There’s a lot more to those fancy radio modules you use with your Arduino projects than meets the eye. Many of them are systems on a chip, complete with their own microcontroller and memory that can control your entire blinking LEDs project. Developing for these radio modules is a bit of a challenge, as the IDEs and compilers cost several thousand dollars. [Tim]’s entry for the Hackaday Prize looks at one of these Bluetooth LE modules – Texas Instrument’s CC2540 and CC2541 – and puts an embedded BASIC interpreter right on the chip.
[Tim]’s inspiration for this project came from looking at a few popular devices using the CC254X chip. Many of these included a microcontroller and the added costs, complexity, and power requirements that come along with an additional chip. This radio module could easily run any code an ATMega could, and adding another chip to a product seemed like a terrible waste, and certainly not in the spirit of open hardware and software.
The alternative is writing an interpreter for the CC254X chip. He’s chosen BASIC, but added a little bit of Arduino language syntax to make it even easier to develop on. Having already run through a few successful tests involving SPI, I2C and 1-wire devices, [Tim] has a basic system working, but [Tim] admits it does need a little rework to make it easier to use.
It’s a great project, and personally astonishing that it didn’t make the quarterfinal selection for The Hackaday Prize. [Tim] is still working on his project, though, in a great example of extrinsic motivation; he doesn’t need a trip to space to convince him to build something cool.
You can check out [Tim]’s two minute concept video below.
This project is an official entry to The Hackaday Prize that sadly didn’t make the quarterfinal selection. It’s still a great project, and worthy of a Hackaday post on its own.
Continue reading “Extrinsic Motivation: BASIC For Bluetooth”
AVR microcontrollers can do pretty much anything nowadays. Blinking LEDs, handling sensor inputs, engine control modules, and now, thanks to [Dan], a small single chip BASIC computer with only ten parts (and four of them are capacitors).
[Dan]’s homebrew computer has it all. The ATmega 1284P microcontroller outputs a composite video signal and handles inputs from a PS/2 keyboard. The microcontroller runs at 16 MHz, has 7 kB of memory for programs, and can use a separate EEPROM to store data. It also has an array of GPIO pins for interacting with the physical world.
For software, the microcontroller runs a version of BASIC called Tiny BASIC plus, which is a stripped-down language that can fit in 3 kB of memory. This is crucial if you’re in the 1970s or if you’re programming on an AVR microcontroller in the 21st century.
We’ve seen other Arduinos and AVR-type microcontrollers that can run BASIC, but this one has a great form factor and clean look. It’s also a great way to get familiar with homebrew computing and the BASIC programming language!
It’s no secret that people love the 6502 processor. This historic processor powered some of our favorite devices, including the Apple II, the Commodore 64, and the NES. If you want to play with the 6502, but don’t want to bother with obtaining legacy chips, the CHOCHI board is for you.
While many people have built modern homebrew 6502 computers, the CHOCHI will be much easier for those looking to play with the architecture. It’s based on a Xilinx XC3S50 FPGA which comes preconfigured as a 6502 processor.
After powering on the board, you can load a variety of provided binaries onto it. This collection includes a BASIC interpreter and a Forth interpreter. Of course, you’re free to write your own applications in 6502 assembly, or compile C code for the device using the cc65 compiler.
If you get bored with the 6502 core, you can always grab Xilinx’s ISE WebPACK for free and use the board as a generic FPGA development tool. It comes with 128K of SRAM and 31 I/O pins. Not bad for a $30 board.
The early days of modern computing were downright weird, and the HP 9830B is a strange one indeed: it’s a gigantic calculator, running BASIC, on a CPU implemented over a dozen cards using discrete logic. In 2014 dollars, this calculator cost somewhere in the neighborhood of $50,000. [Mattis] runs a retrocomputer museum and recently acquired one of these ancient machines, and the walkthrough of what it took to get this old machine running is a great read.
There were several things wrong with this old computer when it arrived: the keyboard had both missing key caps and broken switches. The switches were made by Cherry, but no one at Cherry – or any of the mechanical keyboard forums around the Internet – have ever seen these switches. Luckily, the key cap connector isn’t that complex, and a little bit of bent wire brings the switches back up to spec. The key caps were replaced from a few collectors around the globe.
