[lactobacillusprime] had a non-working Commodore C16 and too many Raspberry Pi computers, so he decided to bring the C16 back to life by emulating it on the Pi. At the heart of the project is the Pi, along with a small board that converts the old style Commodore keyboards (and joysticks) to a USB port.
Once you have the keyboard as a USB port, the rest of the project is more or less mechanics and software. [lactobacillusprime] did a nice job of getting everything in the new case, along with all the I/O wires routed through the existing ports. For software, Emulation Station does the job of launching the Commodore emulation on the Pi.
Of course, there’s no reason to limit yourself to just the Commodore emulator. Emulation Station along with the right back end emulators will allow this machine to play games that no real Commodore C16 could.
Of course, we were happiest to see him boot up Commodore 64 BASIC. Perhaps we should complete all those half finished C64 BASIC projects we started back in the 1980’s. In general, we hate to see old computers gutted instead of repaired, but at least this one will continue running its software. If you are upset about seeing a machine gutted, you can always switch over to our previous coverage of putting Commodore guts in a new box.
Continue reading “Commodore C16 Resurrection with a Raspberry Pi”
If your living room entertainment area is not home to a Raspberry Pi based retro game console, you no longer have any excuses. Break out your soldering iron and volt/ohm meter and preheat the 3d printer, because you will not be able to resist making one of the best retro game consoles we’ve ever seen – The Nin10do.
It’s creator is [TheDanielSpies]. Not only did he make the thing from scratch, he’s done an extraordinary job documenting all the build details, making it easier than ever to follow in his footsteps and make one of your own. He designed the case in Autodesk and printed it out with XT Co-polyester filament. He uses a Raspi of course, along with an ATX Raspi board from Low Power Labs to make the power cycling easier. There’s even a little stepper that opens and closes a cover that hides the four USB ports for controllers. Everything is tied together with Python, making the project super easy to modify and customize to your liking.
All code, schematics and .stl files are available on his github. It even has its own Facebook page! Be sure to check out the vast array of videos to help you along with your build.
Continue reading “Nin10do Retro Game Console Stands Above All Others”
[Nikhil] has been experimenting with human interface devices (HID) in relation to security. We’ve seen in the past how HID can be exploited using inexpensive equipment. [Nikhil] has built his own simple device to drop malicious files onto target computers using HID technology.
The system runs on a Teensy 3.0. The Teensy is like a very small version of Arduino that has built-in functionality for emulating human interface devices, such as keyboards. This means that you can trick a computer into believing the Teensy is a keyboard. The computer will treat it as such, and the Teensy can enter keystrokes into the computer as though it were a human typing them. You can see how this might be a security problem.
[Nikhil’s] device uses a very simple trick to install files on a target machine. It simply opens up Powershell and runs a one-liner command. Generally, this commend will create a file based on input received from a web site controlled by the attacker. The script might download a trojan virus, or it might create a shortcut on the user’s desktop which will run a malicious script. The device can also create hot keys that will run a specific script every time the user presses that key.
Protecting from this type off attack can be difficult. Your primary option would be to strictly control USB devices, but this can be difficult to manage, especially in large organizations. Web filtering would also help in this specific case, since the attack relies on downloading files from the web. Your best bet might be to train users to not plug in any old USB device they find lying around. Regardless of the methodology, it’s important to know that this stuff is out there in the wild.
The Parallax Propeller is an interesting chip that doesn’t get a lot of love, but since the entire chip was released as open source, that might be about to change: people are putting this chip inside FPGA and modifying the binaries to give the chip functions that never existed in the original.
Last August, Parallax released the source for the P8X32A, giving anyone with an FPGA board the ability to try out the Prop for their own designs. Since then, a few people have put some time in, cleaning up the files, unscrambling ROM images, fixing bugs, and all the general maintenance that an open source microcontroller core requires.
