In a recent article, I lamented my distaste for carrying on the classic amateur radio conversation — calling CQ, having someone from far away or around the block call back, exchange call signs and signal reports and perhaps a few pleasantries. I think the idle chit-chat is a big turn-off to a lot of folks who would otherwise be interested in the World’s Greatest Hobby™, but thankfully there are plenty of ways for the mic-shy to get on the air. So as a public service I’d like to go over some of the many digital modes amateur radio offers as a way to avoid talking while still communicating.
Who doesn’t love a good robot? If you don’t — how dare you! — then this charming little scamp might just bring the hint of a smile to your face.
SDDSbot — built out of an old Sony Dynamic Digital Sound system’s reel cover — can’t do much other than turn left, right, or walk forwards on four D/C motor-controlled legs, but it does so using the power of a Pixy camera and an Arduino. The Pixy reads colour combinations that denote stop and go commands from sheets of paper, attempting to keep it in the center of its field of view as it toddles along. Once the robot gets close enough to the ‘go’ colour code, the paper’s orientation directs the robot to steer itself left or right — the goal being the capacity to navigate a maze. While not quite there yet, it’s certainly a handful as it is.
As much as we’d like to have the right tools for the right job all of the time, sometimes our parts drawers have other things in mind. After all, what’s better than buying a new tool than building one yourself from things you had lying around? That’s at least what [Saulius] must have been thinking when he needed a thermometer with a digital output, but only had a dumb, but feature-rich, thermometer on hand.
Luckily, [Saulius] had a webcam lying around as well as an old thermometer, and since the thermometer had a LCD display it was relatively straightforward to get the camera to recognize the digits in the thermometer’s display. This isn’t any old thermometer, either. It’s a four-channel thermometer with good resolution and a number of other useful features (with an obvious lack of communications abilities), so it’s not something that he could just overlook.
Once the camera was mounted to an arm and pointed at the thermometer’s screen, an algorithm running on a computer detects polygons and reports its information into a CSV file. This process is made simpler by the fact that LCD screens like this are very predictable. From there, the data is imported into LibreOffice and various charts and graphs can be made.
Although perhaps not the most elegant of hacks, sometimes you have to work with the supplies that are on hand at the time. Sometimes the tools you need are too expensive, politically dangerous, or too impractical to obtain. To that end [Saulius]’s hack is a great example of what hacks are possible with the right mindset.
We are all (hopefully) aware that we can be watched while we’re online. Our clicks are all trackable to some extent, whether it’s our country’s government or an advertiser. What isn’t as obvious, though, is that it’s just as easy to track our movements in real life. [Saulius] was able to prove this concept by using optical character recognition to track the license plate numbers of passing cars half a kilometer away.
To achieve such long distances (and still have clear and reliable data to work with) [Saulius] paired a 70-300 mm telephoto lens with a compact USB camera. All of the gear was set up on an overpass and the camera was aimed at cars coming around a corner of a highway. As soon as the cars enter the frame, the USB camera feeds the information to a laptop running openALPR which is able to process and record license plate data.
The build is pretty impressive, but [Saulius] notes that it isn’t the ideal setup for processing a large amount of information at once because of the demands made on the laptop. With this equipment, monitoring a parking lot would be a more feasible situation. Still, with even this level of capability available to anyone with the cash, imagine what someone could do with the resources of a national government. They might even have long distance laser night vision!
Bela is a cape for the BeagleBone Black that’s aimed at artists and musicians. Actually, the cape is much less than half of the story — the rest is in some clever software and a real-time Linux distribution. But we’re getting ahead of ourselves. Let’s talk hardware first.
First off, the cape has stereo input and output as well as two amplified speaker outs. It can do all of your audio stuff. It also has two banks of analogue inputs and outputs, each capable of handling eight signals. In our opinion, this is where the Bela is cool. In particular, the analog outputs are not Arduino-style “analog outputs” where it’s actually a digital output on which you can do PWM to fake an analog signal. These are eight 16-bit outputs from an AD5668 DAC which means that you can use the voltages directly, without filtering.
