A team of three PhD students constructed this ‘multi-mallet automatic drumming instrument (Madi)‘. Their Expressive Machines Musical Instruments site is dedicated to building instruments like this and they recently showed their work at the first annual Guthman Musical Instrument Competition. A ‘low-stakes X Prize’ for musical instruments. 25 applicants were chosen to show their unique musical instruments for $10K in prizes. We like the team’s Madi because it’s adapting a traditional instrument and then pushing it to the limit. It reminds us of the Crazy J mechatronic guitar from 2005. You can see a video of the Madi playing below.
Continue reading “Automated drum”
[Raphael] sent us this nice kick pedal mod for Guitar Hero: World Tour. After breaking his kick pedal repeatedly, he decided to build something a bit more robust. He went to the music store intending to pick up a cheap kick pedal to start with and happened to start a conversation with an employee who had a practice pad to get rid of. [Raphael] relieved him of his practice pad and promptly made a base to hold it in position. After attaching his piezo sensor to the back of it, he had a very robust kick pedal. we can’t imagine him breaking this one any time soon.
Embedded above is [egyokeo]’s solution for using MIDI drums with Guitar Hero. He’s playing a DrumKAT MIDI kit. It connects to a PC running his MIDI Hero software, which handles timing and multinote combinations. The PC uses a USB ToolStick microcontroller to send commands to the console using an FPS adapter or soldered into the instrument. It’s a fairly good solution if you’re building a generic controller and need to modify the signaling.
When Rock Band was first released, modders sought to adapt their MIDI drum kits for use with the game. The easiest solution they found was Highly Liquid’s MSA-P. It’s a photorelay based MIDI decoder. You need to solder directly to the brain in the Rock Band drums. If you’re planning on modding any instrument, check the compatibility matrix first. Hopefully you’ll end up with something that can be used across multiple games.