Ancient Fonts are Fontastic!

Doing some 8-bit ASCII art, but can’t remember where you left your copy of MicroKnight for the Amiga? Or maybe you just need some low-res-but-high-style bitmap fonts to go with your LED pixel array. No fear! is cataloguing old text-mode fonts for you. has a slew of new and old text art from both the Amiga and PC scenes. Rendering some of these correctly really relies on having the right font, so the parser piece reads many different art file formats and renders them with the requested fonts. There’s ASCII, sure, but also ICE Draw, PCBoard, Artworx, and many more. But piece needs the right fonts to do its work, which brings us back to

So whether you’re interested in new or old text-mode art, or just in need of some pixels to push around, have a look at And if you see any ROMs out there with interesting fonts, let them know.

Title image credit

Hackaday Links: December 20, 2015

If you don’t have a Raspberry Pi Zero right now, you’re not getting one for Christmas. Who would have thought a $5 Linux computer would have been popular, huh? If you’re looking for a new microcontroller platform you can actually buy, the Arduino / Genuino 101 is available in stores. This was released a few months ago, but it still looks pretty cool: DSP, BTLE, and a six-axis sensor.

If you don’t know [David], the Swede, you should. He’s the guy that launched a glider from a high altitude balloon and is one of the biggest advocates of tricopters. Now he bought an airplane wing for his front yard. It was an old Swedish air force transport aircraft being broken up for scrap. Simply awesome.

Chocolate chips. Now that the most obvious pun is out of the way, here’s how you make DIP8 cookie cutters.

[Barb] is over at the Crash Space hackerspace in LA, and she has a YouTube channel that goes over all her creations. This week, it’s a layered wood pendant constructed out of many layers of veneer. Take note of the 3M 77 spray glue used for the lamination and the super glue used as a clear, hard finish.

Star Wars was released and we have a few people digging through the repertoire to see what [John Williams] lifted for the new movie. Here’s musical Tesla coils playing the theme for the Force.

Flickr gives you a full gigabyte of storage, but only if you upload JPEGs, GIFs, and PNGs. That doesn’t prevent you from using Flickr as your own cloud storage.

We know two things about [Hans Fouche]: he lives in South Africa and he has a gigantic 3D printer. His latest creation is an acoustic guitar. It may not sound great, but that’s the quality of the recording. It may not play great, but he can fix that with some acetone vapor. It would be very interesting to see 3D printing used in a more traditional lutherie context; this printer could easily print molds and possibly even something to bend plywood tops.

Starting in 1990, [deater] would make a yearly Christmas-themed demo on his DOS box. You can really see the progression of technology starting with ANSI art trees written in BASIC, to an EGA graphical demo written with QBASIC to the last demo in 96 made with VGA, and SoundBlaster effects written in Turbo Pascal and asm.

LayerOne Demoscene Demoboard Party

The LayerOne conference is over, and that means this last weekend saw one of the biggest demoscene parties in the USA. Who won? A European team. We should have seen this coming.

There were two categories for the LayerOne demo compo, the first using only the LayerOne Demoscene Board. It’s a board with a PIC24F microcontroller, VGA out, and a 1/8″ mono audio out. That’s it; everything that comes out of this board is hand coded on the PIC. A few months ago, [JKing] wrote a demo to demonstrate what this demoboard can do. According to him, it’s the only reason Hackaday sold a single Demoboard in the Hackaday store:

First place for the Demoscene Board competition went to a remote entry – a team called COINE. The video and initial reactions of everyone in the room:

No one in the idea had any idea how this was possible. The hardware should not be able to do that. The resolution and number of colors are too high. It was, by far, the most impressive demo at LayerOne. That doesn’t mean the other submissions to the Demoscene board competition were overlooked. [jamisnemo]’s entry was well received, even though he ran out of time writing it:

The second category for the LayerOne demo competition was the ‘Secret’ Board. There were only 10 or 12 of these boards ever made , but there were still some impressive entries. The board itself is built around an ATMega88 – 8k of Flash, 1K of RAM, and 512 Bytes of EEPROM. If using an ATMega88 as a demo platform sounds familiar, you’d be right. [lft] built the Craft demo way back in 2008 around this chip. The Secret Board is designed to run this demo, and serve as a platform for a demo that implemented a framebuffer on the ‘Mega88:

In all, an excellent competition. It was well received by all attendees, and next year’s compo is sure to be even bigger. If anyone has any idea on how the big European capture these demos to video, please leave a note in the comments. No one at LayerOne could figure it out.

