In this post on the Arduino.cc forums and this blog post, [Majek] announced that he had fooled the AVR microcontroller inside and Arduino into writing user data into its own flash memory during runtime. Wow!
[Majek] has pulled off a very neat hack here. Normally, an AVR microcontroller can’t write to its own flash memory except when it’s in bootloader mode, and you’re stuck using EEPROM when you want to save non-volatile data. But EEPROM is scarce, relative to flash.
Now, under normal circumstances, writing into the flash program memory can get you into trouble. Indeed, the AVR has protections to prevent code that’s not hosted in the bootloader memory block from writing to flash. But of course, the bootloader has to be able to program the chip, so there’s got to be a way in.
The trick is that [Majek] has carefully modified the Arduino’s Optiboot bootloader so that it exposes a flash-write (SPM) command at a known location, so that he can then use this function from outside the bootloader. The AVR doesn’t prevent the SPM from proceeding, because it’s being called from within the bootloader memory, and all is well.
The modified version of the Optiboot bootloader is available on [Majek]’s Github. If you want to see how he did it, here are the diffs. A particularly nice touch is that this is all wrapped up in easy-to-write code with a working demo. So next time you’ve filled up the EEPROM, you can reach for this hack and log your data into flash program memory.
Thanks [Koepel] for the tip!
[Frank] has a Ultimaker2 and wanted to install a new bootloader for the microcontroller without having physical access to the circuitry. That means installing a new bootloader for the ATMega2560 without an In System Programmer, and as is usual on AVRs, the bootloader can only be edited with an ISP. Additionally, modifying the bootloader in any way runs the risk of corruption and a bricked circuit. That’s okay, because [Frank] knows how to do it, and he’s here to show you how.
You can think of the memory layout of the ATMega in the Ultimaker as being split in half, with the printer firmware in the first half and the bootloader in the second half. There’s extra space in both halves, and that’s something that comes in very useful. When the circuit powers up, it jumps to the bootloader, does it’s thing, then jumps to the very beginning of the application code – a vector table – that starts up the actual firmware.
[Frank]’s trick to adding on to the bootloader is to place the SD card bootloader in the space normally reserved for applications, not where you would expect to find a bootloader. This code is accessed by the stock bootloader jumping into a modified vector table at the beginning of the application data that points to new executable code. That code is the actual SD card bootloader, but because it is in the application part of the memory, it can’t perform Flash writing or erasing. To fix that, a tiny bit of code is tacked onto the end of the bootloader for performing Flash writes and jumps back to the application part of memory.
While newer Arduinos and Arduino compatibles (including the Hackaday.io Trinket Pro. Superliminal Advertising!) either have a chip capable of USB or rely on a V-USB implementation, the old fogies of the Arduino world, the Uno and Mega, actually have two chips. An ATMega16u2 takes care of the USB connection, while the standard ‘328 or ‘2560 takes care of all ~duino tasks. Wouldn’t it be great is you could also use the ’16u2 on the Uno or Mega for some additional functionality to your Arduino sketch? That’s now a reality. [Nico] has been working on the HoodLoader2 for a while now, and the current version give you the option of reprogramming the ’16u2 with custom sketches, and use seven I/O pins on this previously overlooked chip.
Unlike the previous HoodLoader, this version is a real bootloader for the ’16u2 that replaces the DFU bootloader with a CDC bootloader and USB serial function. This allows for new USB functions like HID keyboard, mouse, media keys, and a gamepad, the addition of extra sensors or LEDs, and anything else you can do with a normal ‘duino.
Setup is simple enough, only requiring a connection between the ‘328 ISP header and the pins on the ’16u2 header. There are already a few samples of what this new firmware for the ’16u2 can do over on [Nico]’s blog, but we’ll expect the number of example projects using this new bootloader to explode over the coming months. If you’re ever in an Arduino Demoscene contest with an Arduino and you’re looking for more pins and code space, now you know where to look.
A lot of people have used ESP8266 to add inexpensive WiFi connectivity to their projects, but [Oscar] decided to take it one step further and program an Arduino over WiFi with the ESP8266. [Oscar] wrote a server script in Python that communicates with firmware running on the Arduino. The Arduino connects to the server on startup and listens for a “reboot” command.
