The world of hobby electronics have only started putting USB in projects for the last few years, and right now, pushing 1.5 Mbps down a USB port is good enough for most cases. This isn’t true for all cases; that’s a terrible data rate, really, and to get the most out of a USB connection, you can at least move up to USB Full Speed and 12 Mbps.
[Linas] is using the STM32F4 microcontroller for this example, an extremely large and very capable chip. [Linas] is using FTDI’s FT2232D USB UART to send data from an SPI port over USB. This chip does support 12 Mbps, but only after a few additions; an external EEPROM must be connected to the FTDI chip to provide a USB 2.0 device descriptor, otherwise the connection between the microcontroller and a computer is limited to 1.5 Mbps. Even using the USB on the STM32 would be a bottleneck in this case; [Linas] is moving data out of the processor using only the DMA controller – using the USB on the STM32 would eat up processor cycles in the microcontroller.
Thanks to the DMA controller inside the STM32, the microcontroller is capable of sending and receiving data through SPI at the same time. The STM32 is capable of reading and writing to the Tx and Rx buffer at the same time, but the computer is only capable of half-duplex operation – it can only read or write at any one time. [Linas] is setting up the DMA controller on the STM32 as a circular mode, putting everything in the buffer into the FTDI chip, and reading everything sent from the computer back into the STM32’s memory. After counting off the correct number of packets. the controller resets everything, moves the circular buffer back to the beginning, and starts the whole process over again.
The circuit was prototyped with an STM Discovery board. With Labview, [Linas] can see the bits coming out of the microcontroller, and send some bits back to the micro over USB. [Linas] has an extraordinarily detailed video tutorial on this project. You can check that out below.
Continue reading “12 Mbps Communication Between A PC and MCU”
[Jordan] has been playing around with WS2812b RGB LED strips with TI’s Tiva and Stellaris Launchpads. He’s been using the SPI lines to drive data to the LED strip, but this method means the processor is spending a lot of time grabbing data from a memory location and shuffling it out the SPI output register. It’s a great opportunity to learn about the μDMA available on these chips, and to write a library that uses DMA to control larger numbers of LEDs than a SPI peripheral could handle with a naive bit of code.
DMA is a powerful tool – instead of wasting processor cycles on moving bits back and forth between memory and a peripheral, the DMA controller does the same thing all by its lonesome, freeing up the CPU to do real work. TI’s Tiva C series and Stellaris LaunchPads have a μDMA controller with 32 channels, each of which has four unique hardware peripherals it can interact with or used for DMA transfer.
[Jordan] wrote a simple library that can be used to control a chain of WS2812b LEDs using the SPI peripheral. It’s much faster than transferring bits to the SPI peripheral with the CPU, and updating the frames for the LED strip are easier; new frames of a LED animation can be called from the main loop, or the DMA can just start again, without wasting precious CPU cycles updating some LEDs.
No one is sitting around their workbench trying to come up with the next great oscilloscope or multimeter, but function generators still remain one of the pieces of test equipment anyone – even someone with an Arduino starter pack – can build at home. Most of these function generators aren’t very good; you’re lucky if you can get a sine wave above the audio spectrum. [Bruce Land] had the idea to play around with DMA channels on a PIC32 and ended up with a function generator that uses zero CPU cycles. It’s perfect for a homebrew function generator build, or even a very cool audio synthesizer.
The main obstacles to generating a good sine wave at high frequencies are a high sample rate and an accurate DAC. For homebrew function generators, it’s usually the sample rate that’s terrible; it’s hard pushing bits out a port that fast. By using the DMA channel on a PIC32, [Bruce] can shove arbitrary waveforms out of the chip without using any CPU cycles. By writing a sine wave, or any other wave for that matter, to memory, the PIC32 will just spit them out and leave the CPU to do more important work.
[Bruce] was able to generate a great-looking sine wave up to 200 kHz, and the highest amplitude of the harmonics was about 40db below the fundamental up to 100 kHz. That’s a spectacular sine wave, and the perfect basis for a DIY function generator build.
Typically bit-banging an I/O line is the common method of driving the WS2812B (WS2811) RGB LEDs. However, this ties up precious microcontroller cycles while it waits around to flip a bit. A less processor intensive method is to use one of the built-in Serial Peripheral Interface (SPI) modules. This is done using specially crafted data and baud rate settings, that when shifted out over the Serial Data Out (SDO) pin, recreate the needed WS2812B signal timing. Even when running in SPI mode, your hardware TX buffer size will limit how many pixels you can update without CPU intervention.
