Looking to interface your Arduino with the PS4 controller? [Kristian] has updated his USB host library with support for the controller. The library makes it easy to read most of the inputs from the controller. Currently the buttons and joysticks work, and support for the light sensor, rumble, and touchpad is on the way.
To get this working, you will need the USB Host Shield for the Arduino and a Bluetooth dongle. Once you have the hardware setup, you can use the library to pair with the controller. When connected, simple function calls will let you read the state of the device.
While this does require some additional hardware to connect, all of the code is open source. If you’re looking to experiment with the PS4 controller yourself, [Kristian]’s work could be a helpful starting point. Of course, all of the source is available on Github, and the example sketch shows how easy it is to roll the PS4 controller into your own Arduino project.
This gaming cabinet lets two players select games from a wide array of consoles and play them using the original controllers. [Patrice] built it around his Multi Video Games System 2, which converts each of the 75 controllers to a common format. Players pick controllers from the display case, plug in an HD-15 connector, and choose the game they want to play. The cabinet contains a PC that runs a variety of emulators, and uses HyperSpin as a menu system.
Using adapters, the converted controllers can also be used on other game systems, tablets, or smartphones. [Patrice] claims that they’ll work across 110 different game systems. A full list of the controllers and systems is shown here.
This cabinet is definitely one of the most comprehensive video game installations we’ve seen, and the display case of controllers looks fantastic. Check out a video of the system and some controller porn after the break.
If you want to mess around with your Xbox 360 controllers on a computer Microsoft would be happy to sell you a USB dongle to do so. But [Tino] went a different route. The board that drives the Xbox 360’s status light ring also includes the RF module that wirelessly connects the controllers. He wired this up to his Raspberry Pi using the GPIO header.
The module connects via an internal cable and is treated much like a USB device by the Xbox motherboard. The problem is that it won’t actually handle the 5V rail found on a USB connector; it wants 3.3V. But this is no problem for the RPi’s pin header. Once a few connections have been made the lights are controlled via SPI I2C and [Tino] posted some example code up on Github to work with the RF module. He plans to post a follow-up that interfaces the module with a simple microcontroller rather than an RPi board. If you can’t wait for that we’re sure you can figure out the details you need by digging through his example code.
Using our hands to manipulate game controllers is something most of us take for granted. However for quadriplegics, whose arms and legs are completely paralyzed, gaming becomes a nearly impossible task. One man has spent the last 30 years of his life trying to help quadriplegics once again “pick up” the controller and enjoy a few rounds of their favorite video games.
Retired aerospace engineer [Ken Yankelevitz] has been using his skills to create game controllers that can be easily used by disabled gamers, offering them for sale at cost. Starting with Atari joysticks in 1981, he has been perfecting his craft over the years, creating some 800 mouth-operated game controllers. As the systems and their controllers became more complex, so did [Ken’s] designs. His new Xbox and Playstation controllers use all manner of components, including sip-puff tubes and lip-activated buttons in order to allow users to access every single controller function.
Even as he approaches his 70th birthday, he is busy making controllers, though at a slower pace than he has in the past. He has said that he will continue making them for as long as he can, but at some point he will have to close up shop. This has disabled gamers worried that they may no longer have someone to turn to for custom controllers, though we hope someone steps in to fill the gap whenever that day comes.
[Mr.X] added support for four controllers to his Super Nintendo (Google translated) by internalizing the multi-player adapter. In the video after the break you’ll notice that he also added some bling to the case by positioning the power LED beneath the logo and adding a two-digit display. There is a switch on the back that allows him to choose PAL or NTSC standards with the current setting shown on that display. While most people are going with emulators, [Mr.X] ended up with a custom piece of hardware with a clean finish.
[F00 f00] of Acidmods was not satisfied with his first-person shooter gaming experience, so he modded an Xbox 360 controller so that A, B, X and Y buttons are on the underside of the controller, on the inside edges of the wings where the player’s fingertips usually go. He also moved the right thumbstick up a bit so that it would be level with the left one. He designed it to improve his ability to play first person shooters, but the advantages go beyond one genre of game. The right thumb is free to remain on the right thumbstick, and the colored buttons can be pressed by four fingers instead of just the right thumb. We love this mod for it’s simplicity and effectiveness, and we’re eagerly awaiting the internal photos he promised.
The robot, which he calls SkyBot, is fairly impressive in its own right, built from a PIC microcontroller and featuring various infrared sensors and 6 contact sensors. The robot’s OS can be controlled from Windows, OS X, or Linux, but for this project, they used Debian. The balance board interfaces with a laptop connected to SkyBot; custom software (tar.gz file) to make this work was written in python, and is available on [Gonzales]’s robot wiki, as well as instructions on how to build a SkyBot. It is in Spanish, however, so fire up Google Translate and get to work.