CERN, the people that run a rather large particle collider, have just announced their most recent contributions to the KiCad project. This work focused on adding new features to the module editor, which is used to create footprints for parts.
The update includes support for DXF files, which will make it easy to import part drawings, or use external tools for more complex designs. New distribute tools make it easy to space out pads evenly. The copy and paste function now allows you to set a reference point, making it easy to align blocks. Finally, the pad enumeration tool lets you quickly set pin numbers.
CERN has already implemented a new graphics engine for KiCad, and demonstrated a new push and shove routing tool. The work plan for CERN’s KiCad contributions shows their long term goals. If you’re interested in what CERN is doing with KiCad, you can check out the CERN KiCad Developers Team on Launchpad.
After the break, watch a quick run through of the new features.
Continue reading “CERN Shows Off New KiCad Module Editor”
While 3D printing gives you the ability to fabricate completely custom parts, it does have some drawbacks. One issue is the time and cost of printing large volumes. Often these structures are simple, and do not require completely custom design.
This is where the faBrickation system comes in. It allows you to combine 3D printed parts with off the shelf LEGO bricks. The CAD tool that lets you ‘Legofy’ a design. It creates directions on how to assemble the LEGO parts, and exports STL files for the parts to be 3D printed. These custom bricks snap into the LEGO structure.
In their demo, a head mounted display is built in 67 minutes. The same design would have taken over 14 hours to 3D print. As the design is changed, LEGO blocks are added and removed seamlessly.
Unfortunately, the tool doesn’t appear to be open source. It will appear for the ACM CHI Conference on Human Factors in Computing Systems, so hopefully we will see more in the future. Until then, you can watch the demo after the break.
Continue reading “faBrickation: Combining Lego and 3D Printing”
In case you weren’t aware, having a 3D printer is nothing like owning a real-life Star Trek replicator. For one, replicators are usually found on Federation starships and not hype trains. Secondly, the details of how replicated objects are designed in the 24th century is an issue completely left unexplored by TNG, and DS9, and only a minor plot point in a few Voyager episodes. Of the most likely possibilities, though, it appears replicated objects are either initially created by ‘scanning’ them with a teleporter, or commanding the ship’s computer to conjure something out of the hologrid.
No, with your own 3D printer, if you want a unique object you actually have to design it yourself. Without a holodeck. Using your hands to move a mouse and keyboard. Savages.
This series of ‘Making a Thing’ tutorials aims to fix that. With this post, we’re taking a look at Blender, an amazing 3D modeling and animation package.
Because we still haven’t figured out the best way to combine multiple blog posts together as a single resource − we’re working on that, though − here’s the links to the previous “Making a Thing” posts:
This list is sure to grow thanks to your suggestions on what 3D modeling software to feature, but for now let’s make a thing in Blender.
Continue reading “3D Printering: Making A Thing In Blender, Part I”
It’s time once again for another part in 3D Printering’s series of Making A Thing. Last week was a short tutorial on the beginnings of making a thing in AutoCAD. This is an extremely complex software package, and in a desire to make things short and sweet, I broke this AutoCAD tutorial into two parts.
Since we already covered the 2D design portion of AutoCAD, part II of this tutorial is going to turn our 2D part into a three-dimensional object. Check out the rest of the tutorial below.
Continue reading “3D Printering: Making A Thing In AutoCAD, Part II”
Octopodes and useless plastic baubles begone. It’s time yet again for another installment of learning how to make a thing with 3D design tools. This week, we’re making something with AutoCAD. It’s an amazing piece of software that costs $4000 per seat. Hilariously expensive for any home tinkerer, but if you go to a university with an engineering program, there’s a computer lab with machines running AutoCAD somewhere on campus.
Last week we took a look at making something with OpenSCAD. AutoCAD is much, much different. Where OpenSCAD is sorta, kinda like programming, AutoCAD is just a digital version of t-squares, triangles, straight edges, and people getting uppity when you don’t call their drawing device a ‘lead holder’.
I’ve broken this tutorial down into two parts: right now you’re reading the tutorial on drawing 2D objects in AutoCAD. This weekend I’ll publish the transformation of 2D objects into a 3D printable part. Read on for how to create a 2D object in AutoCAD.
Continue reading “3D Printering: Making A Thing With AutoCAD, Part I”
Ever heard of DesignSpark? They are releasing a powerful CAD package on September 16th — for free!
The company is owned by RS Components, a distributor of electronics and maintenance products. They offer a large library of 3D models of parts that they sell, dubbed the ModelSource. So if you are wondering how they are giving out software for free, that’s how. They also have free PCB designing software, and something called DesignShare which hosts open-source project collaboration, sharing and discussions.
By the looks of the demo video, DesignSpark Mechanical is a well laid out CAD package that is rich in features. The software allows for the import and export of several file types, and it looks like ECAD, OBJ, Sketchup, STEP, DXF and STL are all there, as well as the native file types. While it looks like you can import any files, we are willing to bet adding ModelSource files are by far the easiest and most convenient because of the integrated ModelSource library. But we think that’s a small price to pay for an alternative to SketchUp. After all, the component models will be useful for assemblies, even if you don’t order through them. Oh, and it’s perfect for making free models for 3D printing as it includes the ability to export STL files.
Watch the software demo after the break.
Continue reading “DesignSpark Mechanical – The Gift of Invention”
[James] just keeps cranking on the idea of the perfect arc reactor replica. This time around he’s made most of the parts using a 3D printer. His write-up covers the basics of the build, but he also used this opportunity to make some tutorial videos on designing the parts using Autodesk 123D.
This is definitely an improvement on his last prop, which was built out of dollar store parts. When designing the components he tried to be as true to the original movie design as possible, while keeping in mind the limitations of using a home 3D printer; he printed them on a Lolzbot AO-101.
The videos below give you a good idea of what it’s like to model parts using 123D. The tool set is pretty simple compared to something like Blender 3D. But [James] uses them in such a way that the components get complex fairly quickly. The second video includes some footage of the parts being printed, as well as the assembly process that adds wrapped wire for looks, and LEDs for illumination.
Continue reading “3D printed arc reactor replica”