You want to play Tetris. You want to play Tetris on any operating system. You want to play on an old IBM PC, you want to play Tetris on a new MacBook. You want a Tetris that’ll fit inside the master boot record of a disk. You want Tetris as an operating system. You want TetrOS.
Or maybe you don’t, but it’s a fantastic piece of work, and we love tiny demos. Check it out below the break. Or read through the source code in the banner image.
Continue reading “Tetris in 446 Bytes”
In preparation for Makerfaire, [hwhardsoft] needed to throw together some demos. So they dug deep and produced this unique display.
The display uses two synchronized peristaltic pumps to push water and red paraffin through a tube that switches back over itself in a predictable fashion. As visible in the video after the break, the pumps go at it for a few minutes producing a seemingly random pattern. The pattern coalesces at the end into a short string of text. The text is unfortunately fairly hard to read, even on a contrasting background. Perhaps an application of UV dye could help?
Once the message has been displayed, the water and paraffin drop back into the holding tank as the next message is queued up. The oil and water separate just like expected and a pump at the level of each fluid feeds it back into the system.
We were deeply puzzled at what appeared to be an Arduino mounted on a DIN rail for use in industrial settings, but then discovered that this product is what [hwhardsoft] built the demo to sell. We can see some pretty cool variations on this technique for art displays.
Continue reading “Paraffin Oil and Water Dot Matrix Display”
If you don’t have a Raspberry Pi Zero right now, you’re not getting one for Christmas. Who would have thought a $5 Linux computer would have been popular, huh? If you’re looking for a new microcontroller platform you can actually buy, the Arduino / Genuino 101 is available in stores. This was released a few months ago, but it still looks pretty cool: DSP, BTLE, and a six-axis sensor.
If you don’t know [David], the Swede, you should. He’s the guy that launched a glider from a high altitude balloon and is one of the biggest advocates of tricopters. Now he bought an airplane wing for his front yard. It was an old Swedish air force transport aircraft being broken up for scrap. Simply awesome.
Chocolate chips. Now that the most obvious pun is out of the way, here’s how you make DIP8 cookie cutters.
[Barb] is over at the Crash Space hackerspace in LA, and she has a YouTube channel that goes over all her creations. This week, it’s a layered wood pendant constructed out of many layers of veneer. Take note of the 3M 77 spray glue used for the lamination and the super glue used as a clear, hard finish.
Star Wars was released and we have a few people digging through the repertoire to see what [John Williams] lifted for the new movie. Here’s musical Tesla coils playing the theme for the Force.
Flickr gives you a full gigabyte of storage, but only if you upload JPEGs, GIFs, and PNGs. That doesn’t prevent you from using Flickr as your own cloud storage.
We know two things about [Hans Fouche]: he lives in South Africa and he has a gigantic 3D printer. His latest creation is an acoustic guitar. It may not sound great, but that’s the quality of the recording. It may not play great, but he can fix that with some acetone vapor. It would be very interesting to see 3D printing used in a more traditional lutherie context; this printer could easily print molds and possibly even something to bend plywood tops.
Starting in 1990, [deater] would make a yearly Christmas-themed demo on his DOS box. You can really see the progression of technology starting with ANSI art trees written in BASIC, to an EGA graphical demo written with QBASIC to the last demo in 96 made with VGA, and SoundBlaster effects written in Turbo Pascal and asm.
[Cliff] is pushing VGA video out of a microcontroller at 800×600 resolution and 60 frames per second. This microcontroller has no video hardware. Before we get to the technical overview, here’s the very impressive demo.
The microcontroller in question is the STM32F4, a fairly powerful ARM that we’ve seen a lot of use in some pretty interesting applications. We’ve seen 800×600 VGA on the STM32F4 before, with a circles and text demo and the Bitbox console. [Cliff]’s build is much more capable, though; he’s running 800×600 @ 60FPS with an underclocked CPU and most (90%) of the microcontroller’s resources free.
This isn’t just a demo, though; [Cliff] is writing up a complete tutorial for generating VGA on this chip. It begins with an introduction to pushing pixels, and soon he’ll have a walkthrough on timing and his rasterization framework.
Just because [Cliff] has gone through the trouble of putting together these tutorials doesn’t mean you can’t pull out an STM Discovery board and make your own microcontroller video hacks. [Cliff] has an entire library of for graphics to allow others to build snazzy video apps.
The LayerOne conference is over, and that means this last weekend saw one of the biggest demoscene parties in the USA. Who won? A European team. We should have seen this coming.
