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		<title>Hack a Day &#187; console</title>
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		<title>We&#8217;re on an Atari Jaguar kick, apparently</title>
		<link>http://hackaday.com/2011/12/24/were-on-an-atari-jaguar-kick-apparently/</link>
		<comments>http://hackaday.com/2011/12/24/were-on-an-atari-jaguar-kick-apparently/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 17:00:12 +0000</pubDate>
		<dc:creator>Brian Benchoff</dc:creator>
				<category><![CDATA[classic hacks]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[Atari Jaguar]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[jaguar]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=64060</guid>
		<description><![CDATA[We don&#8217;t know why, but the Atari Jaguar is getting a lot of attention this week. [10P6] just came up with this Jaguar/CD combo that reminds us what Atari could have come up with in 1993. The build itself is relatively simple once you get past [kevincal]&#8216;s &#8216;April Fools&#8217; type joke he played on the Atari [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=64060&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hackadaycom.files.wordpress.com/2011/12/jag1.jpg"><img class="alignnone size-full wp-image-64061" title="jag" src="http://hackadaycom.files.wordpress.com/2011/12/jag1.jpg" alt="" width="470" height="309" /></a></p>
<p>We don&#8217;t know why, but the Atari Jaguar is getting a lot of attention this week. [10P6] just came up with this <a href="http://www.atariage.com/forums/topic/191715-working-unseen-jaguar-jag-cd-combo-discovered/">Jaguar/CD combo</a> that reminds us what Atari could have come up with in 1993.</p>
<p>The build itself is relatively simple once you get past [kevincal]&#8216;s &#8216;April Fools&#8217; type joke he played on the Atari Age forum. [10P6] took a regular Jaguar CD drive and cut a hole into a Jaguar case. The whole case mod took less than a three hours, but [10P6] gives us a lot of commentary into what Atari could and/or should have built in 1993.</p>
<p>[10P6] suggests this type of Jaguar would have saved Atari money if the CD drive was stock on the base unit and released at a slightly increased price. This would cut out the cost of the cart slots and reduced the amount of plastic in manufacturing. [10P6] also talks about how Atari engineers could have dropped the 68000 coprocessor with an increase in the system clock. We&#8217;re not quite fond of that idea (ask us about our tattoo), but the logic does make sense.</p>
<p>Of course, this build comes on the heels of the <a href="http://hackaday.com/2011/12/22/handheld-jaguar-makes-32-or-64-bits-portable/">Jaguar Portable</a> we saw a few days ago. Honestly, we have no idea what&#8217;s going on with the Jaguar build.</p>
<br />Filed under: <a href='http://hackaday.com/category/classic-hacks/'>classic hacks</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/64060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/64060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/64060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/64060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/64060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/64060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/64060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/64060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/64060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/64060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/64060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/64060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/64060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/64060/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=64060&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://hackaday.com/2011/12/24/were-on-an-atari-jaguar-kick-apparently/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">brianbenchoff</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2011/12/jag1.jpg" medium="image">
			<media:title type="html">jag</media:title>
		</media:content>
	</item>
		<item>
		<title>Handheld Jaguar makes 32 or 64 bits portable</title>
		<link>http://hackaday.com/2011/12/22/handheld-jaguar-makes-32-or-64-bits-portable/</link>
		<comments>http://hackaday.com/2011/12/22/handheld-jaguar-makes-32-or-64-bits-portable/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 13:01:16 +0000</pubDate>
		<dc:creator>Brian Benchoff</dc:creator>
				<category><![CDATA[handhelds hacks]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[Atari Jaguar]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[portable]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=63933</guid>
		<description><![CDATA[There&#8217;s nothing wrong with portable NESs, Super Nintendos, N64, or even a portable Sega CD. What about a portable version the oft-maligned Atari Jaguar, though? [Evil Nod] pulled it off, and it looks great. The build is fairly standard for a portable console. A PS1 screen is used for the display, and a cut up [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=63933&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hackadaycom.files.wordpress.com/2011/12/jaguar.png"><img class="alignnone size-full wp-image-63938" title="jaguar" src="http://hackadaycom.files.wordpress.com/2011/12/jaguar.png" alt="" width="470" height="173" /></a></p>
<p>There&#8217;s nothing wrong with portable NESs, Super Nintendos, N64, or even a portable Sega CD. What about a portable version the oft-maligned <a href="http://www.made-by-bacteria.com/viewtopic.php?f=20&amp;t=293">Atari Jaguar</a>, though? [Evil Nod] pulled it off, and it looks great.</p>
<p>The build is fairly standard for a portable console. A PS1 screen is used for the display, and a cut up and re-wired controller provides the input. From what we see on the <a href="http://www.made-by-bacteria.com/viewtopic.php?f=18&amp;t=316">build log</a>, moving the 104-pin cartridge slot onto ribbon cables was an exercise in patience. The case is absolutely phenomenal with a textured finish we would expect to see on an early 90s console. Of course, [Nod] kept the numeric keypad; there was space left over anyway.</p>
<p>We can&#8217;t rag on the Jaguar or [Nod]&#8216;s build. It&#8217;s a great execution and there&#8217;s an impressive library of games that include <em>Worms</em>, <em>Rayman, Doom,</em> and <em>Myst</em>. Still, we wonder what the build would look like with the <a href="http://en.wikipedia.org/wiki/Atari_Jaguar_CD">Jaguar CD-ROM</a> attached.</p>
<br />Filed under: <a href='http://hackaday.com/category/handhelds-hacks/'>handhelds hacks</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/63933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/63933/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/63933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/63933/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/63933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/63933/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/63933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/63933/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/63933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/63933/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/63933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/63933/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/63933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/63933/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=63933&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://hackaday.com/2011/12/22/handheld-jaguar-makes-32-or-64-bits-portable/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">brianbenchoff</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2011/12/jaguar.png" medium="image">
			<media:title type="html">jaguar</media:title>
		</media:content>
	</item>
		<item>
		<title>&#8220;Extrem Konsolen Modding&#8221;</title>
		<link>http://hackaday.com/2011/08/24/extrem-konsolen-modding/</link>
		<comments>http://hackaday.com/2011/08/24/extrem-konsolen-modding/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 14:04:05 +0000</pubDate>
		<dc:creator>Jeremy Cook</dc:creator>
				<category><![CDATA[playstation hacks]]></category>
		<category><![CDATA[wii hacks]]></category>
		<category><![CDATA[xbox hacks]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[playstation3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=53432</guid>
		<description><![CDATA[Not to be outdone by their North American counterparts, these German-speaking hackers have come up with a truly unique console mod. Although modding one system may be OK for most, the builders of this console decided to combine three systems into one clear plastic box. A stripped down Xbox360, Playstation3, and Nintendo Wii were all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=53432&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hackaday.com/2011/08/24/extrem-konsolen-modding/extrem_console/" rel="attachment wp-att-53602"><img class="alignnone size-large wp-image-53602" title="extrem_console" src="http://hackadaycom.files.wordpress.com/2011/08/extrem_console.jpg?w=450&#038;h=290" alt="" width="450" height="290" /></a></p>
<p>Not to be outdone by their North American counterparts, these German-speaking hackers have come up with a truly unique <a href="http://www.youtube.com/watch?v=6dWEmzA0jXs">console mod</a>. Although modding one system may be OK for most, the builders of this console decided to combine three systems into one clear plastic box. A stripped down Xbox360, Playstation3, and Nintendo Wii were all put together to form this &#8220;Extrem&#8221; system.</p>
<p>The build style should be very appealing to those interested in video game hardware. Combining the look of a tower PC with a clear plastic allows one to see all components in action. Since the box is lit up with electroluminescent lighting, one is able to show off this system in the day or at night.<span id="more-53432"></span></p>
<span style="text-align:center; display: block;"><a href="http://hackaday.com/2011/08/24/extrem-konsolen-modding/"><img src="http://img.youtube.com/vi/6dWEmzA0jXs/2.jpg" alt="" /></a></span>
<p>Although awesome the way it is, one could see this combined with a MAME cabinet, adding more systems to it, or any number of other mods. For another great console mod that is very polished and gives the steps to build it, check out this <a href="http://hackaday.com/2011/07/28/a-professional-looking-n64-portable-build/">portable N64 mod</a>.</p>
<br />Filed under: <a href='http://hackaday.com/category/playstation-hacks/'>playstation hacks</a>, <a href='http://hackaday.com/category/wii-hacks/'>wii hacks</a>, <a href='http://hackaday.com/category/xbox-hacks/'>xbox hacks</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/53432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/53432/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/53432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/53432/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/53432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/53432/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/53432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/53432/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/53432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/53432/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/53432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/53432/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/53432/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/53432/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=53432&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://hackaday.com/2011/08/24/extrem-konsolen-modding/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">jeremyscook</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2011/08/extrem_console.jpg?w=450" medium="image">
			<media:title type="html">extrem_console</media:title>
		</media:content>
	</item>
		<item>
		<title>A Professional Looking N64 Portable Build</title>
		<link>http://hackaday.com/2011/07/28/a-professional-looking-n64-portable-build/</link>