[Sylwester] has grabbed some of the experimental changes found on the Parallax forum and included them as a branch of the Propeller source. There is support for a second 32-bit port, giving the new chip 64 I/O pins, multiply instructions, video generators, hard-coded SD card libraries, and a variant called a microProp that has four cores instead of eight.
You can grab all the updated sources right here and load them up on a DE0 Nano FPGA board. If you’re exceptionally lucky and have the Altera DE2-115 dev board, you’ll also be able to run the upcoming Propeller 2.
The Commodore 64 is the worlds bestselling computer, and we’re pretty sure most programmers and engineers above a certain age owe at least some of their career to this brown/beige keyboard that’s also a computer. These engineers are all grown up now, and it’s about time for a few remakes. [Jeri Ellisworth] owes her success to her version, there are innumerable pieces of the C64 circuit floating around for various microcontrollers, and now [Mathias] has emulated everything (except the SID, that’s still black magic) in a single ARM microcontroller.
On the project page, [Mathais] goes over the capabilities of his board. It uses the STM32F4, overclocked to 235 MHz. There’s a display controller for a 7″ 800×480 TFT, and 4GB of memory for a library of C64 games. Without the display, the entire project is just a bit bigger than a business card. With the display, it’s effectively a C64 tablet, keyboard not included.
This is a direct emulation of the C64, down to individual opcodes in the 6510 CPU of the original. Everything in the original system is emulated, from the VIC, CIAs and VIAs, serial ports, and even the CPU of the 1541 disk drive. The only thing not emulated is the SID chip. That cherished chip sits on a ZIF socket for the amazement of onlookers.
You can check out some images of the build here, or the video demo below.
Continue reading “A Complete C64 System, Emulated on an STM32”
Remember those ‘cocktail’ arcade cabinets? The Ikea Lack table has existed for years, so why not make one into an arcade table? Raspberry Pi with RetroPie as the brains, and an ancient 4:3 monitor as the display.
Old Unixes! Running on PDPs, Novas, and IBMs! Thanks to Simh, you can emulate these old machines. [Matt] put up a guide to getting Simh running on a Pi that includes running Unix V5 on an emulated PDP-11.
Ever wanted to run your own telecom? The folks at Toorcamp did just that, 50 lines, 10,000 feet of 1-pair, and 1,500 feet of 2-pair. There’s a facebook album of all the pics.
Remember last week when Sparkfun said they shipped 2000 Microviews without a bootloader? Make interviewed [Marcus Schappi], the guy behind the MicroView. There’s also a tutorial on how to fix the issue.
Barbie needs an exorcism.
Remember the [Lord Vetinari] clock from way back when? It’s a clock that ticks 86400 times a day, but the interval between each second is just slightly random and enough to drive people insane. Here’s a kit on Tindie that makes it pretty easy to build a Ventinari clock, or a variety of other clocks that are sufficiently weird. There’s also a martian clock that’s 39 minutes and 36 seconds longer than normal, perfect for the folks at JPL.
0x1f 0x000 IZO EMESS 1407981609
Open Sourcing something doesn’t actually acquire meaning until someone actually uses what has been unleashed in the wild. We’re happy to see a working example of Propeller 1 on an FPGA dev board. That link takes you to a short description and some remapping of the pins to work with a BeMicro CV board. But you’ll want to watch the video below, or rather listen to it, for a bit more explanation of what [Sylwester] did to get this working.
You’ll remember that Parallax released the Propeller 1 as Verilog code a few weeks back. This project first loads the code onto the FPGA, then proves it works by running SIDcog, the Commodore 64 sound emulation program written in Spin for p8x32a processors.
We do find this to be an interesting first step. But we’re still waiting to see what type of hacks are made possible because of the newly available Verilog code. If you have a proof of concept working on other hardware, certainly tell us about it below. If you’ve been hacking on it and have something you want to show off, what are you waiting for?
Continue reading “FPGA with Open Source Propeller 1 Running Spin”