Have you ever listened to a song and wondered how they created the robotic-sounding vocals? There’s a huge variety of ways to do so. [scythe1005] decided to take their inspiration from rock history, creating a Game Boy powered talkbox (Japanese, Google Translate recommended for those that don’t speak the language).
Human speech is generated when vibrations from the vocal chords are shaped into intelligible sounds by the motion of the mouth, tongue, and other body parts known as “articulators”. A talkbox creates robotic speech sounds by using the articulators while replacing the vibrations from the vocal chords with alternative source.
A talkbox is a device most typically used with the electric guitar. The signal from the electric guitar is amplified and played through a speaker or transducer connected to a tube that is placed in the user’s mouth. The user then proceeds to mouth the desired words they wish to say, with the vibrations provided by the guitar’s signal instead of the vocal chords. A popular example of this is Peter Frampton’s use of the talkbox in Do You Feel Like We Do.
[scythe1005] used the same basic bones in their design, using a Game Boy to feed sound into a basic audio amplifier kit and a transducer connected to a tube. This gives a very 1980s synth sound to the vocals. It’s a simple build in concept but one we haven’t seen a whole lot of before. Using off-the-shelf modules, you could build something similar in a weekend. Also featured in the video is an ArduinoBoy — a useful way of controlling a Game Boy over MIDI. It’s used here to interface the keyboard to the handheld console. Video below the break.
As we’ve seen before, the Game Boy is an incredibly popular platform for music — chiptune artists regularly modify the device for better sound.
Continue reading “Talk Like A Game Boy, Sting Like a Beep”
Sometimes it’s worth doing something in an inefficient way. For example, it might be worth it in order to learn something new, or just to use a particular part. [Deater] did just that with the Raspberry Pi AY-3-8910 Chiptune Player (with LED visualizers!)
The venerable General Instrument AY-3-8910 series sound chips were common in older hardware like home computers and game consoles as well as sound cards for the Apple II family. They were capable of generating three channels of square waves with various effects. Developers eventually squeezed every little bit of performance out with clever hacks. The Raspberry Pi has more than enough power to do all this in software, but as [Deater] puts it, it’s far more interesting to use an actual AY-3-8910 from the 80’s. Some LED bar graphs and matrices round out the whole system.
All the code for the Raspberry Pi AY-3-8910 chiptune player can be found on [deater]’s github repository for the project. A video of the player banging out some sounds is embedded after the break.
Continue reading “Raspberry Pi Chiptune Player Rocks a Sound Chip from the 80’s”
The semester is wrapping up at Cornell, and that means it’s time for the final projects from [Bruce Land]’s lab. Every year we see some very cool projects, and this year is no exception. For their project, [Andre] and [Scott] implemented the audio processing unit (APU) of the Nintendo Entertainment System (NES). This is the classic chiptune sound that regaled a generation with 8-bit sounds that aren’t really eight bits, with the help of a 6502 CPU that isn’t really a 6502 CPU.
Unlike the contemporaneous MOS 6581 SID, which is basically an analog synthesizer on a chip, the APU in the NES is extraordinarily spartan. There are two pulse wave channels, a triangle wave channel, a random noise channel, and the very rarely used delta modulation channel (DMC) used to play very low quality audio samples. This is a re-implementation of the NES APU for a university lab; it is very understandable that [Andre] and [Scott] didn’t implement the rarely used DMC.
Everything about the circuitry of the NES is well documented, so [Andre] and [Scott] had a great wiki for their research. At the highest level, the APU runs on a 894kHz clock and controls three channels through dedicated registers. These outputs are fed through a mixer, which the guys scaled and combined into a 16-bit output played through a Wolfson WM8731 audio codec.
After implementing the NES APU, [Andre] and [Scott] added an SD card reader that can read the Nintendo Sound Format – the standard distribution format for NES chiptunes – and emulated a 6502 to control the registers. The result is a relatively simple device that plays NES chiptunes with amazing accuracy. The sound files on the project report sound like the real thing, but this is entirely emulated on modern hardware.
[Captain Credible] is a chiptune music artist. He wanted to release an EP, but a regular old em-pee-three was too lame for him, so he made a tiny board with a coin cell, an ATtiny85, and a 3.5mm socket on it.
Rather than just writing some code to generate the tones for a pre-composed song, his “Dead Cats” EP generates the music itself. Using the arduino-tiny library, which adds the
tone() function to the ATtiny, he has the chip pick its own time signature, key, subdivisions, and tempo. The melody and drum beat is randomly generated into an array. In addition to that, there are some code “one-liners” which insert unique sounds. After that the code just loops through the music.