		<comments>http://hackaday.com/2011/07/28/a-professional-looking-n64-portable-build/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 16:32:21 +0000</pubDate>
		<dc:creator>Jeremy Cook</dc:creator>
				<category><![CDATA[handhelds hacks]]></category>
		<category><![CDATA[nintendo hacks]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[portable]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=50368</guid>
		<description><![CDATA[Although Hack A Day is no stranger to console conversions, this portable N64 build is worthy of note. The article itself is in Spanish, but for those that don&#8217;t speak the language, the steps and components necessary are well documented in pictures. There&#8217;s even a video of the finished product after the break. What is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=50368&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://hackaday.com/2011/07/28/a-professional-looking-n64-portable-build/olympus-digital-camera-19/" rel="attachment wp-att-50467"><img class="alignnone size-large wp-image-50467" title="N64 Portable" src="http://hackadaycom.files.wordpress.com/2011/07/66012736.jpg?w=450&#038;h=337" alt="" width="450" height="337" /></a></p>
<p>Although Hack A Day is no stranger to console conversions, <a href="http://www.inventosunicos.com/viewtopic.php?f=10&amp;t=14">this portable N64</a> build is worthy of note. The article itself is in Spanish, but for those that don&#8217;t speak the language, the steps and components necessary are well documented in pictures. There&#8217;s even a video of the finished product after the break.</p>
<p>What is especially interesting about this project is the professional looking build quality of the finished product. One might think it&#8217;s a custom injection molding job or possibly 3D printed, but everything is done with only glue, filler, and paint. A controller and console is hacked up to provide the raw materials for this build. An expansion pack is even attached to this console for good measure.</p>
<p>Power is provided by a 6800mA battery, and the console features a generous 7 inch display. A good wiring schematic is also provided in this article, so maybe it will inspire other quality console hacking in the future.<span id="more-50368"></span></p>
<span style="text-align:center; display: block;"><a href="http://hackaday.com/2011/07/28/a-professional-looking-n64-portable-build/"><img src="http://img.youtube.com/vi/uhNVcomBsog/2.jpg" alt="" /></a></span>
<p>Additionally, here&#8217;s another N64 portable <a href="http://hackaday.com/2011/04/01/awesome-portable-n64-keeps-your-games-in-hand-out-of-sight/">console hack</a> if one isn&#8217;t enough.</p>
<br />Filed under: <a href='http://hackaday.com/category/handhelds-hacks/'>handhelds hacks</a>, <a href='http://hackaday.com/category/nintendo-hacks/'>nintendo hacks</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/50368/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/50368/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/50368/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/50368/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/50368/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/50368/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/50368/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/50368/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/50368/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/50368/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/50368/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/50368/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/50368/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/50368/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=50368&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>35</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">jeremyscook</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2011/07/66012736.jpg?w=450" medium="image">
			<media:title type="html">N64 Portable</media:title>
		</media:content>
	</item>
		<item>
		<title>Lazarus-64, not actually 64 bit but still blows our minds</title>
		<link>http://hackaday.com/2010/09/29/lazarus-64-not-actually-64-bit-but-still-blows-our-minds/</link>
		<comments>http://hackaday.com/2010/09/29/lazarus-64-not-actually-64-bit-but-still-blows-our-minds/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 17:00:02 +0000</pubDate>
		<dc:creator>Jakob Griffith</dc:creator>
				<category><![CDATA[home entertainment hacks]]></category>
		<category><![CDATA[74H]]></category>
		<category><![CDATA[AVR]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ic]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=28694</guid>
		<description><![CDATA[Lazarus-64, breadboard game system; certainly sounds like something from the 1980s. We were surprised to find out not only the name, but also all the ICs used are only those available from the retro age of 30 years back (Save for the AVR controlling everything, of course). Even more amazing is how it has 256 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=28694&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-28695" title="Really, add 64 onto anything and its immediatly cooler. Milk-64. " src="http://hackadaycom.files.wordpress.com/2010/09/20.jpg" alt="" width="470" height="286" /></p>
<p>Lazarus-64, breadboard game system; certainly <a href="http://www.lucidscience.com/pro-lazarus-64%20prototype-1.aspx">sounds like something from the 1980s</a>. We were surprised to find out not only the name, but also all the ICs used are only those available from the retro age of 30 years back (Save for the AVR controlling everything, of course). Even more amazing is how it has 256 flicker free color support, while not using NTSC chips. Which Goes to show that even if there are common solutions out there for cheap, building or compiling your own is not necessarily a bad thing or a waste of time.</p>
<p>There is a whole lot more to Lazarus, including double buffering and VMS, but sadly it appears progress has stopped on the Lazarus-64 breadboard game system, with the last update being last year. But we can still bask in the amazing glow that currently is.</p>
<br />Filed under: <a href='http://hackaday.com/category/home-entertainment-hacks/'>home entertainment hacks</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/28694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/28694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/28694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/28694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/28694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/28694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/28694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/28694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/28694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/28694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/28694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/28694/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/28694/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/28694/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=28694&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://hackaday.com/2010/09/29/lazarus-64-not-actually-64-bit-but-still-blows-our-minds/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Jakob Griffith</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2010/09/20.jpg" medium="image">
			<media:title type="html">Really, add 64 onto anything and its immediatly cooler. Milk-64. </media:title>
		</media:content>
	</item>
		<item>
		<title>So you want to make a Command Line Interface</title>
		<link>http://hackaday.com/2010/08/26/so-you-want-to-make-a-command-line-interface/</link>
		<comments>http://hackaday.com/2010/08/26/so-you-want-to-make-a-command-line-interface/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 19:29:50 +0000</pubDate>
		<dc:creator>Jakob Griffith</dc:creator>
				<category><![CDATA[how-to]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[command line]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[directX]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[programing]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=27561</guid>
		<description><![CDATA[[Keba] not only asked Answeres.HackaDay.com, but also sent us an email as follows. &#8220;Can you make a basic guide to designing a good Command Line User Interface?&#8221; Wouldn&#8217;t you know the luck, I&#8217;m currently working on a Command Line type interface for a project of mine. While after the jump I&#8217;ll be walking through my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=27561&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-27598" title="Yes, my engine is named K-OS. I feel so clever...stealing the idea from a friend." src="http://hackadaycom.files.wordpress.com/2010/08/command.png" alt="" width="429" height="201" /></p>
<p>[Keba] not only asked <a href="http://answers.hackaday.com/can-you-make-a-basic-guide-to-designing-a-good-command-line-user-interface">Answeres.HackaDay.com</a>, but also sent us an email as follows.</p>
<p>&#8220;Can you make a basic guide to designing a good Command Line User Interface?&#8221;</p>
<p>Wouldn&#8217;t you know the luck, I&#8217;m currently working on a Command Line type interface for a project of mine. While after the jump I&#8217;ll be walking through my explanation, it should be noted that the other replies to Answers.HackaDay.com are also great suggestions.</p>
<p><span id="more-27561"></span></p>
<p>We have no real idea how [Keba] intends to implement a system for the ATmega16 (Serial display? Output to an LCD? etc?), but for my project it is as follows. Using C# along with DirectX (can you tell I&#8217;m making a game with a developer console?) I&#8217;ll display an input line, suggestions for inputs (intellisense), and outputs based only when a correct input is given.</p>
<p>To begin, and to stay focused on only the CLI, I&#8217;ll assume your project has all the necessary startup and load functions. In my case, <a href="http://www.codersource.net/asp-net/directx/directx-programming-in-c.aspx">loading of a DX device</a>, and <a href="http://www.codeproject.com/KB/system/rawinput.aspx">input handling</a>. Also, we assume you know how to program in your respective language.</p>
<p>I&#8217;ll be using a pretty advanced technique (StringBuilder) for string handling, because traditional string + string concatenation is terrible on memory (and games need as much as they can get). If you don&#8217;t care for memory, you can simply use regular strings.</p>
<p>To start off we&#8217;ll need some global variables,</p>
<p><pre class="brush: cpp;">public bool bool_isConsoleOpen = false; //console, also known as CLI
public StringBuilder StringBuilder_Console = new StringBuilder(); //could be replaced with string
public InputDevice ID = new InputDevice();</pre></p>
<p>Within the main function loop, make a call to a method named UpdateConsole();</p>
<p>Now, in my setup to prevent unwanted user input there is a small check to see if the console is &#8216;open&#8217; or &#8216;closed&#8217;.</p>
<p><pre class="brush: cpp;">
public void UpdateConsole()
{
 //opening console
 if (ID.isKeyDown(Keys.Oemtilde) &amp;&amp; ID.isOldKeyUp(Keys.Oemtilde))
  if (bool_isConsoleOpen == false)
  {
   bool_isConsoleOpen = true; //user pressed magic key, open console
   StringBuilder_Console = new StringBuilder(); //clear string
  }
  else
   bool_isConsoleOpen = false; //user pressed magic key, close console
}
</pre></p>
<p>The next section of code handles all the inputs (keyboard presses) and builds our string that is about to be entered. It includes support for shift capitals, pasting from the clipboard, and also checks to make sure each key entered is allowed. Simply add this portion immediately after bool_isConsoleOpen = false;.</p>
<p><pre class="brush: cpp;">
//appending console if its open.
if (bool_isConsoleOpen == true)
{
 bool caps = false; //variable that helps determine if shift is pressed
 if (ID.isKeyDown(Keys.ShiftKey))
  caps = true;

