If you’ve ever thought about having a light-up dance floor at an event, the chances are you will have been shocked at the rental cost. Doing your best impression of a young John Travolta in Saturday Night Fever doesn’t come cheap, it seems. When faced with this problem before the Furnal Equinox 2017 convention, [Av] and friends decided instead to build their own LED-lit floor.
Their design and build is shown in the video we’ve placed below the break, and though each individual light unit is straightforward it is the scale of the project and its epic build that makes it a very impressive achievement. There are 64 panels of 4 light cells, giving a total of 256 cells and 7680 RGB LEDs arranged as 2560 pixels. Each panel has a shift register PCB interfacing LEDs to the Teensy that controls the floor, and there are also microswitches talking to an Arduino Mega which provides the floor with interactivity. It’s hard to imaging this build would be possible without the people numerous who pitched in at the Toronto Hacklab for the assembly process.
The resulting 17 foot square dancefloor is a work of art, with custom programmed graphics responding to dancers moves, and even a few games along the lines of Dance Dance Revolution built in. After watching the video below, how many of you will secretly want one?
Continue reading “Daunting Interactive LED Dancefloor Build is Huge Win”
Boston Dynamics, the lauded robotics company famed for its ‘Big Dog’ robot and other machines which push mechanical dexterity to impressive limits have produced a smaller version of their ‘Spot’ robot dubbed ‘SpotMini’.
A lightweight at 55-65 lbs, this quiet, all-electric robot lasts 90 minutes on a full charge and boasts partial autonomy — notably in navigation thanks to proprioception sensors in the limbs. SpotMini’s most striking features are its sleek new profile and manipulator arm, showing off this huge upgrade by loading a glass into a dishwasher and taking out some recycling.
Robots are prone to failure, however, so it’s good to know that our future overlords are just as susceptible to slipping on banana peels as we humans are.
Continue reading “SpotMini Struts Its Stuff”
In an ambitious and ingenious blend of mechanical construction and the art of dance, [Syuko Kato] and [Vincent Huyghe] from The Bartlett School of Architecture’s Interactive Architecture Lab have designed a robotic system that creates structures from a dancer’s movements that they have christened Fabricating Performance.
A camera records the dancer’s movements, which are then analyzed and used to direct an industrial robot arm and an industrial CNC pipe bending machine to construct spatial artifacts. This creates a feedback loop — dance movements create architecture that becomes part of the performance which in turn interacts with the dancer. [Huyghe] suggests an ideal wherein an array of metal manipulating robots would be able to keep up with the movements of the performer and create a unique, fluid, and dynamic experience. This opens up some seriously cool concepts for performance art.
Continue reading “The Unity of Dance and Architecture”
Usually, when you think of driving a VGA–in software or hardware–you think of using a frame buffer. The frame buffer is usually dual port RAM. One hardware or software process fills in the RAM and another process pulls the data out at the right rate and sends it to the VGA display (usually through a digital to analog converter).
[Connor Archard] and [Noah Levy] wanted to do some music processing with a DE2-115 FPGA board. To drive the VGA display, they took a novel approach. Instead of a frame buffer, they use the FPGA to compute each pixel’s data in real-time.
Continue reading “No Frame Buffer for FPGA VGA Graphics”
PVC is a great building material that can be used for everything from yurts and geodesic domes to pressure vessels. One thing we haven’t seen a lot of is bending PVC pipe. [Lou] wanted to build a Cyr wheel for his daughter, and instead of shelling out five hundred big ones for an aluminum version, he build one out of PVC using techniques usually reserved for woodworking.
A Cyr Wheel is usually a large aluminum hoop built for acrobatic performances. These performances are pretty impressive and look like a lot of fun, but the wheels themselves are rather expensive. Figuring PVC was a good enough solution, [Lou] built his own Cyr wheel for $50 in materials.
The build started off by laying out a jig on the floor. Two sheets of plywood were laid out, a radius for the wheel traced, and a bunch of blocks were glued to the perimeter of this mold. With the mold in place, a few pieces of PVC were flexed into position, clamped, heated with a hair dryer to relieve stress, and glued to a second course of PVC.
The process [Lou] used to build his Cyr wheel isn’t that different from extremely common woodworking techniques. In fact, it wouldn’t be unreasonable for [Lou] to build a wooden Cyr wheel with the same jig. We’re wondering how well this project will stand up to abuse, so if you have any insight to the uses of structural PVC drop a note in the comments.
When we think of wearable technologies, ballet shoes aren’t the first devices that come to mind. In fact, the E-Traces pointé shoes by [Lesia Trubat] may be the first ever “connected ballet shoe.” This project captures the movement and pressure of the dancer’s feet and provides this data to a phone over Bluetooth.
The shoes are based on the Lilypad Arduino clone, which is designed for sewing into wearables. It appears that 3 force sensitive resistors are used as analog pressure sensors, measuring the force applied on the ground by the dancer’s feet. A Lilypad Accelerometer measures the acceleration of the feet.
This data is combined in an app running on an iPhone, which allows the dancer to “draw” patterns based on their dance movements. This creates a video of the motion based on the dance performed, and also collects data that can be used to analyze the dance movements after the fact.
While these shoes are focused on ballet, [Lesia] points out that the same technique could be extended to other forms of dance for both training and visualization purposes.
Origami cranes are cool, but do you know what’s cooler? Origami cranes dancing to the beat. That’s the challenge [Basami Sentaku] took on when he created Dancing Paper (YouTube link). You might remember [Basami] from his 8 bit harmonica hack. In Dancing Paper, paper cranes seem to dance all on their own – even performing some crazy spinning moves. Of course, the “magic” is due to some carefully written code, and magnets, lots of magnets.
Using magnets to move objects from below isn’t a new concept. Many of us have seen the “ice skating pond” Christmas decoration which uses the same effect. Unlike the skating pond,Dancing Paper has moving parts (other than the cranes themselves). Under the plastic surface are a series of individually controlled electromagnets. Each of the supporting dancers has a line of four magnets, while the featured dancer in the center has a 5×5 matrix. The 41 electromagnets were wound around bolts with the help of a Tamiya motor and gearbox.
The actual dance moves are controlled by C code which appears to be running on an Atmel microcontroller. Of course a microcontroller wouldn’t be able to drive those big coils, so some beefy TO-220 case transistors were employed to switch the loads. The cranes themselves needed a bit of modification as well. Thin pieces of wire travel from the neodymium magnets on their feet up to the body of the crane. The wire provides just enough support to keep the paper from collapsing, while still being flexible enough to boogie down.
Click past the break to see Dancing Paper in action!
Continue reading “Origami Busts a Move with Dancing Paper”