The BeagleBoneBlack is a SoC of choice for many hackers – and quite rightly so – given its powerful features. [abhishek] is majoring in E&E from IIT-Kharagpur, India and in 2014 applied for a project at beagleboard.org via the Google Summer of Code project (GSoC). His project, BeagleLogic aims to realize a logic analyzer using the Programmable Real-Time units on board the AM335X SoC family that powers the BeagleBone and the BeagleBone Black.
The project helps create bindings of the PRU with sigrok, and also provides a web-based front-end so that the logic analyzer can be accessed in much the same way as one would use the Cloud9 IDE on the BeagleBone/BeagleBone Black to create a new application with BoneScript.
Besides it’s obvious use as a debugging tool, the logic analyzer can also be a learning tool that can be used to understand digital signals. BeagleLogic turns the BeagleBone Black into a 14-channel, 100Msps Logic Analyzer. Once loaded, it presents itself as a character device node /dev/beaglelogic. In stand-alone mode, it can do binary captures without any special client software. And when used in conjunction with the sigrok library, BeagleLogic supports software triggers and decoding for over 30 different digital protocols.
The analyzer can sample signals from 10Hz upto 100MHz, in 8 or 16 bits and up to a maximum of 14 channels. Sample depth depends on free RAM, and upto 320MB can be reserved for BeagleLogic. There’s also a web interface, which, once installed on the BeagleBone, can be accessed from port 4000 and can be used for low-volume captures (up to 3K samples).
[abhishek] recently added the BeagleLogic Cape which can be used to debug logic circuits up to 5V safely. Source files for BeagleLogic as well as the Cape are available via his github repos. [abhishek] blogged about his project on his website where there’s a lot more information and links to be found. Catch a video of BeagleLogic after the break.
Continue reading “Turn your BeagleBoneBlack in to a 14-channel, 100Msps Logic Analyzer”
So you want to play some retro games on your BeagleBone, just load up Linux and start your favorite emulator right? Not if you’re serious about it. [Andrew Henderson] started down this path with the BeagleBoard-xM (predecessor of the BeagleBone Black) and discovered that the performance with Snes9X wasn’t quite what he had in mind. He got the itch and created a full-blown distro called BeagleSNES which includes bootloader and kernel hacks for better peformance, a custom GUI, and is in the process of developing hardware for the embedded gaming rig. Check out the documentation that goes along with the project (PDF); it’s a blueprint for how open source project guides should be presented!
The hardware he’s currently working on is a Cape (what add-on boards for the BBB are called) that adds connectors for original Nintendo and Super Nintendo controllers. It also includes an RTC which will stand in for the real-time clock features included in some cartridges (Pokemon Yellow). Also in the works is a 3D printed enclosure which would turn it into a portable, something like this other BBB portable hack.
Check out a demo of what BeagleSNES can do in the video after the break.
Continue reading “Passion Project Turns BeagleBone into Standalone Super NES”
Kickstarter isn’t the solution to every manufacturing hurdle, you know? Crowdsourcing—everybody’s favorite cliché to invoke after sharing their less-than-half-baked merchandise idea—has expanded to include yet another variation, and is currently rocking [Max Thrun’s] BeagleBone GamingCape thanks to [Jason Kridner]. If the cape looks familiar, it’s because we featured it earlier this summer, when [Max] created it as part of TI’s Intern Design Challenge.
Here’s how it works. Rather than asking strangers to place pre-orders (let’s admit it, that’s ultimately how Kickstarter functions), CircuitHub campaigns work as a group-buy: upload your KiCad, Eagle or Altium design and a BOM, and you’re on your way to bulk-order savings. As [Kridner] explains in his blog post, you’ll have some finagling to do for your campaign to be successful, such as choosing between prices at different volumes, projecting how many people need to buy in as a group, etc. When he sourced the parts on his own, [Kridner] spent nearly $1000 for a single GamingCape. The CircuitHub campaign, if successful, would land everyone a board for under $100 each—and it’s assembled.
Who needs Kickstarter; that’s hard to beat.
A few weeks ago, Anonabox, the ill-conceived router with custom firmware that would protect you from ‘hackers’ and ‘legitimate governments’ drew the ire of tech media. It was discovered that this was simply an off-the-shelf router with an installation of OpenWrt, and the single common thread in the controversy was that, ‘anyone can build that. This guy isn’t doing anything new.’