Demoing an 8088

The demoscene usually revolves around the Commodore 64, and when you compare the C64 hardware to other computers of a similar vintage, it’s easy to see why. There’s a complete three-voice synthesizer on a chip, the hardware allows for sprites, a ton of video pages, and there are an astounding sixteen colors, most of which look good. You’re not going to find many demos for the Apple II, because the graphics and sound are terrible. You’re also not going to find many demos for an original IBM PC from 1981, because for thirty years, the graphics and audio have been terrible.

8088 MPH by [Hornet], [CRTC], and [DESire], the winner of the recent 2015 Revision Demo compo just turned conventional wisdom on its head. It ran on a 4.77 MHz 8088 CPU – the same found in the original IBM PC. Graphics were provided via composite output by a particular IBM CGA card, and sound was a PC speaker beeper, beeping sixty times a second. Here’s a capture of the video.

Because of the extreme nature of this demo, it is unable to run on any emulator. While the initial development happened on modern machines with DOSbox, finishing the demo needed to happen on an IBM 5160, equivalent to the 5150, but much easier to find.

Despite the meager hardware and a CPU that reads a single byte in four cycles, effectively making this a 1.19 MHz CPU, the team produced all the usual demoscene visuals. There are moire patterns, bobbing text, rotated and scaled bitmaps, and an astonishing 1024-color mode that’s an amazing abuse of 80×25 text mode with NTSC colorburst turned on.

Below you can find a video of the demo, and another video of the audience reaction at the Revision compo.

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Revive The Demoscene with a LayerOne Demoscene Board

Demos, the demoscene, and all the other offshoots of computer arts had their beginning as intros for cracked Apple II, Speccy, and Commodore 64 games. Give it a few years, and these simple splash screens would evolve into a technological audio-visual experience. This is the birth of the demoscene, where groups of programmers would compete to create the best demonstration of computer graphics and audio.

For one reason or another, this demoscene was mostly confined to Europe; even today, 30 years after the Commodore 64, the North American demoscene is just a fraction of the size of the European scene. A very cool guy named [Arko] would like to change that, and to that end he built the LayerOne Demoscene Board.

If there is a problem with the modern demo scene, it’s that the hardware that’s usually used – C64s, Ataris, Spectrums, and Amigas – are old, somewhat rare, and dying. There’s also the fact that artists have been working on these old machines for decades now, and every single ounce of processing power and software trickery has been squeezed out of these CPUs. [Arko]’s board is a ground-up redesign of what a board that plays demos should be. There’s only one chip on the board – a PIC24F with three graphics acceleration units, color lookup tables, and the ability to output 16-bit VGA video up to 640×480 with 8-bit audio.

The first official competition with the LayerOne Demoscene Board will be at the 2015 LayerOne conference in Monrovia, CA on May 23. There are a few categories, including 4k and 64k JavaScript, Raspberry Pi, the LayerOne board, and a ‘Wild’ category. If you want to take a processor out of a toaster and make a demo, this is the category you’ll be entering. Of course Hackaday will be there, and we’ll be recording all the demos.

