In the world of late-stage capitalism, unchecked redistribution of wealth to the upper classes has led to the development of so-called ultraluxury watches. Free from any reasonable constraints on material or R&D cost, manufacturers are free to explore the outer limits of the horological art. [Karel] is an aspiring engineer and watch enthusiast, and has a taste for the creations of Urwerk. They decided to see if they could create a replica of the UR202 watch with nothing more than the marketing materials as a guide.
[Karel]’s first job was to create a model of the watch in CAD. For a regular watch this might be simple enough, but the UR202 is no run-of-the-mill timepiece. It features a highly irregular mechanism, full of things like a turbine regulated winding mechanism, telescoping rods instead of minute hands, and tumbling rotors to indicate the hours. The official product sheet bears some of these features out. Through careful analysis of photos and watching videos frame-by-frame, they managed to recreate what they believe to be a functioning mechanical model within their CAD software.
It was then time to try and build the timepiece for real. It was then that [Karel] started hitting some serious stumbling blocks. As a humble engineering student, it’s not often possible to purchase an entire machine shop capable of turning out the tiny, precision parts necessary to make even a basic watch mechanism. Your basic 3D printer squirting hot plastic isn’t going to cut it here. Farming out machining wasn’t an option as the cost would be astronomical. [Karel] instead decided on combining a Miyota movement with a machined aluminum base plate and parts 3D printed using a process known as “Multijet Modelling” which essentially is an inkjet printhead spitting out UV curable polymer.
In the end, [Karel] was able to get just the tumbling hour indicator working. The telescoping minute hand, compressed air turbine winding system, and other features didn’t make it into the build. However, the process of simulating these features within a CAD package, as well as manufacturing a semi-functional replica of the watch, was clearly a powerful learning experience. [Karel] used their passion to pursue a project that ended up giving them a strong grasp of some valuable skills, and that is something that is incredibly rewarding.
We’re used to the relationship between the commercial software companies from whom we’ve bought whichever of the programs we use on our computers, and ourselves as end users. We pay them money, and they give us a licence to use the software. We then go away and do our work on it, create our Microsoft Word documents or whatever, and those are our work, to do whatever we want with.
There are plenty of arguments against this arrangement from the world of free software, indeed many of us choose to heed them and run open source alternatives to the paid-for packages or operating systems. But for the majority of individuals and organisations the commercial model is how they consume software. Pay for the product, use it for whatever you want.
Until recently, computer-aided design (CAD) software was really only used by engineering companies who could afford to pay thousands of dollars a year per license. The available software, while very powerful, had a very high learning curve and took a lot of training and experience to master. But, with the rise of hobbyist 3D printing, a number of much more simple CAD programs became available.
While these programs certainly helped makers get into 3D modeling, most had serious limitations. Only a few have been truly open-source, and even fewer have been both open-source and parametric. Parametric CAD allows you to create 3D models based on a series of parameters, such as defining a cube by its origin and dimensions. This is in contrast to sculpting style 3D modeling software, which is controlled much more visually. The benefit of parametric modeling is that parameters can be changed later, and the model can be updated on the fly. Features can also be defined mathematically, so that they change in relation to each other.
Today’s engineers are just as good as the ones that came before, but that should not be the case and there is massive room for improvement. Improvement that can be realized by looking for the best of the world to come and the one we left behind.
Survivorship bias is real. When we look at the accomplishments of the engineers that came before us we are forced to only look at the best examples. It first really occurred to me that this was real when I saw what I still consider to be the most atrocious piece of consumer oriented engineering the world has yet seen: the Campbell’s soup warmer.
This soup warmer is a poor combination of aluminum and Bakelite forged into the lowest tier of value engineering during its age. Yet it comes from the same time that put us on the moon: we still remember and celebrate Apollo. It’s possible that the soup warmer is forgotten because those who owned it perished from home fires, electrocution, or a diet of Campbell’s soup, but it’s likely that it just wasn’t worth remembering. It was bad engineering.
