Roll your own toner transfer dice


If you happen to be in the market for some designer dice or need a set of custom dice for a game you have created, you could pay a ton of money to have them made, or you can do it yourself.

[Dicecreator] runs a blog dedicated to the ins and outs of creating DIY game and collector’s dice. This subject is not something that we would normally be interested in, but one particular item caught our interest – DIY toner transfer dice. Very similar to the process of creating a toner transfer PCB, he walks through the steps required for making your own dice with very little overhead.

The steps are likely quite familiar to those who have fabricated your own PCBs at home. He starts out with blank dice, sanding the sides down with increasingly fine sandpaper until they are ready for the transfer process. An image is printed on glossy inkjet photo paper, which is then applied to each die with a standard clothes iron. After a bit of soaking in water to remove the excess paper, the die is ready to go.

Sure it’s not exactly rocket science, but it is a cool little trick that would work quite well if you are trying to replace a lost die or if you simply want to make a fun gift for a friend.

Hackaday reader throwdown: Electronic dice


Hackaday reader [Daid] posted in our forums showing off a set of electronic dice he recently constructed. Back in January, we featured a similar set of electronic dice built with an Arduino that was way overpowered as far as [Daid] was concerned. Not satisfied with simply saying it could be done better, he put his money where his mouth is – something we would love to see more of.

He used an ATTiny2313 to provide the device’s logic, outputting the dice values on a set of four 7 segment displays. The whole setup is controlled by a single push button that serves triple duty rolling the dice, configuring how many sides the dice have, as well as selecting how many dice are being thrown.

He admits that the wiring job is a bit of a mess, but he was going for function over form, and it works just fine. He also says that he would have finished it far sooner if it hadn’t been for those meddling kids some broken 7 segment displays.

We think he did quite a nice job, though we’re all ears if you think you can do it better.

Interactive dice game pits man against machine


While most dice games are based on luck and chance more than anything else, [Mike] decided he wanted to create a dice game that took a little more skill to play. He built a replica of a game found in Ian Stewart’s “The Cow Maze”, a book of mathematical stories and puzzles.

The theory behind the game is as follows:

A number is randomly drawn and is considered the “heap”. Players take turns reducing the heap, using the die to represent the number they would like to remove. The only restrictions placed on moves are that you cannot re-use the same number chosen by your opponent in the preceding move, nor can you use the number on the die face opposite that number. The winner of the game is the individual reducing the heap to exactly zero, though you can also lose the game automatically if you reduce the heap to a negative number.

The game operates using a magnet-loaded wooden die and hall sensors built into the playing surface. The sensors relay the value of the die’s face to the ATmega chip he used to run the game. His code provides the logic for your computer opponent as well as for keeping score.

The whole project is wrapped up in a nice-looking wooden box that gives it a bit of old time-y charm, micro controller and LCD aside.

Be sure to check out the video below to see a few rounds of the game being played, and swing by his site for more details.

[via SparkFun]

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Roll the D’Icey

Most of the dice related hacks we run into have to do with pseudo random number generation, but today we saw something different. This sleek looking jumbo die is actually a prize holding box opened by a secret sequence of rotations. Using an accelerometer and an ATmega 328 with a sub-micro servo to control the locking mechanism. Worried about the batteries going flat and losing your treasure indefinitely? Good news! The batteries are accessable without giving away the secret inside.

It also turns out that this is an update to an earlier project from the same laboratory, so be sure to check that out as well to see where this build came from. Code is available for anyone looking to make their own, as well as a useful parts list.

[via Hacked Gadgets]

Electronic dice has option for 20 or 100 sides

[Bluewraith] built himself an electronic dice using a 555 timer and 4017 counter. This is a classic project and he enjoyed doing it but wondered about making a 20-sided dice. So he grabbed his Arduino and got to work. A switch on the final project selects between 20 or 100 sides. He used a MAX7219 to control the 7-segment displays, and a standalone AVR chip for the rest of it.

If you missed it back in October you should also look in on this 6-sided dice. It also uses an AVR running the Arduino bootloader but a mercury switch allows the player to shake the box in order to start a roll.

One last note, we made a conscious decision to use the word ‘Dice’ instead of the grammatically correct ‘Die’ which is its singular version. We think ‘Die’ can be a bit too confusing and we’re not the only ones.

Electronic dice, overkill and simplified

[littlebird] posted a tutorial on making electronic dice.  He’s using an ATmega328 for the numbers work, and a mercury switch to activate it all. A nice blue enclosure to match the blue LEDs he’s using for the number display wraps it up nicely. Of course, someone had to mention that this was an amazing amount of over kill and it could just be done with a 555 timer like they used to do “back in the day”. [littlebird] responded with another tutorial to prove that he hadn’t forgotten how to work with the basics. He goes on to point out, now that we see both in action, that he can expand his microcontroller based one quickly with a few lines of code, where every new feature added to the 555 timer version would require additional components.

You can catch videos of both after the break.

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[Scott] runs One of his biggest hurdles was producing real random numbers for the games. He had tried various methods like math.random and, but kept getting complaints about the quality of the random numbers. His solution was to build an automatic dice roller. His initial attempts were made from Legos and were never quite reliable enough to be put into the system. The Dice-O-Matic however has proven to be a random number generating monster. It is 7 feet tall and capable of 1.3 million dice rolls per day. Wow.

[thanks Troy]