[Fuzzy Wobble] and [Amy Wang]’s Deep Space Settlers project is a one-of-a-kind re-invention of the popular board game Settlers of Catan, and showcases the polished results that are possible with the fabrication tools and methods available in many workshops and hackerspaces today. We reached out to the makers for some of the fabrication details, which they were happy to share.
(For those of you who are familiar with the game, technically this is a remake and slight evolution of the Seafarers expansion to the base Settlers of Catan game. A few rule changes were made, but it is mostly a total remodel and redesign.)
A class in Brazil was given the assignment to make a board game. [Marcelo], presumably, heard his son lamenting how lame it was going to be if the board was just cardboard with some drawings on, and came to the rescue.
Working with the class, they came up with the rules of the game. We’re not certain what those are, but it involves a regular game board, a flashing light circle with numbers, and a fusion between Operation and one of those disease transmitters commonly found at the doctor’s office. You can try to puzzle them out from the video after the break.
The brains of the board is an Arduino with an external EEPROM for all the sound effects and other data needed for this construction. Everything is laid out on a beautifully done home etched PCB. It’s too bad the other side of the board isn’t visible.
We’re sure the kids learned a lot working with [Marcelo]. It would have been nice if a traveling wizard came to some of our earlier classes in school and showed us just how much cool stuff you can do if you know electronics.
[Will] likes his board games but can’t seem to keep from loosing the dice. He’s been using a dice-rolling smartphone app for a while now and decided that it was time to make a dedicated microcontroller dice roller.
The brain behind the dice roller is a chipKIT uC32 microcontroller. Seven output pins are connected to 7 appropriately-arragned LEDs in the top of the dice. There is only one more electrical component, a momentary switch, that is used to re-roll. When the button is pushed, a random number between 1 and 6 is generated and then displayed via the LEDs in true dice fashion. [Will] wrote his own code for this project and makes it available for anyone to download. The case is 3D printed and was designed in Tinkercad, the files of which are also available. The chipKIT is attached to the 3D printed base by a pair of zUNO clips. Find a short video of this thing in action after the break….
Digging the randomness of the roll but miss the realness of the dice? Check out this real dice roller. Need two electronic dice? Check these.
Video games are amazing these days. Cinemagraphic game play, incredible accelerated graphics, you name it. The average tabletop board game though, has not received the benefit of all this technology. [Marcel] hopes to provide some options for changing that with Lichtspiel, an Interactive Digital Boardgame. Lichtspiel uses a Philips Pico-Beamer projector to project the game board onto a white surface. A camera (either a Raspberry Pi camera module or a Logitech USB webcam) then picks up the players interactions with the game board. Actual interaction is done with small black chips. When a player moves their chip, the vision system sends the x,y coordinates main processor. The game then changes based upon the chip position. [Marcel’s] video shows two demonstrations, a matrix style board game simulation for two and a co-operative asteroids style game. In the asteroids style game one player moves the ship while the other aims the weapons.
We can’t help but see the similarities between this system and the board game demos for castAR , though we feel they fill different niches. Lichtspiel does away with 3D, and by doing so doesn’t require projection glasses to play. Lichtspiel definitely has possibilities. We’d love to see [Marcel] open up his software design so that it can be further developed.
As part of a class at University, [Emacheen22] and his teammates turned an old Connect 4 game into a binary clock. This image shows the device nearing completion, but the final build includes the game tokens which diffuse the LED light. We enjoy the concept, but think there are a few ways to improve on it for the next iteration. If you’re interested in making your own we’d bet you can find Connect 4 at the thrift store.
Instead of using the free-standing game frame the team decided to use the box to host the LEDs and hide away the electronics. Since they’re using a breadboard and an Arduino this is a pretty good option. But it means that the game frame needs to be on its side as the tokens won’t stay in place without the plastic base attached. They used a panel mount bracket for each LED and chose super glue to hold all of the parts together.
We think this would be a lot of fun if the frame was upright. The LEDs could be free-floating by hot glueing the leads to either side of the opening. Using a small box under the base, all of the electronics can be hidden from view. After all, if you solder directly and use just a bare AVR chip there won’t be all that much to hide. Or you could get fancy and go with logic chips instead of a uC.
MegOperation, as the Lansing hackerspace calls their build, is a gigantic printout of the chronically ill guy from Operation plastered onto a sheet of plywood. Wire loops surround each incision to detect when a surgeon’s unsteady hand when retrieving unnecessary body parts. These wire loops are connected to an Arduino that regulates the bell and light-up nose the team didn’t quite have time to finish.
Even though the team used an Arduino for their large-scale version of Operation – a game that doesn’t require any electronics besides a battery, wire, and buzzer – breaking out each body part to a separate Arduino pin seems pretty smart. A processing app keeps track of the time elapsed for each operation and can detect when the wire surrounding a particular incision is touched, perfect for competitive Operation play.