As MMA continues to grow in popularity, the competition is getting tougher. There’s always someone else out there who’s training harder and longer than you are. So how do you get the advantage over your competitors? More push-ups? Sit-ups? Eat more vegetables? What about installing custom 2 by 1 inch, 5 gram PCB’s armed with an ATmega32U4, a MPU-6050 6 axis accelerometer and an RN-41 Bluetooth module into each of your gloves? Now that’s what we’re talking about.
[Vincent] and [Jooyoung] of Cornell joined their classmates in turning out another cool piece of electrical engineering. Fight Coach records data from the fighter’s gloves so that it can not only be analyzed to improve performance, but also interact with the fighter in real-time. Though not quite as immersive as some fighter training techniques we’ve seen, Fight Coach might just give a fighter a slight edge in the ring.
Fight Coach offers 3 modes of training: Defense mode, Damage mode and Free-Training mode. As usual with Cornell projects, all code, schematics and a wealth of information on the project is just a click away. And stick around after the break for a video demonstration of Fight Coach.
Continue reading “Step Into the Ring with Fight Coach”
Imagine a machine that [Anderson Silva] could throw a punch at, that would locate his fist in real time and move a punching pad to meet his moving fist. How would you do it? Kinect? Super huge sensor array? Sticking charm? What if we told you it could be done with two electret microphones, an Arduino, and a Gumstix? Yeah, that’s right. You might want to turn your phone off and sit down for this one.
[Benjamin] and his fellow students developed this brilliant proof of concept design that blocks incoming punches for their final project. We’ve seen boxing robots here before, but this one takes the cake. The details are sparse, but we’ve dug into what was made available to us and have a relatively good idea on how they pulled off this awesome piece of electrical engineering.
Continue reading “Boxing + Arduino + Geometry = Awesomeness”
[Sam] submitted this fun project, a Punchout interface that you actually punch. If you recall, we’ve done a Punchout interface that you punch, but this one takes it a step further. Instead of being a blob on a desk that you’re mashing around, the new one is a Slam Man boxing dummy. They’ve mounted the buttons on different areas of the dummy so you can punch him to completely control the game. As you can see in the video, it seems to work ok, though we doubt the buttons will hold up very long under those conditions. They do say that this is just to hold them over till the Wii version, so maybe those buttons will last just long enough.