 List pressedkeystemp = ID.PressedKeys; //I had to modify my ID a bit to make it get a list/array of the keys pressed.
 //go through each new key in list
 foreach (Keys currentkey in pressedkeystemp)
  {
   //make a string, this is for numbers
   string key;

   //if the key SPACE is pressed, make a space
   if (currentkey == Keys.Space)
   {
    StringBuilder_Console.Append(&quot; &quot;);
   }
   //if the key BACK is pressed, backspace
   else if (currentkey == Keys.Back)
   {
    if (StringBuilder_Console.Length &gt; 0)
     StringBuilder_Console.Remove(StringBuilder_Console.Length - 1, 1);
   }
   //if enter is pressed
   else if (currentkey == Keys.Enter)
   {
    //send it off to apply our data
    ApplicationSettings(StringBuilder_Console.ToString());
    //clear our string
    StringBuilder_Console = new StringBuilder();
   }
   //if a number is pressed, make it show up
   else if (StringKeyINTCheck(currentkey, out key))
   {
    StringBuilder_Console.Append(key);
   }
   //if a-z is pressed, make it show up
   else if (StringKeyCheck(currentkey))
   {
    // if V was just pressed and either control key is down
    if (currentkey == Keys.V &amp;&amp; (ID.isKeyDown(Keys.ControlKey)))
    {
     // paste time!
     string pastevalue = &quot;&quot;;
     pastevalue = System.Windows.Forms.Clipboard.GetText(System.Windows.Forms.TextDataFormat.Text);
     StringBuilder_Console.Append(pastevalue);
    }
    // if not pasting, do a regular key
    else if (!caps)
     StringBuilder_Console.Append(currentkey.ToString().ToLower());
    else if (caps)
     StringBuilder_Console.Append(currentkey.ToString());
  }
}