Below are a few examples of what the LayerOne Demoscene board can do, and you can also see a talk [Arko] gave at the Hackaday 10th anniversary party here. You can buy the Layerone Demoscene Board on the Hackaday Store

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Hackaday 10th Anniversary: Demoscenes and Blink(1)

There were two LA hackerspaces represented at our 10th anniversary party, and members from both of them were able to give a talk on the projects coming out of their labs. [Arko] from null space labs showed up with a few of his creations including CUBEX, his high altitude balloon payload and a demoscene board he’s been working on. [Tod] from Crashspace showed up with the rest of the Crash crew and helped out with the morning build-offs and labs.

A Demoscene Board

Demoscenes, for one reason or another, aren’t extremely popular in the US. In Europe, you can find teams working on programatically generated music videos year-round, coded for Commodore 64s, Amigas, even stranger computers, and x86 assembly. There’s an art to the whole thing, but for those of us on this side of the pond, there aren’t many venues to demonstrate impeccable graphics programming skill.

[Arko] wants to change this. He’s designed a demoscene board around a PIC micro with hardware graphics acceleration, USB OTG, VGA out at 640×480, and an audio out port. It’s meant to be a platform to create demos on, and already [Arko] has ported the famous Craft demo from [lft] to his platform. Edit: the Craft demo was playing on the older ATmega88 version of the board. The PIC board is a little more capable.

Being that there are so few Demo parties in the US, only building a board to play demos would be just a bit shortsighted. [Arko]’s main reason for giving this talk was to tell everyone about the LayerOne Demoparty next year just a few miles from the Hackaday Hackaspace. It coincides with the LayerOne conference, and the board itself will soon be available for sale in the Hackaday store.

Blink(1) and How To Kickstarter

When it comes to electronics and tech Kickstarters, Blink(1) defines what it means to have a minimum viable product. It’s a USB plug, a small microcontroller, and an RGB LED. That’s it. [Tod] wanted to take this simple project and learn how to turn it into a product. [Tod] emphasised the ‘learn’ part of his plan; the alternate title for this talk was, “How to Fail Multiple Times and Still Ship 20,000 Units.”

The Blink(1) started as a standard My First Arduino Sketch, blinking three LEDs, quickly moving over to a USB LED device. This rather large USB dongle sat there for a few years until he decided to turn this into a product. It turned out building a product is a lot more involved than building a kit, with considerations to the enclosure, the packaging, and the inevitable CNC mold fails. Assembly – and the success of his first Kickstarter – was also an issue. [Tod]’s friends ended up assembling most of the kits.

Despite these problems, [Tod] was still able to ship a few thousand units and is now working on another production run with SeeedStudio. It’s a remarkable story, with the Blink(1) used by Google, Disney, Microsoft, Facebook, and a whole bunch of other huge companies. The Blink(1) is also in the mainline Linux kernel, something you can’t say about a lot of Kickstarters out there.

Beams of Light: An Oscilloscope Demo


The demoscene is alive and well, with new demos coming out on a multitude of platforms, including oscilloscopes. Beams of Light is a new demo released at @party in Boston by [TRSi]. Beams isn’t the usual .EXE file format for PC based demos. It’s distributed as a 4 channel wave file. The rear left and right channels are stereo audio. The front channels, however, are vector video to be displayed on an oscilloscope in XY mode.

Beams of Light isn’t the first demo to use an oscilloscope. Youscope and Oscillofun preceded it. Still, you can see [TRSi] pushed the envelope a bit with his creation. He used Processing and Audacity to create the vector video, and his own line tracing algorithm to reduce flyback lines.

[TRSi] included an updated copy of a python based oscilloscope emulator so you can play the demo even if you don’t have the necessary hardware. We wanted to run this the right way, so we powered up our trusty Tektronix 465 and hooked it up to a 1/8″ stereo plug.

Sure enough, the demo played, and it was glorious. We did see a few more retrace lines than the video shows. This could be due to our scope having a higher bandwidth than the 10MHz scope used in the YouTube video. XY demos are one of those rare cases where an analog scope works much better than a low-cost digital scope. Trying the demo on our Rigol ds1052e didn’t yield very good results to say the least. Sometimes good old phosphor just beats an analog to digital converter.

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