Disney research is doing what they do best, building really cool stuff for Disney and telling the rest of the world how cool they are. This time, it’s a very low friction fluid transmission device designed for animatronics.
From testing a few toy robotic arms, we can say without a doubt that servos and motors are not the way to go if you’re designing robots and animatronics that need lifelike motion. To fix this, a few researchers at Disney Pittsburgh have turned to pneumatics and hydraulics, where one joint is controlled by two sets of pistons. It’s extremely similar to the pneumatic LEGO, but more precise and much more lifelike.
The system uses a pair of cylinders on each joint of a robot. Disney is using a rolling diaphragm to seal the working fluid in its tubes and cylinders. This is an extremely low-friction device without any shakiness or jitters found with simple o-ring pneumatics and hydraulics.
The system is backdriveable, meaning one robotic arm can control another, and the other way around. Since we’re dealing with hydraulics, the cylinders (and robotic/animatronic devices) don’t need to be the same size; a small device could easily control a larger copy of itself, and vice versa.
The devices are fairly simple, with gears, toothed belts, and bits of plastic between them. The only unique part of these robots is the rolling diaphragm, and we have no idea where to source this. It looks like it would be great for some robotics or an Iron Man-esque mech suit, but being able to source the components will be a challenge.
You can check out the videos of these devices below, and if you have any idea on how to build your own, leave a note in the comments.
Continue reading “Ask Hackaday: Who is Going to Build This Pneumatic Transmission Thing?”
If you purchased a knock-off FM transmitter and were unhappy with its broadcast range [Thiagohersan] shows how to double the range with a simple transistor amplifier circuit. He also hacked it for used without the 12V car socket.
[Patrick Herd] had a project that required him to strip about twenty Mindstorm batteries from their plastic enclosures. It’s not too tough getting into them but it does require drilling out the plastic rivets. He made a jig and used a CNC mill to automate the process.
Speaking of CNC, [Bertho] added some abstraction to distance himself from what he calls the “50+ years archaic syntax and grammar that G-code programs have”. The project is a meta-compiler for G-Code.
If you need a cold one and don’t have a HaDuino on hand you’ll thank yourself for hacking together this five-cent workbench bottle opener.
Just make sure you do all the lathe work for a custom speaker enclosure before you start pounding back those brewskis. Not only does [Shaun’s] creation look modern and stylish, but it boasts more than enough power to bump some tunes.
Here’s a project that adds LED feedback to your XBMC installation. It uses a Raspberry Pi to run the media center software, and a script to monitor it and actuate the lights on an Adafruit add-on board. At first glance you may not think much of it, but this is all the logic control you need to automate your viewing room. Who doesn’t want a home theater that automatically dims once you’ve made your viewing selection?
And finally, [08milluz] snagged some reactive electronics in the form of Disney’s Mickey Mouse ears. Apparently they glow different colors at live shows and based on where they are worn within the park. He did a complete teardown to show off the hardware within. It turns out to be controlled by an MSP430 which are known for their low power consumption. [Thanks Spikeo55]
This little device is about the size of a webcam, and it perches on top of your computer monitor in much the same way. It’s Disney’s solution to haptic feedback for gestural input. That is to say, wave your hands in the air to control a computer, and this will give you some sense of actually touching the virtual objects.
The thing shoots toroids of air at the user. We thought the best example of how this is used is the soccer ball demo in the video. A game is being played where virtual soccer balls are launched toward the user. The rig shoots out a puff of air to go along with each ball. When you get your hand in the right place you’ll feel the vortex of air and know you’ve made contact with the virtual object.
On the hardware side this is just begging to be recreated in your basement. What we have here is a 3D printed enclosure that has six sides. Five of them have speaker elements that create pressure waves when given an electrical signal. When coordinated they cause a perfect ring vortex (think cigar smoke ring) to shoot out the flexible nozzle which can be aimed thanks to a gimbal setup. Of course the element that makes it interactive is a 3D camera, which could be a Kinect or Leap Motion when built in the home workshop.
Continue reading “Disney prototype adds haptic feedback to gestural interface”
[Andy’s] boss recently returned from a trip to Disneyland with a set of light-up [Mickey Mouse] ears in tow. He said that during the event, every set of “Glow with the Show” ears in the crowd changed colors in sync with the performance. After he and some co-workers speculated on how this was pulled off, [Andy’s] boss gave him a new assignment – to find out how the darned things work!
[Andy] carefully disassembled the ears, sharing his findings and speculations with us. Inside, he found a small flexible circuit board powered by three AAA batteries. At the center of the device resides a TI MSP430G2553 which is tasked with controlling the RGB LEDs embedded in the ears.
In one ear, he spotted what he believes to be a Vishay TSMP6000 IR receiver. Vishay-branded or not, he verified that it does indeed pick up IR signals using his oscilloscope and a TV remote. In the other ear, he found a pair of small IR diodes, which he speculates are used to repeat the IR timing/sync signal received in the opposite side of the device.
The synchronization methods seem completely different than those found in the Xylobands we covered a while back, so we’re really intrigued to find out more about technology behind them.
Stick around to see a video of the light show in action, and since [Andy] says he’s willing to entertain any thoughts on how Disney makes their magic happen, be sure to sound off in the comments.
Continue reading “Tearing down Disney’s Glow with the Show props”
[Alex George] has been collecting miniatures of Main Street, USA in Disney Land hand crafted by artist [Robert Olszewski]. These models are incredibly accurate, but sadly static. [Alex] has some of the floats from the Main Street Electrical Parade that light up with the help of a few LEDs. One day, [Alex] found himself wishing he could watch a miniature parade circling around his diorama and did what any of us would do: make a tiny electrical parade move around his miniature town.
[Alex] began his build by designing a system of chains and sprockets underneath his miniature Main Street. When not on display, the parade floats are hidden underneath the town. At night, though, the parade ascends to the surface to put on a show.
It’s not an electrical parade if there aren’t any lights, so [Alex] grabbed a couple Blinkms to attach to the underside of each float. These are small programmable RGB LEDs that can repeat the same sequence of lights for the entire time the parade is visible. A very excellent job and a masterwork of craftsmanship for both [Alex] and [Robert Olszewski].
[Alex]’s ‘making of’ video and a full demo of the float are available after the break.
Continue reading “Building Main Street, USA in a coffee table”
One of the most-hyped features of iTunes version 9 is the addition of “iTunes LP,” which aims to recreate the classic record album experience with artwork and photos, lyrics, and liner notes — provided, of course, that you can pony up the purported $10,000 for production and you’re not one of those filthy indie labels.
[NRP] sent us a few of his projects. The most notable of the bunch was a school project funded by Disney. They were to make some kind of interactive entertainment for people waiting in line for rides. They decided on a wand style interface. Each wand has an accelerometer, an IR LED for tracking, an XBee unit, and a few buttons for interaction. They wrote some custom games and a multi person white board to test it all out. You can see those in action, along with a space themed pong game in the video after the break. Even though this was funded by Disney, you can still find all the source code and schematics, available for free.
Continue reading “Magic wands for Disney”