</pre></p>
<p>In order to prevent some characters from being printed, such as alt characters, and to make sure the input key can actually be displayed (otherwise you could crash with error) I implement a few checks. You&#8217;ll notice I have two different types, Check(input, output) and Check(input). The former is necessary because often the input is the ASCII value, and needs to be converted to a char or string before being added to the builder. The latter simply returns true or false if the key is valid.</p>
<p>Example of the first, numerals</p>
<p><pre class="brush: cpp;">
//numerals
private bool StringKeyINTCheck(Keys key, out string i)
{
 if (key == Keys.D1 || key == Keys.NumPad1)
 {
  i = &quot;1&quot;;
  return true;
 }
 else if (key == Keys.D2 || key == Keys.NumPad2)
 {
  i = &quot;2&quot;;
  return true;
 }
etc...
}
</pre></p>
<p>And the latter, a-z</p>
<p><pre class="brush: cpp;">
private bool StringKeyCheck(Keys key)
{
 if (key == Keys.A ||
                key == Keys.B ||
                key == Keys.C ||
                etc...
                key == Keys.X ||
                key == Keys.Y ||
                key == Keys.Z)
  return true;
 else
  return false;
}
</pre></p>
<p>So now we have our string built, you&#8217;ll notice the new method ApplicationSettings(string) is called whenever enter is pressed. This is the sending off of the string the user just typed in/that we built, we must now break that string down and determine what the user typed, and what should happen.</p>
<p>Once again, I start off with a few checks, just to prevent crashes.</p>
<p><pre class="brush: cpp;">
private void ApplicationSettings(string temp)
{
 if (temp != null) //make sure the user didn't type in &quot;&quot;.
 {
  //make it all lower case
  temp = temp.ToLower();

