We always like seeing projects that salvage a classic piece of technology, and this one doesn’t disappoint. It’s a vintage kiosk- or console-style stereo, repurposed with every useful feature imaginable, but still made to look original. Until you open the lid, that is.
[Julian] has been hard at work on rebuilding this 1957 RCA stereo, and since he’s no stranger to these types of rebuilds, the results are pretty impressive. Underneath the hood is a 22″ touchscreen running Windows 7 and a Lepai amplifier. The controls for the stereo were placed towards the back, along with USB ports and an RJ45 connector for the computer.
The speakers in the stereo also needed to be replaced. For this, [Julian] used a set of Dayton speakers that worked well enough for this application. After mounting the speakers and all the other hardware in the unit, [Julian] noted that while it isn’t an audiophile’s dream stereo, it was nice to have all of these parts integrated together into something that looks nice. We’d have to agree!
There are a lot of rejuvenated antique stereos around too, like this Bluetooth-enabled tube amp radio, or this Soviet-era handheld, or even this slightly more modern stereo. There’s just something classy about having a vintage-looking thing spruced up with modern technology!
Though the names have changed over the years, the console wars wage on. [moop] must have been feeling nostalgic for the NES vs. SEGA days when he started his current project, Foobot, which is a tabletop football (soccer) game played by robots that are controlled with classic NES and SEGA controllers.
Each team has two robots that tool around on laser-cut perspex wheels attached directly to 16,000RPM motors. An SN754410 controls the motors, and each robot has an ATtiny2313 brain. They all communicate with a single transmitter over their 433MHz 1402 radio receiver modules. To avoid collisions, [moop] used a packet system, wherein each robot has an ID. The messages all contain a robot ID, message payload, and checksum. The robots ignore messages addressed to others, and any message with an invalid checksum.
[moop] has made everything available on his github, including the PCB layouts and CAD files for the robot chassis and transmitter case. Watch them battle it out after the break. If the Foobots have riled you up about vintage gaming, check out these sweet arcade hacks.
Continue reading “In Which Robots Fight the Console Wars”
There are a few dozen classic re-imaginings of classic game consoles, using hardware ranging from the ATMegas of the Uzebox to everyone’s favorite, stuffing some ROMs on a Raspi and calling it a day. You don’t necessarily learn anything doing that, which puts [Mike]’s custom game console head and shoulders above the rest.
The build started off as a plan for a Z80 computer with a dual ATMega GPU. He progressed far enough in the design where it would have been a masterpiece, but the inability to mill double-sided boards at home killed the design. Plans then moved on to an FPGA, then to an ATMega with the Analog Device AD725 PAL/NTSC encoder chip. That idea had a similar architecture to the Uzebox, but [Mike] wanted more power. He eventually settled on a PIC32 with the AD725.
This setup was capable of pumping out some impressive graphics, but for moving bits to a screen, you need DMA. [Mike] ran into a problem where the DMA timer runs at a maximum rate of 3.7 MHz. It’s a problem documented in a few projects, leading [Mike] to change his plan once again, this time to the STM32F4.
The bugs are worked out, and now [Mike] can stream a whole lot of pixels to a screen while still having some processing power left over to play a game. It’s a project that’s more than a year and a half old at this point, and so far he’s learned a lot.
The above pic isn’t a new Wii U controller from Nintendo – it’s the product of the 2013 Portable Build-Off Challenge over at the Made By Bacteria forums. Every year the Bacman forums hold a contest to build the best portabalized console, and like every year this year’s entries are top-notch.
One of the more interesting projects this year is a handheld PlayStation 2 put together by [Gman]. It uses a PS2 Slim motherboard and a dualshock 2 controller along with a 4-inch screen to stuff an entire PS2 into a convenient handheld gaming device. [Gman] ditched the CD drive and opted to play games off the USB drive, a clever substitution that really reduces the size and power consumption.
In our humble opinion, the best looking console mod is the one shown above by [Bungle]. It’s a portable GameCube stuffed inside a handmade case with a WiiKey Fusion that allows games to be played off an SD card. It’s an amazing build, and we can only hope [Bungle] will make a few molds of his case.
The entire contest has an incredible display of console modding expertise, and is well worth a look.
[Bradley W. Lewis] is no stranger to Nixie clock builds, and he felt his latest commission was missing something. Instead of merely mounting the Nixie clock into a case resembling an NES console, he goes full tilt and makes it into an NES console emulator. After some work on the milling machine, a wooden box has room to squeeze in a few new components. [Bradley] originally planned to mount only an Arduino with an ArduNIX shield to handle the Nixie clock, but the emulator demands some space saving. Flipping the Arduino on its side freed up plenty of room and the shield still easily connects to the adjacent Nixie tube board.
A Raspberry Pi serves as the console emulator and was mounted close to the side of the case to allow access to its HDMI port. The other ports from both the Arduino and RasPi stick out of the back, including an extension to the Pi’s RCA video out and buttons to set both the hour and minutes of the clock. The two surplus NES buttons on the front of the case control power to the RasPi and provide a reset function for the Nixie clock.
If that isn’t enough Nixie to satisfy you, check out the WiFi Nixie counter.
Retro gaming enthusiasts take note: this joystick is what you need to play any Atari game on the original console. It plugs right into the original console hardware and removes the need to choose the joystick, paddle, or keypad controller separately. You just leave this puppy hooked up and move your hands to the set of controls used on each game.
[x2Jiggy] built the thing from scratch. The enclosure is a wooden box from the craft store. He holds it closed with a couple of magnetic latches like you might find on old fashioned kitchen cabinets. The buttons of the keypad are mounted on a chunk of protoboard but he did take the time to give it a coat of matching paint so that it doesn’t look out of place. Inside you’ll find some more protoboard and point-to-point soldering to complete the rest of the connections.
You can see a fast motion video of the build process after the break. This reminds us of the universal controller built for Project Unity.
Continue reading “Atari Combo Controller has what you need for any cartridge”
[Craig] did a great job of restoring the case of his antique console radio. But he wanted to bring the guts up to modern standards. The fix ended up being rather easy when it comes to hardware. He based his internet radio retrofit around a wireless router.
We laughed when we heard that he removed about eighty pounds of original electronics from this beast. He then cut a piece of MDF to serve as a mounting platform for the replacement hardware. The WiFi router takes care of audio playback from several sources and offers him the ability to control the stereo from a smart phone or a computer. It has a USB port to which he connected a hub to make room for the USB sound card and a thumb drive which holds his music library. The black box in the upper right is an amp which feeds the NHT stereo speakers housed in the lower half of the cabinet.
It doesn’t make use of the original knobs like the recent tube-amp conversion we looked at. But [Craig] did add some LEDs which illuminate the dial to help keep that stock look.