There were two categories for the LayerOne demo compo, the first using only the LayerOne Demoscene Board. It’s a board with a PIC24F microcontroller, VGA out, and a 1/8″ mono audio out. That’s it; everything that comes out of this board is hand coded on the PIC. A few months ago, [JKing] wrote a demo to demonstrate what this demoboard can do. According to him, it’s the only reason Hackaday sold a single Demoboard in the Hackaday store:
First place for the Demoscene Board competition went to a remote entry – a team called COINE. The video and initial reactions of everyone in the room:
No one in the idea had any idea how this was possible. The hardware should not be able to do that. The resolution and number of colors are too high. It was, by far, the most impressive demo at LayerOne. That doesn’t mean the other submissions to the Demoscene board competition were overlooked. [jamisnemo]’s entry was well received, even though he ran out of time writing it:
The second category for the LayerOne demo competition was the ‘Secret’ Board. There were only 10 or 12 of these boards ever made , but there were still some impressive entries. The board itself is built around an ATMega88 – 8k of Flash, 1K of RAM, and 512 Bytes of EEPROM. If using an ATMega88 as a demo platform sounds familiar, you’d be right. [lft] built the Craft demo way back in 2008 around this chip. The Secret Board is designed to run this demo, and serve as a platform for a demo that implemented a framebuffer on the ‘Mega88:
In all, an excellent competition. It was well received by all attendees, and next year’s compo is sure to be even bigger. If anyone has any idea on how the big European capture these demos to video, please leave a note in the comments. No one at LayerOne could figure it out.
The demoscene usually revolves around the Commodore 64, and when you compare the C64 hardware to other computers of a similar vintage, it’s easy to see why. There’s a complete three-voice synthesizer on a chip, the hardware allows for sprites, a ton of video pages, and there are an astounding sixteen colors, most of which look good. You’re not going to find many demos for the Apple II, because the graphics and sound are terrible. You’re also not going to find many demos for an original IBM PC from 1981, because for thirty years, the graphics and audio have been terrible.
8088 MPH by [Hornet], [CRTC], and [DESire], the winner of the recent 2015 Revision Demo compo just turned conventional wisdom on its head. It ran on a 4.77 MHz 8088 CPU – the same found in the original IBM PC. Graphics were provided via composite output by a particular IBM CGA card, and sound was a PC speaker beeper, beeping sixty times a second. Here’s a capture of the video.
Because of the extreme nature of this demo, it is unable to run on any emulator. While the initial development happened on modern machines with DOSbox, finishing the demo needed to happen on an IBM 5160, equivalent to the 5150, but much easier to find.
Despite the meager hardware and a CPU that reads a single byte in four cycles, effectively making this a 1.19 MHz CPU, the team produced all the usual demoscene visuals. There are moire patterns, bobbing text, rotated and scaled bitmaps, and an astonishing 1024-color mode that’s an amazing abuse of 80×25 text mode with NTSC colorburst turned on.
Below you can find a video of the demo, and another video of the audience reaction at the Revision compo.
Continue reading “Demoing an 8088”
Demos, the demoscene, and all the other offshoots of computer arts had their beginning as intros for cracked Apple II, Speccy, and Commodore 64 games. Give it a few years, and these simple splash screens would evolve into a technological audio-visual experience. This is the birth of the demoscene, where groups of programmers would compete to create the best demonstration of computer graphics and audio.
For one reason or another, this demoscene was mostly confined to Europe; even today, 30 years after the Commodore 64, the North American demoscene is just a fraction of the size of the European scene. A very cool guy named [Arko] would like to change that, and to that end he built the LayerOne Demoscene Board.
If there is a problem with the modern demo scene, it’s that the hardware that’s usually used – C64s, Ataris, Spectrums, and Amigas – are old, somewhat rare, and dying. There’s also the fact that artists have been working on these old machines for decades now, and every single ounce of processing power and software trickery has been squeezed out of these CPUs. [Arko]’s board is a ground-up redesign of what a board that plays demos should be. There’s only one chip on the board – a PIC24F with three graphics acceleration units, color lookup tables, and the ability to output 16-bit VGA video up to 640×480 with 8-bit audio.
Below are a few examples of what the LayerOne Demoscene board can do, and you can also see a talk [Arko] gave at the Hackaday 10th anniversary party here. You can buy the Layerone Demoscene Board on the Hackaday Store
Continue reading “Revive The Demoscene with a LayerOne Demoscene Board”