If you don’t like the song, simply unplug the audio cable and plug it back in. The 3.5mm jack he chose has a built-in micro-switch, so the board is only powered up if someone is listening. If you’d like to see the circuit diagram, purchase the EP, or take a look at the code, all of that is available on his site.
The ancient computers of yesteryear had hardware that’s hard to conceive of today; who would want a synthesizer on a chip when every computer made in the last 15 years has enough horsepower to synthesize sounds in software and output everything with CD quality audio? [Brian Peters] loves these old synth chips and decided to make them all work with a modern microcontroller.
Every major sound chip from the 80s is included in this roundup. The Commodore SID is there with a chip that includes working filters. The SN76489, the sound chip from the TI99 and BBC Micro are there, as is the TIA from the Atari consoles. Also featured is the Atari POKEY, found in the 8-bit Atari computers. The POKEY isn’t as popular as the SID, but it should be.
[Brian] connected all these chips up with Teensy 2.0 microcontrollers, and with the right software, was able to control these via MIDI. It’s a great way to listen to chiptunes the way they’re meant to be heard. You can check out some sound samples in the videos below.
Thanks [Wybren] for the tip.
Continue reading “Teensys and Old Synth Chips, Together At Last”
Ever see a really cool build on YouTube with no build details at all? Frustrating, right? That’s us with the NES Keytar covering the Game of Thrones theme. He’s using a Raspi with the sound chip in the NES to do live chiptunes. Freakin’ awesome. There’s also the ST:TNG theme as well.
A few years ago the folks at Oculus had an idea – because of cellphones, small, high resolution displays are really cheap, so why not make VR goggles? At Google IO this week someone figured out everyone already has a cellphone, so just wrap it in some cardboard and call it a set of VR goggles. You can get a kit here, but the only difficult to source components are the lenses.
What happens when you put liquid nitrogen under a vacuum? Well, it should evaporate more, get colder, and freeze. Then it breaks up into solid nitrogen snow. No idea what you would do with this, but there ‘ya go. Oh, [NC], we’re going to need a writeup of that LN2 generator.
About a month ago, the House4Hack hackerspace in South Africa told us of their plans to bring a glider down from 20km above the Earth. They finally launched it, The CAA only allowed them to glide back from 6km (20,000 feet), but even from there the foam glider hit 230kph (124 knots). That’s a little impressive for a foam FPV platform, and we’re betting something with a larger wingspan would probably break a spar or something. Shout out to HABEX.
All the electronic dice projects we’ve seen have one thing in common: they’re not cubes. Thus uberdice. It’s six nine-pixel displays on the faces of a cube, powered by a battery, and controlled by an accelerometer. Yes, it is by far the most complicated die ever made, but it does look cool.
Illegal, yet impressive
Want a soda? Just grab a robot, shove it in a vending machine, and grab yourself one. This video is incredibly French, but it looks like we’ve got a custom-built robot made out of old printers and other miscellaneous motors and gears here. It’s actually pretty impressive when you consider 16 ounce cans weigh a pound.
Okay, we got a lot of emails on our tip line for this one. It’s a group buy for a programmable oscillator over on Tindie. Why is this cool? Well, this chip (an SI570) is used in a lot of software defined radio designs. Also, it’s incredibly hard to come by if you’re not ordering thousands of these at a time. Here’s a datasheet, now show us some builds with this oscillator.
Chiptune/keygen music anywhere
[Huan] has a co-loco’d Raspi and wanted a media server that is available anywhere, on any device. What he came up with is a service that streams chiptune music from your favorite keygens. You can access it with Chrome (no, we’re not linking directly to a Raspberry Pi), and it’s extremely efficient – his RAM usage didn’t increase a bit.
Take it on an airplane. Or mail it.
[Alex]’s hackerspace just had a series of lightning talks, where people with 45-minute long presentations try to condense their talk into 10 minutes. Of course the hackerspace needed some way to keep everything on schedule. A simple countdown timer was too boring, so they went with a fake, Hollywood-style bomb. No, it doesn’t explode, but it still looks really, really fake. That’s a good thing.
Printers have speakers now?
[ddrboxman] thought his reprap needed a nice ‘print finished’ notification. After adding a piezo to his electronics board, he whipped up a firmware hack that plays those old Nokia ringtones. The ringtones play over Gcode, so it’s possible to have audible warnings and notifications. Now if it could only play Snake.