Destroying an Arduino’s EEPROM

We’ve seen projects test the lifespan of an EEPROM before, but these projects have only tested discrete EEPROM chips. [John] at tronixstuff had a different idea and set out to test the internal EEPROM of an ATmega328.

[John]‘s build is just an Arduino and LCD shield that writes the number 170 to memory on one pass, and the number 85 on the next pass. Because these numbers are 10101010 and 01010101 in binary, each bit is flipped flipped once each run. We think this might be better than writing 0xFF for every run – hackaday readers are welcomed to comment on this implementation. The Arduino was plugged into a wall wart and sat, “behind a couch for a couple of months.” The EEPROM saw it’s first write error after 47 days and 1,230,163 cycles. This is an order of magnitude better than the spec on the atmel datasheet, but similar to the results of similar experiments.

We covered a similar project, the Flash Destroyer, last year, but that tested an external EEPROM, and not the internal memory of a microcontroller.

Check out the hugely abridged video of the EEPROM Killer after the break.

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Update: Flash_Destroyer final destroys EEPROM

The Flash_Destroyer finally succeeded in rewriting that EEPROM until its demise. When we originally looked at the device it had already recorded 2.5 million successful rewrites. The first appearance of corrupt data occurred at 11,494,069 but that doesn’t tell the whole story. The chip kept working for another 200,000 rewrites before finally showing repeated data corruption.

We do find the writeup pretty interesting. There’s one thing that we can’t stop coming back to though. In the discussion of our original article [Tiago] pointed out that long-term data retention isn’t being tested here. If the abuse of that EEPROM had ended after say five million rewrites, would it have been able to hold the data long-term without corruption? Let us know what you think in the comments.

[Thanks Drone377]

Russian Roulette… for EEPROM

There’s a loaded gun but its got only one bullet. Spin the cylinder, point at head, and pull the trigger. The game’s not over until the bullet is used and a player is done. This game’s got a twist though, the cylinder has at least one million chambers.

The Flash_Destroyer is testing the limits of EEPROM rewrites. It fills that little eight-pin chip with data, then verifies what has written. When it finds and error the game is over. The chip is rated for one million rewrites but while we were writing this it was already well over two and quarter million. We usually prefer to be creators and not destroyers with our hacks but there’s something delightful about running this chip into the ground. See the startup of this device after the break and click through the link above to see a streaming feed of the progress.

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