From CRT TV To All-In-One Console

When the Raspberry Pi first appeared there was some excitement among Raspberry Jam attendees at the prospect of a computer with a video output on a board small enough to be concealed inside a TV. But while the idea is a good one the prospect of poking around among the high voltages of an older CRT model has meant that surprisingly few such ideas turned into reality.

One person who made the idea into a reality was [Jon], who took a [Dora] The Explorer branded CRT/DVD combo in a fetching shade of red and turned it into an all-in-one retro console gaming system with an embedded Raspberry Pi.

nintendo-crt-tv-thumbnailThis is however not merely a Pi stuffed inside the rear casing with a few holes for cables, instead he took away the substantial part of the DVD mechanism and mounted his Pi safely in a plastic box. Some USB extension cables bring all four USB sockets to the front panel through the DVD slot with a bit of Sugru to hold them in place. An HDMI panel-mount extension goes to the TV’s rear connector panel, as does a power switch for the Pi which is wired to a USB charger mounted on a trailing mains socket inside the case. The composite video from the Pi is wired to the TV’s AV in video socket.

We don’t blame [Jon] for not looking at the TV’s power rails to find power for his Pi, though a TV of this recent age would have safely mains-isolated rails that’s still a task fraught with hazards. The resulting unit is a high quality retro console, and as a final touch he’s given it a Nintendo logo and some storage for his gamepads on the rear.

We’ve had a few CRTs with integrated computers before here at Hackaday, but not all have been as they seemed. This Pi for instance sat in a vintage Singer TV, but the CRT was replaced with a modern LCD. Our favourite though it this Chromecast driving a 1978 GE model.

Hackaday Prize Entry: Dodo 6502 Game System

If you are a gamer of A Certain Age, it’s probable that you retain a soft spot for 8-bit computers and consoles of your youth. For a time when addictive gameplay came through the most minimal of graphics, and when gaming audio was the harshest of square waves rather than immersive soundscapes.

Does the previous paragraph sound familiar? Then we may just have the device for you. The Dodo is a handheld console that harks back to that era with a 6502 processor and a 128×64 pixel OLED screen. Games are loaded from plug-in EEPROM cartridges, and sounds are suitably period-digital square wave tones. It’s the brainchild of [Peter Noyes], and he says he will consider it complete when it sports a game fun enough to entertain his 4-year-old.

The prototype Dodo is a handheld form-factor made from two stacked PCBs. The upper one has the display and buttons while the lower has the classic 6502 and associated chipset in through-hole DIP format. A Game Boy Micro it ain’t, but miniaturization is not the name of the game with these consoles. Best of all though, all the console’s resources are available in a GitHub repository, so you can all have a play too.

The 6502 has featured in a huge number of projects here on Hackaday over the years. Now it’s turned up in the Hackaday Prize.

Tricking Duck Hunt to See A Modern LCD TV as CRT

A must-have peripheral for games consoles of the 1980s and 1990s was the light gun. A lens and photo cell mounted in a gun-like plastic case, the console could calculate where on the screen it was pointing when its trigger was pressed by flashing the screen white and sensing the timing at which the on-screen flying spot triggered the photo cell.

Unfortunately light gun games hail from the era of CRT TVs, they do not work with modern LCDs as my colleague [Will Sweatman] eloquently illustrated late last year. Whereas a CRT displayed the dot on its screen in perfect synchronization with the console output, an LCD captures a whole frame, processes it and displays it in one go. All timing is lost, and the console can no longer sense position.

[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.

He explains the timing problem and his solution in the video below the break. He then shows us gameplay on a wide variety of consoles from the era using the device. More information and his code can be found on his GitHub repository.

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GameGirl: A Better Portable Raspberry Pi

For better or worse, the most popular use for the Raspberry Pi – by far – is media centers and retro game consoles. No, the great unwashed masses aren’t developing Linux drivers for their Pi peripherals, and very few people are tackling bare metal ARM programming. That doesn’t mean creating a handheld console based on the Pi isn’t a worthy pursuit.

For their entry for the 2016 Hackaday Prize, [David] and [Jean-André] are building a portable Pi console that’s much better than an old Bondo-encrusted Game Boy enclosure stuffed with hot glue and wires. They’re doing this project the right way with a hardware accelerated display, custom software, and a high quality case.

[David] is in charge of the hardware, and that means making a very, very small handheld console. The design of this GameGirl is extremely similar to the old-school Game Boy Pocket (or Game Boy Light). There’s a D-pad, four buttons, select, start, and two ‘shoulder’ buttons on the back. The build is based on the Raspberry Pi Zero, and thanks to the Pi’s standard 40-pin header, [David] is able to configure the display to use an RGB565 DPI interface. This means the display is stupidly cheap while still leaving a few GPIO pins left over for the SPI, buttons, backlight, and PWM audio.