  //split by spaces
  string[] words = temp.Split(' ');
 }
}
</pre></p>
<p>Now comes the fun part, We&#8217;ve assumed the user has entered things such as &#8220;quit&#8221; &#8220;fullscreen 1&#8243; and &#8220;pos 100x100x100&#8243;. The first will quit the application, the second will determine if the application should be fullscreen or not. And the final sets the users XYZ position in space. These three are simply examples of multiple variable entry, and you could of course program whatever you need.</p>
<p>Immediately after string[] words = temp.Split(&#8216; &#8216;); add the following,</p>
<p><pre class="brush: cpp;">
try
{
 //quit exit
 if (words[0] == &quot;quit&quot; || words[0] == &quot;exit&quot;)
  this.Close();

 //check for users fullscreen preference
 else if (words[0] == &quot;fullscreen&quot;)
 {
  if (words[1] == &quot;0&quot;)
   WindowedMode = true; //arbitrary global named windowedMode
  else if (words[1] == &quot;1&quot;)
   WindowedMode = false;
 }

 //set the camera position
 else if (words[0] == &quot;pos&quot;)
 {
  if (words[1].Contains(&quot;x&quot;))
  {
   string[] res = words[1].Split('x');
   int int_x = Convert.ToInt32(res[0]);
   int int_y = Convert.ToInt32(res[1]);
   int int_z = Convert.ToInt32(res[2]);

   Cam.Position = new Vector3(int_x, int_y, int_z);//arbitrary class camera Cam
  }
 }

}
catch (IndexOutOfRangeException e)
{
 //this occurs when the user types &quot;fullscreen $&quot;. Where $ is a variable, and the user typed nothing.
 //do nothing we should tell the user this with an error message.
}
catch (FormatException e)
{
 //this occurs when the user types &quot;resolution $x$&quot;, where $ is an int variable, and the user typed alpha.
 //do nothing we should tell the user this with an error message.
}
</pre></p>
<p>You probably could stop here if needed, you have input and output. However, I have something like 40 different commands in the current revision of my console, I couldn&#8217;t remember them all. So I made my own nifty intellisense.</p>
<p>This is going to require setting up another global&#8211;string list, filling it with commands, and then alphabetizing it.</p>
<p><pre class="brush: cpp;">
List&lt;string&gt; ListString_Console = new List&lt;string&gt;();

private void LoadConsoleWordList()
{
 ListString_Console.Clear();

 //load in our console!
 ListString_Console.Add(&quot;fullscreen&quot;);
 ListString_Console.Add(&quot;resolution&quot;);
 ListString_Console.Add(&quot;showfps&quot;);
 //ListString_Console.Add(&quot;vertsync&quot;);
 ListString_Console.Add(&quot;maxfps&quot;);
 ListString_Console.Add(&quot;quit&quot;);
 ListString_Console.Add(&quot;exit&quot;);
 ListString_Console.Add(&quot;saveconsole&quot;);
 //ListString_Console.Add(&quot;bind&quot;);
 etc...

 //sort our list
 ListString_Console.Sort();
}
</pre></p>
<p>Now at the bottom of our UpdateConsole().</p>
<p><pre class="brush: cpp;">
if (bool_isConsoleOpen == true)
{
 BMF_Arial.AddString(StringBuilder_Console.ToString() + &quot;_&quot;, &quot;console&quot;, new System.Drawing.RectangleF(5, 18, Resolution.Width, 20)); //how I draw things to the screen in DX. StringBuilder_Console is the string we built earlier, so the user can see what he is typing.

 //help our user search.
 int q = 35;

 //check every single string we know against what the user is typing in
 foreach (string stringy in ListString_Console)
 {
  //so long as the length is right, we continue
  if (stringy.Length &gt;= StringBuilder_Console.Length) //this part could be eliminated, and we could simply go through every letter. But this speeds up operations a smidge.
  {
   //temporary bool
   bool hodling = false;

   //go through every letter
   for (int i = 0; i &lt; StringBuilder_Console.Length; i++)
    if (stringy[i] == StringBuilder_Console[i])
     hodling = true;
    else
    {
     hodling = false;
     break;
    }

