Look, it’s not Steam-Punk because the period is way out of whack. And we’ve never seen ourselves as “that guy” at the party. But it would be pretty hard to develop The Centurion Project and not take the thing to every festive gathering you could possibly attend. This sound-reactive helm compels party-going in a toga-nouveau sort of way.
[Roman] tells us that it started as a movie prop. The first build step was to remove the plume from the top of it. The replacement — seven meters worth of addressable RGB LEDS — looks just enough like an epic mohawk to elicit visions of the punk rock show, with the reactive patterns to make it Daft. The unexpected comes with the FFT generated audio visualizations. They’re grounded on the top side of each of the LED strips. Most would call that upside-down but it ends up being the defining factor in this build. Seriously, watch the demo after the break and just try to make your case that this would have been better the other way around.
As a final note, this project was written using Cinder. It’s an Open Source C++ library that we don’t remember hearing about before.
Continue reading “Roman Headgear Looks Less Silly With Lots of Blinky”
For those of you who might have forgotten, let’s go over the rules of Centurion. The object of the game is for every minute, for 100 minutes, drink a shot of beer. It doesn’t sound like a lot, but after completing the challenge you’ll have had 3 liters of beer (or about eight and a half 12 oz cans) in just under two hours. When [Peter] played Centurion, he found the biggest problem was – understandably – keeping track of the time and who drank what. For an upcoming weekend of drinking, [Peter] decided to solve this problem once and for all with shift registers and seven-segment displays.
[Peter]‘s Centurion score box comes in two parts. The first and largest part of the build is the main board housing an ATMega8 microcontroller and a huge two digit seven-segment display to keep track of the countdown until the next shot. Two other boards house eight additional two digit seven-segment displays for each player, incremented every time a player presses a giant arcade button.
The entire build is designed around a small travel case that also holds a large battery for cordless drinking parties. Let’s just hope the project is reasonably water-resistant; we can see a lot of spills happening in the future. Check out the video demo below.
Continue reading “Drinking games and digital logic”