When the command is received, the processor resets and enters the bootloader. The python script begins streaming a hex file over WiFi to the ESP8226, which relays it to the Arduino’s bootloader. Once the hex file is streamed, the microcontroller seamlessly starts executing the firmware. This method can be used with any AVR running a stk500-compatible bootloader.
[Oscar]’s writeup is in Spanish, but fortunately the comments in his Python and Arduino code are in English. Check out the video (in English) after the break where [Oscar] demonstrates his bootloading setup.
Continue reading “Programming an Arduino over WiFi with the ESP8266″
Black solder mask and proudly sporting the Jolly Wrencher? The 10th Anniversary Trinket Pro boards just hit the Hackaday Store.
These were actually the suggestion of [Phil Torrone]. He founded Hackaday way back in 2004 and is now CEO of Adafruit Industries. Shortly after I asked him to record a remembrance of his time at Hackaday for the anniversary party he suggested these boards (normally blue and missing our logo) as a limited-edition for the event. It took just two weeks for them to crank out 585 of them.
I’m most likely biased for many reasons. Obviously I like putting the skull and wrenches on everything, and black solder mask is just cool. I also adore the ATmega328 (my 8-bit go-to chip for prototyping) and am especially fond of this form factor as it makes for super simple on-the-go firmware coding.
Once we sell 560 of them they will never return. We’re betting that Adafruit will have an even better minuscule breakout board for our 25th Anniversary. Do you think quantum computing will have trickled down to the single-chip prototyping stage by then?
Update: We’ve updated shipping rates on the store. Orders over $25 in the USA now have free shipping. International shipping is free for orders over $50. We will continue to try and reduce shipping rates as much as possible. We’re new to this so stay tuned!
Everyone has a bad day right? Monday was a particularly bad day for the folks at Sparkfun. Customer support tickets started piling up, leading to the discovery that they had shipped out as many as 1,934 MicroViews without bootloaders.
MicroView is the tiny OLED enabled, Arduino based, microcontroller system which had a wildly successful Kickstarter campaign earlier this year. [Marcus Schappi], the project creator, partnered up with SparkFun to get the MicroViews manufactured and shipped out to backers. This wasn’t a decision made on a whim, Sparkfun had proven themselves by fulfilling over 11,000 Makey Makey boards to backers of that campaign.
Rather than downplay the issue, Sparkfun CEO [Nathan Seidle] has taken to the company blog to explain what happened, how it happened, and what they’re going to do to make it right for their customers. This positions them as the subject of our Fail of the Week column where we commiserate instead of criticize.
First things first, anyone who receives an affected MicroView is getting a second working unit shipped out by the beginning of November. Furthermore, the bootloaderless units can be brought to life relatively easily. [Nate] provided a hex file with the correct bootloader. Anyone with an Atmel AVR In-System Programming (ISP) programmer and a steady hand can bring their MicroView to life. Several users have already done just that. The bootloader only has to be flashed via ISP once. After that, the MicroView will communicate via USB to a host PC. Sparkfun will publish a full tutorial in a few weeks.
Click past the break to read the rest of the story.
Continue reading “Sparkfun Ships 2000 MicroViews Without Bootloaders”
A bootloader is typically used to update application code on a microcontroller. It receives the new program from a host, writes it to flash, verifies the program is valid, and resets the microcontroller. Perhaps the most ubiquitous example is the Arduino bootloader which allows you to load code without an AVR programmer.
The bootloader resides in a special part of memory, which is protected. On the AVR, it isn’t possible to write to the bootloader memory from the application code. This is to prevent you from accidentally breaking the bootloader and bricking the device.
However, it can be useful to write to the bootloader memory. The best example would be when you need to update the bootloader itself. To accomplish this, [Julz] found a workaround that defeats the AVR bootloader protection.
The challenge was to find a way to execute the Store Program Memory (spm) instruction, which can only be executed by the bootloader. [Julz] managed to make use of the spm instruction in the existing bootloader by counting cycles and modifying registers at the right time.
Using this technique, which [Julz] calls BootJacker, the Fignition 8 bit computer could have its bootloader updated. However, this technique would likely allow you to modify most bootloaders on AVR devices.