Then there’s the real trick. All of these input and output peripherals are hooked up to the BeagleBone’s Programmable Realtime Units (PRUs) — a hardware subsystem that’s independent of the CPU but can work along with it. The PRU is interfaced with the real-time Linux core to give you sub-microsecond response in your application. This is a big deal because a lot of other audio-processing systems have latencies that get into the tens of milliseconds or worse, where it starts to be perceptible as a slight lag by humans.
The downside of this custom analog and audio I/O is that it’s not yet supported by kernel drivers, and you’ll need to use their “Heavy Audio Tools” which compiles Pd programs into C code, which can then drive the PRUs. Of course, you can write directly for the PRUs yourself as well. If you just want to play MP3s, get something you have a bunch of simpler, better options. If you need to do responsive real-time audio installations, Bela is a way to go.
The project is open-source, but we had to do a bunch of digging to find what we were looking for. The hardware is in zip files here, and you’ll find the software here. The demo projects look/sound pretty cool and their Kickstarter is long over-funded, so we’re interested to see what folks make with these.
While sorely lacking in pictures of the innards of this digital canvas, we were extremely impressed with the work that went into making such a convincing object. [Clay Bavor] wanted a digital picture frame, but couldn’t find one on the market that did what he wanted. They all had similar problems, the LCDs were the lowest quality, they were in cheap bezels, they had weird features, they had no viewing angle, and they either glowed like the sun or were invisible in dark environments.
[Clay] started with the LCD quality, he looked at LCD specs for the absolute best display, and then, presumably, realized he lived in a world where money is no object and bought a 27″ iMac. The iMac has a very high pixel density, no viewing angle, and Apple goes through the trouble of color balancing every display. Next he got a real frame for the iMac, cut a hole in the wall to accommodate it, and also had a mat installed to crop the display to a more convincing aspect ratio for art. One of the most interesting part of the build is the addition of a Phidgets light sensor. Using this, he has some software running that constantly adjusts the Mac to run at a brightness that’s nearly imperceptible in the room’s lighting.
Once he had it built he started to play around with the software he wrote for the frame. Since he wanted the frame to look like a real art print he couldn’t have the image change while people were looking, so he used the camera on the Mac and face detection to make sure the image only changed when no one was looking for a few minutes. He also has a mode that trolls the user by changing the image as soon as they look away.
We admit that a hackier version of this would be tearing the panel out of a broken iMac and using a lighter weight computer to run all the display stuff. [Clay] reached the same conclusion and plans to do something similar for his version 2.0.
Fab Labs have developed hand-in-hand with the all-too-familiar hackerspaces that we see today. If you’re curious to discover more about their past and future, [Prof Gershenfeld], founder of the Fab Lab, and director of MIT’s Center for Bits and Atoms brings us a fresh perspective on both these fab labs and the digital world we live in.
In a casual one-hour chat on Edge, [Prof Gershenfeld] dives deeply into the concept of digital in our world. We might consider digital to be a binarized signal, an analog waveform discretized into a 0 and 1 from which all of computer architecture is built upon today. Digital doesn’t just exist in the computing sense, however; it’s a concept that has been applied to communication, computation, and, these days: personal fabrication.
[Prof Gershenfeld’s] talk may highlight coming changes in the future, but changes are already happening today. These days, fab labs and hackerspaces serve their communities in a very special way. They take “experts-of-the-field” away from universities and isolated labs, and they scatter them all over the world. With this shift, anyone can walk through their doors and build a solid foundation in fields like embedded programming and computer aided manufacturing by striking a conversation with these local experts. In a nutshell, both spaces found a culture for development of expertise far more accessible to the world community than their university counterparts.
If you can spare the hour, put on some headphones, tune in, and resume your CAD work, PCB layout, or that Arduino library. You may discover that your work is built on a number of digital principles, and that your contributions push the rest farther along the development chain towards building something awesome.