Getting as far as booting the machine, [Mattis] found some weirdness when using this old calculator: the result of 2+2 was 8.4444444, and 3+1 was 6.4444444. Simply pressing the number 0 and pressing execute resulted in 2 being displayed. With a little bit of guesswork, [Mattis] figured this was a problem with the ALU, and inspecting the ROM on that board proved to be correct: the first 128 nibbles of the ROM were what they were supposed to be, and the last 128 nibbles were the OR of the last half. A strange error, but something that could be fixed with a new replacement ROM.
After hunting down errors with the printer and the disk drive, [Mattis] eventually got this old calculator working again. For such an astonishingly complex piece of equipment, the errors were relatively easy to hunt down, once [Mattis] had the schematics for everything. You can’t say that about many machines only 10 years younger than this old calculator, but then again, they didn’t cost as much as a house.
Almost a year ago, [miker00lz] started a thread on the Arduino forums telling everyone about a 6502 emulator and BASIC interpreter he wrote for an Arduino Uno. The chip inside the Uno isn’t a powerhouse by any means, and with only 2KB of RAM it’s far less capable than just about any computer from the 70s. Arduino works on a lot of different chips, though, and after a few months, [Jan] turned an Arduino Due into a Commodore 64 emulator.
[Jan]’s code isn’t limited to the DUE, and can be used with any chip with enough memory. If you’re feeling fancy, you can connect a TFT display for all the vintage goodness of PETSCII graphics, all while running a faster BASIC than the very stripped down EHBASIC.
Because the emulator is using software to talk to the outside world, it should be possible to use this project to interface with the cooler chips found in Commodore machines – SIDs for one, but also the cartridge port for some vintage Ethernet goodness. It’s not even limited to Commodore machines, either: the POKEY chips found in Atari 8-bit micros are seriously underutilized in the chiptune and demoscene, and having modern hardware to play with these chips couldn’t hurt in the slightest.
Continue reading “C64 Emulator For The Arduino Due”
Since [Dan] has started using microcontrollers, he’s been absolutely fascinated by the fact these chips are essentially low performance computers. Once he caught wind of TinyBASIC, he decided he would have a go at creating a simple, tiny computer that’s very simple to the old, tiny, 8-bit computers of yore.
The computer is built on an Arduino shield, using TinyBASIC, the TVout library, and the PS/2 keyboard library. After piecing together a little bit of code, the Arduino IDE alerted [Dan] to the fact the TVout and PS/2 libraries were incompatible with each other. This inspired [Dan] to use the ATMega328P as a coprocessor running the TVout library, and using the capacious ATMega1284P as the home of TinyBASIC and the PS/2 library.
A circuit was put together in Fritzing using minimal components, and a PCB milled out of copper board. After the board was tinned, [Dan] had a beautiful minimalist retro computer with nearly 14kB of RAM free and an RCA display.
Future versions of the build will probably be based around the Arduino Mega, allowing for a TV resolution of 720×480. Also on tap are an SD card slot, LEDs, pots, and possibly even headers for I2C and SPI.
[Malte] just finished a little project for his Wabeco F1200 milling machine: a compact external display for three digital sliding calipers (Translated from German). As you may have already guessed, [Malte] was lucky enough to be able to fit disassembled calipers onto the machine and use them for positioning. Before embarking on this adventure, he noticed that there were similar projects present on the internet, but all of the calipers used had different data interfaces and protocols. The calipers that [Malte] bought have a mini USB connector, even though the interface itself isn’t USB. As he couldn’t find any information on that interface, he turned to his oscilloscope to decode the protocol.
[Malte] then built an AVR-based platform that reads out the three calipers and shows the position data on the dot matrix LCD shown above. The AVR firmware is written in a mixture of Basic and assembler language. The source code, schematics, and other resources can be downloaded from the project’s web page. We are impressed on the professional aspect of the final result.
Continue reading “Three Axis Position Indicator with Digital Calipers”