Finally, someone who didn’t have the terrible idea of grabbing another off the shelf router and putting it up on Kickstarter is doing just that. [Adam] didn’t like the shortcomings of the Anonabox and looked at the best practices of staying anonymous online. He created a Tor dongle in response to this with a Beaglebone Black.
Instead of using wireless like the Anonabox and dozens of other projects, [Andy] is using the Beaglebone as a dongle/Ethernet adapter with all data passed to the computer through the USB port. No, it doesn’t protect your entire network; only a single device and only when it’s plugged in.
The installation process is as simple as installing all the relevent software, uninstalling all the cruft, and configuring a browser. [Adam] was able to get 7Mb/sec down and 250kb/sec up through his Tor-ified Ethernet adapter while only using 40% of the BBB’s CPU.
The PDP-10 was one of the first computers [Jörg] had gotten his hands on, and there are very, very few people that can deny the beauty of a panel full of buttons, LEDs, dials, and analog meters. When one of the front panels for a PDP-10 showed up on eBay, [Jörg] couldn’t resist; a purchase that would lead him towards repairing this classic console and making it functional again with a BeagleBone.
The console [Jörg] picked up is old enough to have voted for more than one Bush administration, and over the years a lot of grime has covered the beautiful acrylic panels. After washing the panel in a bathtub, [Jörg] found the dried panel actually looked worse, like an old, damaged oil painting. This was fixed by carefully scraping off the clear coat over two weeks; an important lesson in preserving these old machines. They’re literally falling apart, even the ones in museums.
With the front panel cleaned, [Jörg] turned his attention to the guts of this panel. The panel was wired up for LEDs, and each of the tiny flashlight bulbs in the pushbuttons were replaced. The panel was then connected to a BlinkenBone with a ton of wiring, and the SIMH simulator installed. That turns this console into a complete, working PDP-10, without sucking down kilowatts of power and heating up the room
This isn’t the first time we’ve seen [Jörg] with a BeagleBone and some old DEC equipment; earlier he connected the front panel of a PDP-11 variant to one of these adapters running the same software.
[Jason Kridner] is a member of the i3 Detroit hackerspace and during the Hackaday meet-up we were able to spend a few minutes talking about what’s going on with BeagleBoard right now. For those of you that don’t know, BeagleBoard is a non-profit foundation which guides the open hardware initiative of the same name. This includes BeagleBone which is the third iteration of the platform. [Jason’s] a good guy to talk to about this as he co-founded the organization and has been the driving force in the community ever since.
Right now the organization is participating in the Google Summer of Code. This initiative allows students to propose open source coding projects which will help move the community forward. Students with accepted proposals were paired with mentors and are paid for the quality code which is produced. One of the projects this year is a 100 Megahertz, 14-channel Logic Analyzer which [Jason] is waving around in the video. It’s the GSoC project of [Kumar Abhishek] and you can learn more from his proposal.
Also of interest in the video is a discussion about the power of the BeagleBone’s PRUs, or Programmable Real-Time Units. They’re basically unused microcontrollers that have direct access to a lot of the processor’s features and are just waiting for you to bend them to your will. Having these is a huge boon for hardware hackers. If you haven’t played with them before, check out our earlier article on what PRUs are all about and then give it a whirl yourself.
After the break there’s a brief table of contents which maps the topics shown off in the video.
Continue reading “Talking BeagleBoard with [Jason Kridner]”
While the BeagleBone is usually compared to the Raspberry Pi, there are a few features that make the ‘Bone a vastly more capable single board computer. There is a small difference in the capabilities of the processor, but the real power of the BeagleBone comes from the PRUs available: two small cores that give the BeagleBone the hardware equivalent of bitbanging pins. [Texane] has put up two great tutorials for using the PRU in the BeagleBone that should be required reading for every BeagleBone owner.
The first tutorial goes over the capabilities of the PRUs in the BeagleBone and setting up the software environment to develop your own hardware interfaces with the PRU. While writing code for the PRU has usually involved the Beagleboard packages, TI has recently released a version of Code Composer Studio that gives the option to compile C code for the PRU.
[Texane] used this C compiler to rehash the earlier, assembly only PRU program, making development significantly easier. There’s still a bit of inline assembly, and the inline assembly support isn’t as advanced as in GCC, but it’s still much easier than the assembly only variant.
While [Texane] is using the PRU in his BeagleBone to develop something at a synchrotron facility, three are a few things where really fast hardware bitbanging comes in handy: it can be used to make a video card for a vintage mac, or any sort of VGA video card, really. Very cool stuff, especially now that you can write something in C.