   //if it's a 100% match
   if (hodling)
   {
    //draw it, and update q relative.
    BMF_Arial.AddString(stringy, &quot;console&quot;, new RectangleF(5, 2 + q, Resolution.Width, 20)); //these are all the matches to the currently types string.
    q += 18;
   }
  }
 }
}
</pre></p>
<p>So how does it finally look?</p>
<p>No console open,</p>
<p><a href="http://hackadaycom.files.wordpress.com/2010/08/untitled1.png"><img class="alignnone size-thumbnail wp-image-27591" title="I can only hope you guys loved my variable names. " src="http://hackadaycom.files.wordpress.com/2010/08/untitled1.png?w=122&#038;h=96" alt="" width="122" height="96" /></a></p>
<p>Hitting the magical key opens up console, begin typing, see intellisense,</p>
<p><a href="http://hackadaycom.files.wordpress.com/2010/08/untitled2.png"><img class="alignnone size-thumbnail wp-image-27592" title="Its just that whenever I'm using in method variables, I don't care what they're named." src="http://hackadaycom.files.wordpress.com/2010/08/untitled2.png?w=122&#038;h=96" alt="" width="122" height="96" /></a></p>
<p>Continue typing, other words that don&#8217;t match get taken off display,</p>
<p><a href="http://hackadaycom.files.wordpress.com/2010/08/untitled3.png"><img class="alignnone size-thumbnail wp-image-27593" title="Globals I make sure to name an actual intelligent name though." src="http://hackadaycom.files.wordpress.com/2010/08/untitled3.png?w=122&#038;h=96" alt="" width="122" height="96" /></a></p>
<p>and hitting enter executes the command,</p>
<p><a href="http://hackadaycom.files.wordpress.com/2010/08/untitled4.png"><img class="alignnone size-thumbnail wp-image-27594" title="In the end, I pretty much use hodling or some variation for everything. Its great. " src="http://hackadaycom.files.wordpress.com/2010/08/untitled4.png?w=122&#038;h=96" alt="" width="122" height="96" /></a></p>
<br />Filed under: <a href='http://hackaday.com/category/how-to/'>how-to</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/27561/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/27561/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/27561/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/27561/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/27561/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/27561/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/27561/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/27561/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/27561/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/27561/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/27561/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/27561/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/27561/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/27561/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=27561&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://hackaday.com/2010/08/26/so-you-want-to-make-a-command-line-interface/feed/</wfw:commentRss>
		<slash:comments>42</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Jakob Griffith</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2010/08/command.png" medium="image">
			<media:title type="html">Yes, my engine is named K-OS. I feel so clever...stealing the idea from a friend.</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2010/08/untitled1.png?w=122" medium="image">
			<media:title type="html">I can only hope you guys loved my variable names. </media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2010/08/untitled2.png?w=122" medium="image">
			<media:title type="html">Its just that whenever I&#039;m using in method variables, I don&#039;t care what they&#039;re named.</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2010/08/untitled3.png?w=122" medium="image">
			<media:title type="html">Globals I make sure to name an actual intelligent name though.</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2010/08/untitled4.png?w=122" medium="image">
			<media:title type="html">In the end, I pretty much use hodling or some variation for everything. Its great. </media:title>
		</media:content>
	</item>
		<item>
		<title>8-bit game console with wireless motion controller</title>
		<link>http://hackaday.com/2010/03/26/8-bit-game-console-with-wireless-motion-controller/</link>
		<comments>http://hackaday.com/2010/03/26/8-bit-game-console-with-wireless-motion-controller/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 20:00:45 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[classic hacks]]></category>
		<category><![CDATA[8 bit]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[console]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=22761</guid>
		<description><![CDATA[[Luis Cruz] built a gaming console with motion control. The circuit above connects via composite video to a television and communicates with a wireless controller. The controller is on a smaller breadboard which includes an accelerometer for the input and the infrared circuitry necessary for wireless data transmission back to the home system. Take a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=22761&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-22762" title="8-bit-gaming-with-motion-control" src="http://hackadaycom.files.wordpress.com/2010/03/8-bit-gaming-with-motion-control.jpg" alt="" width="470" height="353" /></p>
<p>[Luis Cruz] built a <a href="http://www.ees.intelsath.com/index.html">gaming console with motion control</a>. The circuit above connects via composite video to a television and communicates with a wireless controller. The controller is on a smaller breadboard which includes an accelerometer for the input and the infrared circuitry necessary for wireless data transmission back to the home system. Take a look at the first game he developed for it in the video after the break. There&#8217;s some details available (ie: he&#8217;s using ATmega168 and ATmega328 chips) but we&#8217;ve asked him to post code and schematics which he is currently cleaning up for mass consumption.</p>
<p>Ah, the 8-bit sound in that game takes us back to the glory days of <a href="http://hackaday.com/2009/12/16/2600-game-jukebox/">Atari</a> and Intellivision.</p>
<p><span id="more-22761"></span><span style="text-align:center; display: block;"><a href="http://hackaday.com/2010/03/26/8-bit-game-console-with-wireless-motion-controller/"><img src="http://img.youtube.com/vi/B7zokCnJdfc/2.jpg" alt="" /></a></span></p>
<br />Filed under: <a href='http://hackaday.com/category/classic-hacks/'>classic hacks</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/22761/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/22761/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/22761/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/22761/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/22761/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/22761/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/22761/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/22761/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/22761/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/22761/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/22761/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/22761/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/22761/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/22761/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=22761&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://hackaday.com/2010/03/26/8-bit-game-console-with-wireless-motion-controller/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Mike Szczys</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2010/03/8-bit-gaming-with-motion-control.jpg" medium="image">
			<media:title type="html">8-bit-gaming-with-motion-control</media:title>
		</media:content>
	</item>
		<item>
		<title>Katamari controller</title>
		<link>http://hackaday.com/2009/05/25/katamari-controller/</link>
		<comments>http://hackaday.com/2009/05/25/katamari-controller/#comments</comments>
		<pubDate>Mon, 25 May 2009 15:18:05 +0000</pubDate>
		<dc:creator>Caleb Kraft</dc:creator>
				<category><![CDATA[peripherals hacks]]></category>
		<category><![CDATA[playstation hacks]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[katamari]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=11281</guid>
		<description><![CDATA[Remember those days, back in the arcade, where games with a unique control scheme also had a controller best suited for them? There were rolling balls, joysticks, dials, all sorts of inputs. Consoles have maily relied on their standard controllers, relegating alternative inputs to be strange collectors items. Some games just need a specialized controller [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=11281&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<script type="text/javascript" src="http://blip.tv/syndication/write_player?skin=js&posts_id=2164793&cross_post_destination=-1&view=full_js"></script>
<p>Remember those days, back in the arcade, where games with a unique control scheme also had a controller best suited for them? There were rolling balls, joysticks, dials, all sorts of inputs. Consoles have maily relied on their standard controllers, relegating alternative inputs to be strange collectors items. Some games just need a specialized controller though. For example, Katamari Damacy.<a href="http://www.kellbot.com/2009/05/life-size-katamari-lives/"> [Kellbot] has made one</a> that we think suits the game very well. </p>
<br />Posted in peripherals hacks, playstation hacks  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/11281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/11281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/11281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/11281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/11281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/11281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/11281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/11281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/11281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/11281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/11281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/11281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/11281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/11281/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=11281&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>21</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Caleb Kraft</media:title>
		</media:content>
	</item>
		<item>
		<title>Mini arcade cabinets</title>
		<link>http://hackaday.com/2009/04/15/mini-arcade-cabinets/</link>
		<comments>http://hackaday.com/2009/04/15/mini-arcade-cabinets/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 13:33:00 +0000</pubDate>
		<dc:creator>Caleb Kraft</dc:creator>
				<category><![CDATA[classic hacks]]></category>
		<category><![CDATA[home entertainment hacks]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[mini cabinet]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[turbografix]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://hackaday.com/?p=10379</guid>
		<description><![CDATA[[Pocket_Lucho] has really done a fantastic job on this one. He&#8217;s making miniature arcade cabinets(translated) from old consoles.  This post is mainly talking about a Sega genisis version, but he&#8217;s also done one for the PC engine(aka turbografix 16). He takes us through pulling RGB video strait from the chip as well as harvesting buttons [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=10379&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-10380" title="mini-arcade" src="http://hackadaycom.files.wordpress.com/2009/04/mini-arcade.jpg" alt="mini-arcade" width="450" height="325" /></p>
<p>[Pocket_Lucho] has really done a fantastic job on this one. He&#8217;s <a href="http://www.elotrolado.net/hilo_pocket-drive-arcade-otra-mini-recre-de-lucho_1088965">making miniature arcade cabinets</a>(<a href="http://translate.google.com/translate?js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;u=http%3A%2F%2Fwww.elotrolado.net%2Fhilo_pocket-drive-arcade-otra-mini-recre-de-lucho_1088965&amp;sl=es&amp;tl=en&amp;history_state0=">translated</a>) from old consoles.  This post is mainly talking about a Sega genisis version, but he&#8217;s also done one for the <a href="http://en.wikipedia.org/wiki/Turbografx_16">PC engine</a>(aka turbografix 16). He takes us through pulling RGB video strait from the chip as well as harvesting buttons from a cheapo all in one arcade controller. For the screen he&#8217;s using a PSone portable LCD, pretty much un modified. What really stands out is the final layout. He has built tiny arcade cabinets, about a foot tall, to house them. These are amazingly awesome and we want one. No, we want an entire mini arcade of them. You can see a video after the break.</p>
<p><span id="more-10379"></span><span style="text-align:center; display: block;"><a href="http://hackaday.com/2009/04/15/mini-arcade-cabinets/"><img src="http://img.youtube.com/vi/wGHc5HlEseU/2.jpg" alt="" /></a></span></p>
<p>[thanks Keith]</p>
<br />Posted in classic hacks, home entertainment hacks  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/10379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/10379/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/10379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/10379/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/10379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/10379/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/10379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/10379/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/10379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/10379/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/10379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/10379/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/10379/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/10379/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=10379&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>23</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Caleb Kraft</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2009/04/mini-arcade.jpg" medium="image">
			<media:title type="html">mini-arcade</media:title>
		</media:content>
	</item>
		<item>
		<title>Atari 7800 portable</title>
		<link>http://hackaday.com/2008/06/18/atari-7800-portable/</link>
		<comments>http://hackaday.com/2008/06/18/atari-7800-portable/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 05:15:00 +0000</pubDate>
		<dc:creator>Eliot</dc:creator>
				<category><![CDATA[handhelds hacks]]></category>
		<category><![CDATA[7800]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atari7800]]></category>
		<category><![CDATA[benheck]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[portable]]></category>

