In case you weren’t aware, having a 3D printer is nothing like owning a real-life Star Trek replicator. For one, replicators are usually found on Federation starships and not hype trains. Secondly, the details of how replicated objects are designed in the 24th century is an issue completely left unexplored by TNG, and DS9, and only a minor plot point in a few Voyager episodes. Of the most likely possibilities, though, it appears replicated objects are either initially created by ‘scanning’ them with a teleporter, or commanding the ship’s computer to conjure something out of the hologrid.
No, with your own 3D printer, if you want a unique object you actually have to design it yourself. Without a holodeck. Using your hands to move a mouse and keyboard. Savages.
This series of ‘Making a Thing’ tutorials aims to fix that. With this post, we’re taking a look at Blender, an amazing 3D modeling and animation package.
Because we still haven’t figured out the best way to combine multiple blog posts together as a single resource − we’re working on that, though − here’s the links to the previous “Making a Thing” posts:
This list is sure to grow thanks to your suggestions on what 3D modeling software to feature, but for now let’s make a thing in Blender.
Continue reading “3D Printering: Making A Thing In Blender, Part I”
It’s time once again for another part in 3D Printering’s series of Making A Thing. Last week was a short tutorial on the beginnings of making a thing in AutoCAD. This is an extremely complex software package, and in a desire to make things short and sweet, I broke this AutoCAD tutorial into two parts.
Since we already covered the 2D design portion of AutoCAD, part II of this tutorial is going to turn our 2D part into a three-dimensional object. Check out the rest of the tutorial below.
Continue reading “3D Printering: Making A Thing In AutoCAD, Part II”
Octopodes and useless plastic baubles begone. It’s time yet again for another installment of learning how to make a thing with 3D design tools. This week, we’re making something with AutoCAD. It’s an amazing piece of software that costs $4000 per seat. Hilariously expensive for any home tinkerer, but if you go to a university with an engineering program, there’s a computer lab with machines running AutoCAD somewhere on campus.
Last week we took a look at making something with OpenSCAD. AutoCAD is much, much different. Where OpenSCAD is sorta, kinda like programming, AutoCAD is just a digital version of t-squares, triangles, straight edges, and people getting uppity when you don’t call their drawing device a ‘lead holder’.
I’ve broken this tutorial down into two parts: right now you’re reading the tutorial on drawing 2D objects in AutoCAD. This weekend I’ll publish the transformation of 2D objects into a 3D printable part. Read on for how to create a 2D object in AutoCAD.
Continue reading “3D Printering: Making A Thing With AutoCAD, Part I”
Ever heard of DesignSpark? They are releasing a powerful CAD package on September 16th — for free!
The company is owned by RS Components, a distributor of electronics and maintenance products. They offer a large library of 3D models of parts that they sell, dubbed the ModelSource. So if you are wondering how they are giving out software for free, that’s how. They also have free PCB designing software, and something called DesignShare which hosts open-source project collaboration, sharing and discussions.
By the looks of the demo video, DesignSpark Mechanical is a well laid out CAD package that is rich in features. The software allows for the import and export of several file types, and it looks like ECAD, OBJ, Sketchup, STEP, DXF and STL are all there, as well as the native file types. While it looks like you can import any files, we are willing to bet adding ModelSource files are by far the easiest and most convenient because of the integrated ModelSource library. But we think that’s a small price to pay for an alternative to SketchUp. After all, the component models will be useful for assemblies, even if you don’t order through them. Oh, and it’s perfect for making free models for 3D printing as it includes the ability to export STL files.
Watch the software demo after the break.
Continue reading “DesignSpark Mechanical – The Gift of Invention”
[James] just keeps cranking on the idea of the perfect arc reactor replica. This time around he’s made most of the parts using a 3D printer. His write-up covers the basics of the build, but he also used this opportunity to make some tutorial videos on designing the parts using Autodesk 123D.
This is definitely an improvement on his last prop, which was built out of dollar store parts. When designing the components he tried to be as true to the original movie design as possible, while keeping in mind the limitations of using a home 3D printer; he printed them on a Lolzbot AO-101.
The videos below give you a good idea of what it’s like to model parts using 123D. The tool set is pretty simple compared to something like Blender 3D. But [James] uses them in such a way that the components get complex fairly quickly. The second video includes some footage of the parts being printed, as well as the assembly process that adds wrapped wire for looks, and LEDs for illumination.
Continue reading “3D printed arc reactor replica”
[Christian Aurich] wanted to use his Eagle CAD circuit board design in a proper CAD program in order to design enclosures. There are already a few options along these lines, but they didn’t quite fit his needs so he developed a script to import Eagle boards into FreeCAD. The script is packaged as a python macro for FreeCAD.
In describing the shortcomings of what’s already out there [Christian] does mention the use of EagleUp to model boards in Google SketchUp. But he feels the way the data is produced by SketchUp makes these models work well with 3D printing, but says they’re not easy to use with mechanical design CAD software. He also feels that the photo-realistic renderings are useless when developing enclosures.
It’s worth mentioning that this approach is only possible because CadSoft’s migration to XML makes it dead simple to get at the data.
This is one of those ideas that’s so simple we can’t believe we haven’t heard of it before now. [Johan von Konow] is upping his holiday decorating game this year by designing his Gingerbread House in CAD and cutting it out on a laser cutter. If designed well this will easily allow you to increase the complexity of your design by orders of magnitude.
We remember making Gingerbread Houses with mom when we were little. She would bake a sheet of gingerbread, then pull out stencils she had made from file folders to carefully cut the walls and roof of the houses. But these were the homesteading equivalent of candy construction — one room consisting of four walls and two roof pieces. [Johan’s] design uses roofs with multiple pitches, dormers, and an entryway off the front of the main building. Quite impressive!
He mentions a few things to keep in mind. The gingerbread should be an even thickness for best results. You’re also going to want to plan for ventilation during cutting and give up the idea that you might eat the house when the holidays are over. The cutting process creates quite a stink and leaves a horribly burnt taste in the baked goods. Of course you could always cut out templates and use a knife when working with food.