Cellular Automata Explorer

Well all know cellular automata from Conway’s Game of Life which simulates cellular evolution using rules based on the state of all eight adjacent cells. [Gavin] has been having fun playing with elementary cellular automata in his spare time. Unlike Conway’s Game, elementary automata uses just the left and right neighbors of a cell to determine the next cell ahead in the row. Despite this comparative simplicity, some really complex patterns emerge, including a Turing-complete one.

[Gavin] started off doing the calculations by hand for fun. He made some nice worksheets for this. As we can easily imagine, doing the calculations by hand got boring fast. It wasn’t long before his thoughts turned to automating his cellular automata. So, he put together an automatic cellular automator. (We admit, we are having a bit of fun with this.)

This could have been a quick software project but half the fun is seeing the simulations on a purpose-built ecosystem. The files to build the device are hosted on Thingiverse. Like other cellular automata projects, it uses LED matrices to display the data. An Arduino acts as the brain and some really cool retro switches from the world’s most ridiculously organized electronics collection finish the look of the project.

To use, enter the starting condition with the switches at the bottom. The code on the Arduino then computes and displays the pattern on the matrix. Pretty cool and way faster than doing it by hand.

That’s Life…on a Hackaday Badge

Our Hackaday Chief [Mike] sent me an e-mail the other day with a link to the Belgrade Hackaday Badge simulator. He clearly wanted me to enter something into the demo scene competition. The good news is that because of the simulator, you didn’t have to leave your desk to participate. The bad news is that I had very little time left at the end of the month, so I wanted to do something appealing but it had to be fairly easy to roll out. I wound up doing a very quick project but it had a few fine points that I thought I’d share. The end goal was to have an interesting display of Conway’s game of life on the badge.

By the way, there was a completely different project with the same goal by [Jeremias] on Hackaday.io. As far as I know, this was just the result of two people setting out to do the same thing. You’ll see the user interface is a good bit different, so you might see which you prefer.

If you haven’t seen it, the real badge is below. The emulator, of course, just runs as a window on your PC. For those that will be at the conference, or just want to program closer to the actual hardware, there is now a preconfigured MPLABX framework  for the PIC18LF25K50 and the bootloader/kernel running on this badge.

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THP Entry: Tinusaur AVR Platform Teaches Noobs, Plays Game of Life

tinusaur[Neven Boyanov] says there’s nothing special about Tinusaur, the bite-sized platform for learning and teaching the joys of programming AVRs. But if you’re dying to gain a deeper understanding of your Arduino or are looking to teach someone else the basics, you may disagree with that assessment.

Tinusaur is easy to assemble and contains only the components necessary for ATTiny13/25/45/85 operation (the kit comes with an ’85). [Neven] saved space and memory by forgoing USB voltage regulator. An optional button cell mount and jumper are included in the kit.

[Neven] is selling boards and kits through the Tinusaur site, or you can get the board from a few 3rd party vendors. His site has some projects and useful guides for assembling and driving your Tinusaur. He recently programmed it to play Conway’s Game of Life on an 8×8 LED matrix. If you’re looking for the zero-entry side of the AVR swimming pool, you can program it from the Arduino IDE. Be warned, though; they aren’t fully compatible.


SpaceWrencherThe project featured in this post is an entry in The Hackaday Prize. Build something awesome and win a trip to space or hundreds of other prizes.

Old Fax Machine Shows Signs of Life

fax1

[Dmitry] is a Moscow based artist. He’s also a an avid circuit bender and hardware hacker. His latest project is entitled “signes de vie” or signs of life. [Dmitry] started with an Arduino and an old thermal fax machine. He removed the thermal print head and replaced it with a row of 10 LEDs. These old fax machines would use rolls of paper, cutting each sheet of as it was printed. [Dmitry] kept the roll system, but treated his paper with fluorescent dye. As the paper passes under the LEDs, it pauses for a moment and the LEDs are flashed. This causes a ghostly glow to remain on the paper for several minutes as the next rows are printed.

While [Dmitry] could have made this the world’s biggest tweet printer, he chose to go a more mathematical route. Each printed row of dots represents a generation of one-dimensional cellular automata. Cellular automation is a mathematical model of generations of cells. All cells exist on a grid, and can be alive or dead. The number of neighboring live cells determines if any given cell will live on to the next generation. One common implementation of cellular automation is Conway’s Game of Life. In [Dmitry’s] implementation, a bank of switches select which of the 256 common cellular automata rules controls the colony. A second bank selects how long each generation lasts – from 1 to 18 seconds.

We really like how the paper becomes a printed, yet temporary history of the colony. [Dmitry] doesn’t say if he’s using a single long strip of paper, or if he created a loop. We’re hoping for the latter. Finally a useful implementation of the old black fax loop prank.

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Game of Life Clock

GOLclockOperating

[Alex] wanted to make an LED clock. But simply making an LED array clock was far too easy — so he decided to make it follow some interesting rules…

Ever heard of John Conway’s Game of Life? It’s quite simple — there are four rules.

  1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overcrowding.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
    [from Wikipedia]

So [Alex] decided to make his clock LED matrix follow these rules, with lit pixels representing life. Every minute, on the minute, the time is displayed. But as soon as it is displayed, the rules take over, and the display disintegrates, following the rules of the Game of Life. It makes for an very interesting display that’s just waiting to be scaled up to a larger size!

He’s done a great job writing it up on his blog, and has included his code as well — so if you’re so inclined, take a look! If not, stick around after the break to see the clock in action.

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MSP430 Launchpad Game of Life shield

[100uf] built an LED matrix shield for the MSP430 launchpad. His goal with this design was to have it play Conway’s Game of Life. It does just that, as you can see in the clip after the break. But it’s just waiting to learn some more tricks. After he tires of watching the cellular automaton he can try his hand at making some LED pendant animations.

As you can tell, the board was made in his home workshop. It’s not etched, but milled using the CNC machine shown in this image gallery. This is a single-sided PCB, which works well enough for the surface mount components and the downward facing pin sockets. But we wonder how difficult it was to solder the legs of that 8×8 LED matrix. It does have plastic feet at each corner that serve as standoffs to separate the body from the copper layer. But it still looks like a tight space into which he needed to get his iron and some solder.

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Small life on a character LCD

[Duality] just finished programming Conway’s Game of Life on a character LCD. The game is a great programming exercise that everyone should undertake at one point or another. It uses a very simple set of rules to evolve the playing area from a given starting state. In this case the game grid is only 64 pixels, one for each of the positions on this 16×2 character LCD screen. This makes for very quick games as the cells tend to quickly reach an equilibrium as they arrive at the outer borders. See for yourself in the clip after the break.

We could have sworn we’ve seen this before, but with four times the playing space thanks to some custom characters. We couldn’t find an example of that, but the idea is to use a larger grid (something more like what’s seen on this graphic LCD) by generating a set of custom characters that slices each 5×8 pixel character into four smaller discrete areas. Something along the lines of what is being done with this spectrum analyzer.

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