		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/18/atari-7800-portable/</guid>
		<description><![CDATA[Ben Heck has just wrapped up his latest project, a portable Atari 7800. He had meant to do this a long time ago, but lacking experience, the complex looking circuit board scared him off. It features a seven inch display, rechargeable batteries, combination driving and paddle controllers, plus AV out. The console was built by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=2044&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img width="450" vspace="4" hspace="4" height="317" border="0" src="http://hackadaycom.files.wordpress.com/2008/06/had_7800.jpg?w=450&#038;h=317" alt="" /><br />Ben Heck has just wrapped up his latest project, a <a href="http://benheck.com/06-18-2008/atari-7800-portable">portable Atari 7800</a>. He had meant to do this a long time ago, but lacking experience, the complex looking circuit board scared him off. It features a seven inch display, rechargeable batteries, combination driving and paddle controllers, plus AV out. The console was built by request and just like his other pojects: he&#8217;s not shy about showing you how it&#8217;s put together. Look for a making-of coming soon.</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/hackadaycom.wordpress.com/2044/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/hackadaycom.wordpress.com/2044/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hackadaycom.wordpress.com/2044/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hackadaycom.wordpress.com/2044/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hackadaycom.wordpress.com/2044/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hackadaycom.wordpress.com/2044/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/hackadaycom.wordpress.com/2044/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/hackadaycom.wordpress.com/2044/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/hackadaycom.wordpress.com/2044/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/hackadaycom.wordpress.com/2044/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hackadaycom.wordpress.com/2044/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hackadaycom.wordpress.com/2044/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hackadaycom.wordpress.com/2044/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hackadaycom.wordpress.com/2044/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hackadaycom.wordpress.com/2044/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hackadaycom.wordpress.com/2044/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=2044&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">RobotSkirts</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2008/06/had_7800.jpg" medium="image" />
	</item>
		<item>
		<title>UPCB makes your arcade stick universal</title>
		<link>http://hackaday.com/2008/06/13/upcb-makes-your-arcade-stick-universal/</link>
		<comments>http://hackaday.com/2008/06/13/upcb-makes-your-arcade-stick-universal/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 04:00:00 +0000</pubDate>
		<dc:creator>Juan Aguilar</dc:creator>
				<category><![CDATA[peripherals hacks]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcadestick]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[picmicrocontroller]]></category>
		<category><![CDATA[soldering]]></category>
		<category><![CDATA[streetfighter]]></category>
		<category><![CDATA[upcb]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[xbox360controller]]></category>