[Jean-André] is the other half of the team, and his contributions to open source software make him exceptionally qualified for this project. He’s the main developer for Lakka, a DIY retro emulation console, and the #5 RetroArch contributor. No, this project isn’t using RetroPie – and there’s a reason for that. Emulator hackers are spending a lot of time optimizing emulators for the Raspberry Pi, only because of RetroPi. If these emulator hackers spent their time optimizing for an API like LibRetro, you could eventually play a working version of Pilotwings 64 on the Raspberry Pi and every other platform LibRetro is available for. All the effort that goes into making a game work with a Raspberry Pi is effort that goes into making that game work for the PSP, Wii, iOS, and a PC. Yes, its philosophical pissing in the wind while saying, ‘this is what the community should do’; this is open source software, after all.

With the right ideas going into the hardware and software, [David] and [Jean-André] have an amazing project on their hands. It’s one of the most popular entries and are near the top of the charts in the community voting bootstrap effort where every like on a project gets the team a dollar for their project. GameGirl is shaping up to be a great project, and we can’t wait to see the it in action.

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Tiny ATtiny85 Game Console

[Ilya Titov] has made a game console. Not just any game console, but an extremely small ATtiny85-based console suitable for putting on a key ring and assembled into a very professional product with PCB and 3D printed case. This is a project that has been on the go since 2014, but the most recent update is a new version designed for tighter and more easy assembly.

All construction is through-hole rather than SMD, and aside from the ATtiny85 the console uses an OLED screen, piezo buzzer, tactile switches and a handful of passive components. Power comes from a single CR2032 coin cell which sits under the screen. Best of all the PCB design is available as a PDF and the 3D printed case can be found on Thingiverse.

There are two games for the console, as well as the Breakout clone whose code is in the 2014 piece linked above he’s written UFO Escape, an obstacle-avoiding side-scroller. You’ll have to burn both game and 8MHz internal clock bootloader to the ATtiny85 yourself. There are no cartridges with this console, though if the processor sits in a DIP socket the game can be changed over simply by swapping processors programmed with the appropriate game.

He’s produced a full assembly video with some UFO Escape gameplay thrown in, shown here below the break.

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An Atari 2600 In Your Pocket

If there’s one console that holds a special place in the hearts of console gamers of a certain age, it’s the Atari 2600. A 6502 based system with a cartridge slot and a couple of joysticks, it plugged into your home TV and if you had one for Christmas in the late ’70s you were suddenly the coolest kid in the neighbourhood.

The last new 2600s were sold in the early 1990s, but all was not lost for 2600 fans. In the last decade the format was revived as the Atari Flashback, an all-in-one console containing a selection of games and no cartridge slot. The Flashback had a flaw though, it stayed true to the original in that it needed a TV set. Rather a pity in a world of hand-held consoles.

[Lovablechevy] set out to release the Flashback from the TV set, and created a very tidy hand held Atari 2600 console with sound and a screen, all in the casing of an original 2600 cartridge.

There isn’t a lot of room in a 2600 cartridge, so as her worklog shows, she had to cut up the PCB and be very careful with her wiring to ensure it all fits. She’s using the Flashback 2 as her source console, and she tells us it has 42 games to choose from.

If the worklog pictures weren’t enough she’s posted a video of the device in action, and it shows a very neat and playable hand-held console. We would have done anything to get our hands on one of those had it been available in 1980!

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A Beautifully Crafted N64 Portable

With dozens of powerful single board Linux computers available, you would think the time-tested practice of turning vintage video game consoles would be a lost art. Emulators are available for everything, and these tiny Linux boxes are smaller than the original circuitry found in these old consoles. [Chris], one of the best console modders out there, is still pumping out projects. His latest is a portable N64, and it’s exactly what we’ve come to expect from one of the trade’s masters.

We’ve seen dozens of Nintendo 64s modded into battery-powered handhelds over the years, and [Chris]’ latest project follows the familiar format: remove the PCB from the console, add a screen, some buttons, and a battery, and wrap everything up in a nice case. It’s the last part of the build – the case – that is interesting here. The case was fabricated using a combination of 3D printing CNC machining.

rogueThe enclosure for this project was initially printed in PLA, the parts glued together and finally filled for a nice, smooth finish. [Chris] says PLA was a bad choice – the low melting point means the heat from milling the face plate gums up the piece. In the future, he’ll still be using printed parts for enclosures, but for precision work he’ll move over to milling polystyrene sheets.

With the case completed, a few heat sinks were added to the biggest chips on the board, new button breakout board milled, and a custom audio amp laid out. The result is a beautifully crafted portable N64 that is far classier and more substantial than any emulator could ever pull off.

[Chris] put together a video walkthrough of his build. You can check that out below.

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