For those of you that like to play dance games, but [DDR] for the [PS2] uses too modern hardware for your tastes, [Hardsync] may be for you. Although the chiptune-style music coming out of the [C64] may not appeal to everyone, one would have to imagine that a game like this could have been a huge hit 30 years ago.
As for the hardware itself, it does indeed use one PS2 element, the dance mat. It’s hooked into one of the C64 joystick ports. In this case, the cable was cut, but it would also be possible to make a non-destructive adapter for it so as not to interfere with any future PS2 fun.
The program is made so that fellow retro-dancers can make their own songs. Each song is a discreet file, and can be reconfigured to your own personal mix. Be sure to check out the video after the break of this old-school dance machine in use after the break! Continue reading “Hardsync – DDR Reimagined for the C64″
[Blark] picked up a couple of Commodore 64 machines on Craig’s List so that he could play around with the SID chips inside. But there’s some other fun stuff in there and his attention was drawn to the PROM which stores the kernel. He thought it would be a fun adventure to build a ROM dumper capable of storing binary images.
In the video after the break you can see that when powered up the dumper immediately starts streaming hex values to the terminal. The system is set up to feed a Python script which packs the data stream into an image file. The reading is done by a PIC 18F4520, streaming the data in at 9600 baud with a generous delay between each address read to get the cleanest read possible. He had a bit of help from the AVR Freaks to get to this point.
We’d guess he’s going to pull the image off the chip several times and compare results to filter out any possible data corruption. From there we’re not sure what he’ll do with the files but there’s always the possibility of making is own emulator using this kernel image.
Continue reading “Dumping a C64 kernel”
Looking for a dual monitor setup for your Commodore 64? Look no further than the C64 controlled Blinkenwall put together over at Metalab.
The Blinkenwall is 45 glass blocks serving as a partition between the main room and the library over at Metalab in Vienna. Previously, the Blinkenwall was illuminated by 45 ShiftBrite RGB LED boards controlled by an Arduino connected to a Fonera router over a serial port. The Metalab guys have an awesome web interface that allows them (and you) to compose 45-pixel animations and play them on the Blinkenwall.
The new hardware update includes a Commodore 64, a Final Cartridge III, and the ever popular Commodore tape drive. now, instead of sending animation patterns over the Internet to an Arduino, the folks at Metalab can write their animations as 6510 assembly and save it on a cassette.
Yes, this may be a bit of an anachronism, but think of the possibilities: Prince of Persia on a 9×5 display, or just a light show to go along with some SID tunes. You can check out the video after the break.
Continue reading “Blinkenwall controlled by a C64″
[Jeri Ellsworth] finally set aside some time to talk about the build process for her Commodore 64 bass keytar. We think what started by taking a band saw to the guitar body ended up as a fantastic new instrument.
When she was showing off the project at Maker Faire we really only got a cursory look at what it could do. Her most recent video covers all that went into pulling off the project. Once the bulk of the guitar body was gone she tore the guts out of a dead c64 in order to mate the case with the guitar neck. Always the craftsman, she altered the computer’s badge to preserve the iconic look, then went to work adding pickups to each string using piezo sensors. This was done with Maker Faire in mind because magnetic pickups would have been unreliable around all of the tesla coils one might find at the event. These were amplified and filtered before being processed via an FPGA which connects to the original c64 SID 6581 chip.
Continue reading “[Jeri Ellsworth] on making her c64 bass keytar”
When [Carl] first heard of the Raspberry Pi, he immeidatly though how freakin tiny this board is compared to a Mini ITX motherboard. After ordering a Raspi, [Carl] decided to put his barely-larger-than-a-credit-card computer inside a Commodore 64.
[Carl]’s updated C64 functions exactly like the original – the 30-year-old keyboard works thanks to the help of a Keyrah keyboard and control port adapter. This adapter was soldered to a stripped USB cable, allowing [Carl] to keep the finished project looking very clean and tidy. Of course, the composite, HDMI, and Ethernet ports are broken out, allowing for this computer to connect to any network or TV.
For a final touch, [Carl] painted the case. He originally wanted to spray on a black, red, and purple motif to match the Raspi, but he eventually settled on a beige and red style. [Carl] really put together an awesome build, and for much, much less money than the rereleased C64 Windows-powered monstrosity goes for. You can check out the build log video after the break.
Continue reading “Refurbing a C64 with a Raspberry Pi”
Slowly but surely, Hackaday readers have been logging onto our retro edition with some very old hardware. Of course we’re featuring the coolest as retro successes. [azog] and [logik] entered the pantheon of brave souls who loaded up Hackaday with a Commodore 64 this week, and their builds are pretty impressive to say the least.
[logik]’s build was nearly doomed from the start: he used a C64 found dumpster diving one day with a bad power supply and half-dead VRAM chips. The first order of business was getting the C64 talking to a PC with the help of a MAX232 serial IC and loading up 64HDD to transfer a copy of Novaterm. From there it was a simple matter of connecting to an Ubuntu box and pulling up our retro site with the help of a text-only web browser.
[azog] didn’t want to abuse Lynx with his submission so he connected a Commodore 64 Ethernet card and loaded up Contiki. The banner image (above) is the ASCII Hackaday logo rendered with the C64’s PETSCII character set, something I did not foresee when I created our retro edition. Still, freakin’ awesome.
As a small aside, we’re going to open up the comments for this post to suggestions and recommendations you’ve got for the Hackaday retro edition. What would you like to see? The Retrocomputing guide is woefully inadequate, we know, but there’s a project in the works (getting WiFi over a serial port on a 68k Mac) that should be well received.
[Jeri] built this really cool C64 bass Keytar from a commodore64 and a cheap bass guitar. She’s using an FPGA to do the string detection and the key scanning, it then sends everything to the original 8bit sound chips. The reason that she is using a bass guitar is that the commodore sound chip only has 3 channels. There’s an interview with her from the maker faire, and if you keep watching, there are some other interesting projects too.
She notes that the implementation she went with has many performance issues due to the overtones the strings create when played. If she did it again, she’d go another route. Since [Jeri] has previously created the fully functional C64 games on FPGA, maybe she’ll add some video synth to this down the road.