		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/06/13/upcb-makes-your-arcade-stick-universal/</guid>
		<description><![CDATA[The Universal PCB project lets you make any controller (specifically arcade sticks) console agnostic. A PIC microcontroller is used to translate between the button presses and the signals for the specific console you&#8217;re connected to. It uses a DB15 for the external plug. The PIC knows which console you&#8217;re plugged into based on which pins [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=1995&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img vspace="4" hspace="4" border="0" src="http://hackadaycom.files.wordpress.com/2008/06/had-xbox360-upcb-1.jpg" alt="" /><br />The <a href="http://forums.shoryuken.com/showthread.php?t=131230">Universal PCB project</a> lets you make any controller (specifically arcade sticks) console agnostic. A PIC microcontroller is used to translate between the button presses and the signals for the specific console you&#8217;re connected to. It uses a DB15 for the external plug. The PIC knows which console you&#8217;re plugged into based on which pins are high or low in your console specific adapter cable. The board includes a piggyback plug so you can plug in an Xbox360 controller board (like the one above) since the console requires authentication. The PIC&#8217;s firmware is conveniently upgradeable over the USB cable.</p>
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		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">juanaguilar</media:title>
		</media:content>

		<media:content url="http://hackadaycom.files.wordpress.com/2008/06/had-xbox360-upcb-1.jpg" medium="image" />
	</item>
		<item>
		<title>Ben Heck&#8217;s PS3 Laptop</title>
		<link>http://hackaday.com/2008/04/10/ben-hecks-ps3-laptop/</link>
		<comments>http://hackaday.com/2008/04/10/ben-hecks-ps3-laptop/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 06:48:00 +0000</pubDate>
		<dc:creator>Will O'Brien</dc:creator>
				<category><![CDATA[playstation hacks]]></category>
		<category><![CDATA[ben heck]]></category>
		<category><![CDATA[benheck]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://hackaday.iheartcashews.com:8181/2008/04/10/ben-hecks-ps3-laptop/</guid>
		<description><![CDATA[[Ben]&#8216;s been at it again. This time he&#8217;s whipped up a PS3 laptop. He built this one just for engadget&#8230; and there will be how-to&#8217;s on it, oh yes, there will. For now, you can wet your appetite for console modding with the picture gallery. It&#8217;s pretty big, but It&#8217;s actually thinner than the original [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hackaday.com&amp;blog=4779443&amp;post=1721&amp;subd=hackadaycom&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img width="400" vspace="4" hspace="4" height="325" border="0" src="http://hackadaycom.files.wordpress.com/2008/04/ps3-laptop-bh.jpg?w=400&#038;h=325"  alt="" /><br />[Ben]&#8216;s been at it again. This time he&#8217;s whipped up a PS3 laptop. He built this one just for <a href="http://engadget.com">engadget</a>&#8230; and there will be how-to&#8217;s on it, oh yes, there will. For now, you can wet your appetite for console modding with <a href="http://www.engadget.com/photos/the-ps3-laptop-from-ben-heck-to-engadget-with-love/745991/">the picture gallery</a>. It&#8217;s pretty big, but It&#8217;s actually thinner than the original console.</p>
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			<media:title type="html">Will O&#039;Brien</media:title>
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