Don’t Panic: A Cooperative Bomb Defusing Game

[Heath Paddock] wanted to confound his friends with a game that mimics an escape room in a box. About six months after starting, he had this glorious thing completed. It’s a hardware version of a game called Keep Talking and Nobody Explodes where players have five minutes to defuse a suitcase bomb. This implementation requires at least two players, one with the box-bomb itself, and one who holds all the knowledge but can’t see the box-bomb to defuse it.

The wiring of the Mastermind module.

[Heath]’s version has twice as many modules as the original game, each hand-wired one driven by an Arduino. One of the modules is an LED maze. There are two green anchor LEDs in one of six configurations, and and blue and a red LED.

The object is to move the blue LED next to the red one without touching any walls. Of course, the box-holder can’t see the walls and must describe the configuration of the anchor LEDs to their partner in order to get started.

All of the modules are quite different, which likely makes for an extremely fun and challenging five minutes. [Heath] reports that getting inter-module communication down was a long road. Eventually, [Heath] settled on a mesh network configuration and connected everything in a big loop. Be sure to check out the walk-through video after the break.

This isn’t the first time we’ve seen a hardware implementation of this game. Here’s one that uses a Raspberry Pi.

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Bomb Defusal Fun With Friends!

Being a member of the bomb squad would be pretty high up when it comes to ranking stressful occupations. It also makes for great fun with friends. Keep Talking and Nobody Explodes is a two-player video game where one player attempts to defuse a bomb based on instructions from someone on the other end of a phone. [hephaisto] found the game great fun, but thought it could really benefit from some actual hardware. They set about building a real-life bomb defusal game named BUMM.

The “bomb” itself consists of a Raspberry Pi brain that communicates with a series of modules over a serial bus. The modules consist of a timer, a serial number display, and two “riddle” boxes covered in switches and LEDs. It’s the job of the bomb defuser to describe what they see on the various modules to the remote operator, who reads a manual and relays instructions based on this data back to the defuser. For example, the defuser may report seeing a yellow and green LED lit on the riddle module – the operator will then look this up and instruct the defuser on which switches to set in order to defuse that part of the bomb. It’s the challenge of quickly and accurately communicating in the face of a ticking clock that makes the game fun.

[hephaisto] took this build to Make Rhein-Main 2017, where they were very accepting of a “bomb” being brought onto the premises. The game was setup in a booth with an old analog S-video camera feed and a field telephone for communication – we love the detail touches that really add atmosphere to the gameplay experience.

Overall, it’s a great project that could easily be recreated by any hackerspace looking for something fun to share on community nights. The build files are all available on the project GitHub so it’s easy to see the nuts and bolts of how it works.

We’ve seen builds that bring video games into the real world before – like this coilgun Scorched Earth build. Fantastic.