[Henrik] gets around this limitation by using peripheral DMA (Direct Memory Access) to the SPI module in the Microchip PIC32MX250F128B microcontroller. Once properly configured, the DMA controller will auto increment through the defined section of DMA RAM, sending the pixel data over to the SPI module. Since the DMA controller takes care of the transfer, the micro is free to do other things. This makes all of DMA memory your display buffer. And leaves plenty of precious microcontroller cycles available to calculate what patterns you want the RGB LEDs to display.
Source code is available at the above link for those who would like to peruse, or try it out. This is part of [Henrik’s] Pixel Art Project. Video of DMA based SPI pixels after the break:
Continue reading “Driving WS2812B Pixels, With DMA Based SPI”
An interesting trick you can do with a a fast CPU and a GPIO pin mapped directly to memory is an FM transmitter. Just toggle a pin on and off fast enough, and you have a crude and kludgy transmitter. [Brandon] saw a few builds that turned a Raspberry Pi into an FM radio transmitter and realized a lot of toy remote control cars use a frequency in the same range a Pi can transmit at. It’s not much of a leap to realize the Pi can control these remote control cars using only a length of wire attached to a GPIO pin.
The original hack that turned a Pi GPIO pin into an FM transmitter mapped a GPIO pin to memory, cycled through that memory at about 100 MHz, and added a fractional divider to slightly adjust the frequency, turning it into an FM transmitter. Cheap RC cars usually listen for radio signals at 27 and 49 MHz. It doesn’t take much to realize commanding RC cars with a Pi is possible.
The only problem with this idea is that most RC cars use pulse modulation. For an RC transmitter to send the command for ‘forward’, a synchronization pulse is sent, then a series of pulses and pauses. The frequency doesn’t change at all, something the originally FM code doesn’t do. [Brandon] realized that if he just moved the frequency up to something the RC car wasn’t listening to, that would register as a zero.
All that was left was to figure out the command codes for his RC truck. For this, [Brandon] decided brute force would be the best option. Armed with a script and a webcam, he cycled through all possible combinations until the webcam detected a moving truck. Subtlety brilliant, if you ask us. Of course more complex commands required an oscilloscope, but now [Brandon] has a git full of all the code to control a cheap RC car with a Pi.
It’s pretty well known by now that the LED pixel hardware which is starting to be commonplace, both WS2811 and WS2812, needs pretty strict timing in order to address them. There are libraries out there which mean almost no work on your part, but that’s no fun. [Elia] started looking into what it takes to drive the hardware, trying out a few 8-bit micros before moving to 32-bit with the help of an STM32VL Discovery Board. The move to a beefier processor brings a lot of speed, but why bit bang everything? He came up with a way to use the PWM and DMA features of the chip to drive the LEDs.
DMA is the Direct Memory Access unit that allows you to change the values being sent to the pixel without interrupting the processor. This is done by pre-loading the data at a memory location. This buffer is automatically read by the DMA unit — its values are used to set the PWM timer compare trigger in order to send out logic values show in the diagram above.
If you do want to delve further into this topic here’s a collection of techniques for driving the WS2811.
Continue reading “Using DMA to Drive WS2812 LED Pixels”
Now here’s a project that actually hacks the Rapsberry Pi rather than just using it as an embedded computer. [Londons Explorer] figured out how to turn the RPi into an FM transmitter. For now it’s done entirely in the user space, but we’re sure it could be improved if someone wanted to drill down further into the hardware. For those wanting to give it a try he’s rolled everything into a simple python package.
The technique requires nothing additional except a 20cm wire to serve as an antenna. The trick is to map GPIO pin number 4 to a position in memory. The clock generator is then used to toggle this pin at 100 MHz, which is the frequency to which your radio should be tuned. A fractional divider adjusts the frequency based on the sound file being transmitted.
The proof of concept for this was able to reliably transmit at a distance of about fifty meters through several walls. The problem is that this technique is limited in the amount of data which can be sent. Right now it’s only about 6-bit audio. But descending deeper through the abstraction layers to put DMA (Direct Memory Access) to use may be able to improve upon this.
[Thanks Owen via Reddit]