, and a very interesting 3D printed mount that spins the robot’s eyes – infrared cameras that spin around inside the ball and track whoever is wearing that IR transmitting ankle band.
As far as robotics project go, you really can’t do better at Maker Faire than a semi-autonomous ball bot that follows its owner, and the amount of work these guys have put into this project sends it to the next level. You can check out a video description of their project below.