Wondering what the heck a lift kit is? You know those low-riding cars that bounce? That’s the idea with this hack. [Justblair] added automatic height adjustment to his Cherry G80, and hid a few other extras while he was at it. Since there’s a fair amount of room inside the case of this model he was able to hide everything and keep just a single cord to run it all.
Certainly what catches your eye is the keyboard’s ability to rise to a typing height automatically. This is accomplished with a few servo motors and some 3D printed replacement feet. There were some hiccups along the way with under-powered servos, but bulking up to some HXT 900 9G models provide more power than is currently necessary. The automatic feature is thanks to a capacitive sensor built with a wire that loops the perimeter of the keyboard.
Of course to monitor the sensor and drive the servos you need some kind of brain. For that [Justblair] went with an ATmega32U4 breakout board. Since he had to patch into USB for power anyway he added a USB hub and routed one of the ports out the left side of the keyboard as a convenient way to connect other peripherals. There was even room to include an RFID reader which he uses to unlock his sessions (similar to the desk install from earlier this year). There’s still a lot of potential left in that hardware. To make future improvements easier the hack includes an IDC socket as an auxiliary port.
[Justblair] did a great job of sharing his work. His post links to a Github repo for the code and a Thingiverse project for the 3D printed legs. And it wouldn’t be complete without the demo video which is found below.
Continue reading “Pimp My Keyboard: Automatic Lift Kit and More”
In and of itself this mobile chicken coop is a pretty nice build. There are some additional features lurking inside which you don’t find on most coops. [Neuromancer2701] built-in a set of sensors which can be accessed wirelessly. It makes it a snap to check up on the comfort of the hens without leaving the couch.
At the heart of the sensor system is an Arduino along with an Xbee module. The build isn’t quite finished yet, but so far three sensors have been implemented. A thermistor is used to read the temperature inside the coop. To make sure there’s enough water, two sheets of foil tape were applied to the water reservoir. The CapSense library measures the capacitance between these plates which correlates to the water lever (we’ve seen this type of water level sensor before). And finally, there’s a sensor that can tell if the door to the coop is open or shut.
He’s having trouble automating the door itself. This can be pretty tricky, especially if you go for a super complicated locking mechanism like this one.
[Andrew & Deborah O’Malley] were tapped to created an interactive exhibit. The mission was to show that social problems take continual support from a lot of people before they can be solved. The piece needed to be architectural in nature, and they ended up building this touch-sensitive model building with individually lighted windows.
The project log that the [O’Malleys] posted shows a well executed battle plan. They used tools we’re all familiar with to achieve a highly polished and pleasing result. The planning stages involved a virtual mock-up using Google SketchUp. The details needed to order the shell from a fabricator were pulled from this early work, while the team set their sights on the electronics that shed light and that make the piece interactive. The former is provided by a Shiftbrite module for each window, the latter comes from the Capacitive Sensing Library for Arduino. Despite some difficulty in tuning the capacitive grid, and getting all of those Shiftbrites to talk to each other, the exhibit went swimmingly. It’s not hard to imagine how easy it is to start a conversation once attendees are attracted by the seductive powers of touch sensitive blinky lights.
Gaming industry software engineer [Pedantite] writes in to let us know about his latest endeavor, an AVR based parental assistant timer: Good Times. Looking for a new project that would be both useful and interesting, his wife suggested a “time out/ time’s up timer”. Like most of us [Pedantite]’s children are well studied in the arts of procrastination and mischief. In the kids’ case this leads to time outs and break time running amok. The solution, in this case, is pretty much an advanced DIY egg timer with fun sounds.
The timer sports all of your basic countdown-timer functions including a 4 digit 7-segment LED output display, stop light style LED indicators, and controls to start/pause and stop the count down. The count down time can be input via the +5 minute, +1 minute, and +15 second buttons. There is even a happy/sad button to toggle between “time out” and “break time” modes. Two Atmel micros power the device, an AT Tiny 2313V for the capacitive touch keypad and an AT Mega 644P for the display, audio, and time measurement. There are a lot of excellent techniques used in the build, some which we have covered here: Four 595 Shift registers for the display; A 4 bit r2r DAC for audio output.
[Pedantite] is still in the process of writing up the project in multiple posts, and would love to know what you all want to hear about. Check out his blog for details and a quick video of the timer in action! Also, if you are interested in capacitive buttons, check out part 2 of the writeup.
Projects involving Conway’s Game of Life and utilizing a Nokia 3310 screen are quite popular with electronics hobbyists. [Droky] put these two together and went one step further by adding capacitive sensors to control the Game of Life. His work is a great example of how to use the Atmel QTouch capacitive sensor (QT100a datasheet). This chip does the heavy lifting that we’ve seen in other touch sensitive solutions. It operates from 2V-5.5V, requires only three capacitors and a resistor, has a one pin active high output, and sells for around $1 in low quantities. One thing [Droky] overlooked in his board layout is the ground pad on the bottom of the WSON6 chip. He was able to make it work by masking the trace that runs under the chip but you will want to alter the layout in your own designs.
If you’ve used the QT100a before we’d like to hear about your experience, and find out if button debounce handling is necessary with this chip. Let us know in the comments. You can see a video of it in action after the break.
Continue reading “Capacitive buttons control all life”