In fact, there’s mountains of objects. Coffee pots whose handles fell off. Switches that burned or shocked us. Cars that were ugly and barely worked. Literal mountains of pure refuse that never should have seen the light of day. Now we are here.
The world of engineering has changed. My girlfriend and I once snuck into an old factory in Louisville, Kentucky. The place was a foundry and the only building that survived the fire that ended the business. It happened to be where they stored their professional correspondence and sand casting patterns. It was moldy, dangerous, and a little frightening but I saw something amazing when we cracked open one of the file cabinets. It was folders and folders of all the communication that went into a single product. It was an old enough factory that some of it was before the widespread adoption of telephony and all documents had to be mailed from place to place.
[Tallaustin] worked at Stratasys as an intern this past summer. They let him know that he was welcome to use their fancy industrial printers as much as he’d like. Not to waste such an opportunity he promptly got to work and designed an electric longboard, printable for a mere $8,000.
[Tallaustin] is presumably tall, and confided to Reddit that he weighs in at 210 lbs. For those of us who have had the pleasure of designing for FDM 3D printing, we know that getting a skateboard one can actually skate on without it delaminating somewhere unexpected is pretty difficult if you weigh 80 lbs, 200+ is another category entirely. So it’s not surprising that his first version shattered within in moments of testing.
So, he went back to the drawing board. Since he had his pick of all of Stratasys’s most expensive and fine spools of plastic, he picked one of the expensivest and finest, Ultem 1010. Aside from adding a lot of ribbing and plastic, he also gave it a full rundown with some of SolidWorks’s simulation tools to see if there were any obvious weak points.
Six days of exceedingly expensive printing later, he had a working long board. The base holds some batteries, an ESC, and a 2.4 GHz transceiver. The back has a brushless motor that drives a pulley slotted into one of the wheels. The rest is standard skateboard hardware.
If you’d like to build it yourself he’s posted the design on Thingiverse. He was even nice enough to put together a version that’s printable on a plebeian printer, for a hundredth of the price.
[ossum] had a stack of Amazon and Shapeways credits lying around after winning a few competitions. He had this dream of building an R/C car for a while, and decided now was the time. After ordering all the needed parts from Amazon, he made an extremely nice model of the car in Fusion 360. The CAD model is a great learning resource. If you want to learn how to use reference photos, parts, and more to build a detailed and useful CAD model we recommend downloading it as a Fusion archive and scrubbing through the timeline to see how he did it.
Some of the parts were sent off for laser cutting. Others were 3D printed. The rest he made himself. Thanks to his model, they all went together well. You can see his R/C rod racing in the video after the break.
On the Starship Enterprise, an engineer can simply tell the computer what he’d like it to do, and it will do the design work. Moments later, the replicator pops out the needed part (we assume to atomic precision). The work [Raf Ramakers] is doing seems like the Model T ford of that technology. Funded by Autodesk, and as part of his work as a PhD Researcher of Human Computer Interaction at Hasselt University it is the way of the future.
The technology is really cool. Let’s say we wanted to control a toaster from our phone. The first step is to take a 3D scan of the object. After that the user tells the computer which areas of the toaster are inputs and what kind of input they are. The user does this by painting a color on the area of the rendering, we think this technique is intuitive and has lots of applications.
The computer then looks in its library of pre-engineered modules for ones that will fit the applications. It automagically generates a casing for the modules, and fits it to the scanned surface of the toaster. It is then up to the user to follow the generated assembly instructions.
Once the case and modules are installed, the work is done! The toaster can now be controlled from an app. It’s as easy as that. It’s this kind of technology that will really bring technologies like 3D printing to mass use. It’s one thing to have a machine that can produce most geometries for practically no cost. It’s another thing to have the skills to generate those geometries. Video of it in action after the break. Continue reading “RetroFab: Machine Designed Control of All the Things”→