Barbie dolls have been around since 1959, but never before have they been this terrifying. [anthropolywog] decided to kick the creepy factor up a notch by modifying some poor, defenseless Barbie dolls into weeping angels.
If you aren’t familiar with the weeping angel concept, you probably don’t watch Dr. Who. The weeping angel episode, titled “Blink“, is now considered a classic Dr. Who episode. The basic premise is that some creepy, weeping stone statues can move only when no one is looking at them. Even closing your eyes for a moment to blink is enough to get them to move. It’s actually quite terrifying, but also awesome.
[anthropolywog] started by purchasing several ordinary Barbie dolls. She then cut off all of the arms at the elbow. This is because the Barbie arms do not normally bend at the elbow, and this was required to get that classic weeping angel pose. The hair was glued up into a bun, similar to the weeping angels from the show. The Barbies were then hot glued to wooden stands to make it easier to work on them.
Crinkle cotton fabric was then cut into a simple dress shape and draped over the dolls. The entire doll was then sprayed with a mixture of Elmer’s glue and water. This stiffens up the fabric and makes the whole thing look more statuesque.
The most complicated part was the wings. [anthropolywog] hand-made the wings from cardboard and craft feathers. This process took several hours of work in order to get something that would look right.
The dolls were primed for paint separately from the wings. The wings were then attached, and the whole doll was painted with “natural stone” textured spray paint. The final touch was to re-draw the faded eyes and mouths with a fine tipped permanent marker. You can see in the photo that the result turned out very well.
The Warthog from Halo is one of the most beloved video game vehicles. [Tim Higgins] brings the fun to life with his laser tag Warthog game. It uses Barbie Power Wheels toys as a base and adds laser tag weaponry. Xbox 360 controllers are used but just like in Halo, you can’t control the gun and the vehicle at the same time. We’ve encountered [Tim’s] love for water-based amusement before and this did originally start out with a water cannon powered by a wind-shield washer reservoir.
Take a look at the videos after the break as well as his recent post for information about the hardware. His choices for controller circuitry are way overpowered, sourcing an Eee PC to do the heavy lifting. This is because the choices he made were for easy development and not economy of components. A PC has no problem connecting to Xbox 360 controllers, and the modular control boards mean no complicated circuit design or arduous soldering were necessary. In the end, this looks like a ton of fun and we give him bonus points for repainting the pretty pink plastic that comes standard with these models of children’s toys.
The first talk of ShmooCon was [Ethan O’Toole] and [Matt Davis] presenting their OpenVulture software for unmanned vehicles. In the initial stages, they had just planned on building software for Unmanned Aerial Vehicles, but realized that with the proper planning it could be used with any vehicle: airplanes, cars, boats, and subs (or more specifically, their Barbie PowerWheels). The software is in two parts. First is a library that lets you communicate with each of the vehicle’s modules. The second half is the actual navigation software.
They’ve spent a lot of time sourcing hardware modules. They are looking for items that work well, aren’t too expensive, and have a fairly plug and play implementation. For their main processor, they wanted something that wasn’t a microcontroller and could run a full Linux system. The ARM based NSLU2 NAS seems to be the current frontrunner. You can find the opensource software and descriptions of the supported modules on their site.
They’re building the first test UAVs now. One has a 12 foot wingspan for greater lift and stability. We’ve covered the Arduino based Ardupilot and other UAVs in the past.
[Peter Edwards] at Casper Electronics built a modular synth and integrated it with the Barbie karaoke machines we saw at Notacon last April. The complete unit consists of 25 modules which are wired together using banana cables. He’s using this homebrew step sequencer to control the bent karaoke machines which then feed into the rest of the synthesizer. If you’d like to bend your own barbie karaoke machine, [Peter] was kind enough to post schematics and instructions for his bends.