It’s no secret that people love the 6502 processor. This historic processor powered some of our favorite devices, including the Apple II, the Commodore 64, and the NES. If you want to play with the 6502, but don’t want to bother with obtaining legacy chips, the CHOCHI board is for you.
While many people have built modern homebrew 6502 computers, the CHOCHI will be much easier for those looking to play with the architecture. It’s based on a Xilinx XC3S50 FPGA which comes preconfigured as a 6502 processor.
After powering on the board, you can load a variety of provided binaries onto it. This collection includes a BASIC interpreter and a Forth interpreter. Of course, you’re free to write your own applications in 6502 assembly, or compile C code for the device using the cc65 compiler.
If you get bored with the 6502 core, you can always grab Xilinx’s ISE WebPACK for free and use the board as a generic FPGA development tool. It comes with 128K of SRAM and 31 I/O pins. Not bad for a $30 board.
[sweetlilmre] is just beginning his adventures in retrocomputing, and after realizing there were places besides eBay to buy old computers, quickly snagged a few of the Amigas he lusted after in his youth. One of the machines that didn’t make it into his collection until recently was a Commodore 64 with Datasette and 1541 drive. With no tapes and a 1541 disk drive that required significant restoration, he looked at other devices to load programs onto his C64.
These devices, clever cartridge implementations of SD cards and Flash memory, cost more than anyone should spend on a C64. Realizing there’s still a cassette port on the C64, [sweetlilmre] created Tapuino, the $20 Commodore tape emulator
The hardware used to load games through the Datasette connector included an Arduino Nano, a microSD breakout board, a 16×2 LCD, some resistors, buttons, and a little bit of wire. The firmware part of the build – available here on the Git – reads the .TAP files off the SD card and loads them into the C64.
[sweetlilmre] posted a very complete build post of the entire device constructed on a piece of protoboard, Pop that thing in a 3D printed case, and he can have the entire C64 library in his pocket.
Maybe they weren’t really ever gone but even so Commodore enthusiast [ALWYZ] is here at HOPE X spreading re-awareness of the Commodore 64 and that there is still a community of Commodore fans out there who have been up to some pretty cool projects.
One of those projects is a Quantum Link-esque service called Q-Link Reloaded. Quantum Link was an online service available for Commodore 64 and 128 users that offered electronic mail, online chat, file sharing, online news, and instant messaging. It lasted from the mid-80s to the mid-90’s and later evolved into America Online. In 2005, a group of folks reversed-engineered the original server code and the resultant Q-Link Reloaded lets the Commodore folks once again communicate with each other.
Also on display is a Raspberry Pi running a C64 emulator complete with a controller to GPIO adapter. Hackaday has covered this emulator just a few months ago and it is great to see it working in person.
Let’s face it, we all have keyboard peculiarities. Don’t try to deny it, everyone who types a lot has an opinion of the keyboard they stroke so frequently. We know [Brian Benchoff] swears by his model M, and we’re guessing he was the one that bumped into [Evan] and convinced him to write about his conversion of a Commodore 64 keyboard for use as a USB device.
This is not [Evan’s] first rodeo. We recently saw him fixing up the worn off letters of his own model M. But this time around there’s some clever microcontroller work at play. Apparently mapping 122 keys using an Atmel AVR 32u4 chip (built in USB connectivity) is quite a task. Luckily someone’s already worked out all kinds of good things and is sharing the love with the Soarer’s Keyboard Controller Firmware. Of course it handles scanning, but also includes debounce, muxing, and the trick to scan more keys than the uC has pins for. We still don’t fully understand that bit of it. But [Evan] did post the config file he’s using so perhaps after we get elbow-deep in the code we’ll have a better understanding.
If you give this a try, we want to hear about it. Anyone have any modern keyboards they’re in love with? Leave a comment below.
The SID chip inside the Commodore 64 and 128 is arguably still the gold standard for chip tunes, and the C64 itself still a decent computer for MIDI sequencing. [Frank Buss] realized most of the MIDI cartridges for the Commodore computers are either out of production or severely limited, so he set out to create his own.
Unlike the few Commodore MIDI cartridges that are available, [Frank]’s Kerberos has MIDI In, Out, and Thru, controlled by the 6850 ACIA chip, just like the old 80s interfaces. This allows the Kerberos to interface with the old Sequential Circuits, Passport, and Datel software. He’s offering the Kerberos cart up on a crowdfunding site, so if you’d like to grab your own, have at it.
Because the Kerberos is also a Flash cart, it also ships with some of this software; [Frank] got permission from Steinberg to install their Pro 16 software with the Kerberos. SID Wizard is also pre-loaded on the cart, along with a few other fabulous trackers and sequencers. Of course, there’s no requirement for the Flash portion of the cart to only host MIDI and synth software. You can always upload a few games to the cart over a MIDI interface. Video of the Kerberos below.
Continue reading “C64 MIDI and Flash Cart”
It’s no secret that Commodore users love their old machines with the Commodore C64 being chief among them with 27 Million units sold worldwide. Speaking as a former Commodore Business Machines (CBM) engineer the real surprise for us is the ongoing interest and devotion to an era typified by lumbering 8 bit machines and a color palette consisting of 16 colors. Come to think about it, that’s the description of Minecraft!
Jump forward to today and it’s a generation later. We find that the number of working units is diminishing as age and the laws of entropy and physics take their toll.
Enter the Commodore Pi, an emulated Commodore 64 operating system for the Raspberry Pi. The goals of the project include an HDMI and composite compatible video output, SID based sound, Sprites and other notable Commodore features. They also plan to have hooks for more modern technology to include Ethernet, GPIO and expansion RAM.
A video demo of the emulator can be found below. If you’re just warming up to the Commodore world, you’ll definitely want to know the real story behind the C128.
Continue reading “An Emulated Commodore 64 Operating System for the Raspberry Pi”
The Nintendo Power Glove was terrible. Really, really terrible. Thanks to modern components, though, it’s possible to recreate the Power Glove experience in a way that doesn’t suck so much. That’s what [Leif] did with his motion sensing glove for the Commodore 64.
Instead of rolling his own IMU and putting it in a glove, [Leif] is using SonicWear SoMo, a glove originally designed to generate MIDI data for performance pieces. Inside this glove is a 9 DOF gyro/accelerometer/magnetometer, uC, battery, and XBee that can be easily reprogrammed to do something a little more (or less) useful than simply sending MIDI notes and commands.
[Leif] reprogrammed the XBees to use I/O line passing instead of sending serial data, and connected the recieving XBee to the C64 joystick port through a very simple circuit with a hex inverter.
All the code to turn a SonicWear glove into a C64 controller is available on the Github, and there’s a neat demo video of [Leif] demoing his glove at the VCF Midwest late last month.