[The Backwoods Engineer] tested out a new accessory kit for the STM32-F4 Discovery board. The image above shows two boards communicating with the UDP protocol. Notice the extra PCB into which each Discovery board has been plugged. This is a third-party add-on which adds Ethernet, RS-232, SD card slot, and a connector for LCD or Camera. We’ve had one of these F4 Discovery boards on hand for a while and haven’t figured out a good way to connect external hardware to the huge dual pin-headers. This doesn’t solve the problem — the base board also includes dual headers to break-out all the pins — but having Ethernet, serial, and SD certainly reduces the need to add all that much more. The other drawback to the hardware is that the sample firmware is targeted at the IAR Embedded Workbench which is neither free, nor in the realm of affordable for hobbyists.
The NIC used on the baseboard has auto-crossover capabilities so the boards were connected using a regular Cat6 patch cable. This example has the boards constantly sending UDP packets with the module on the right reporting status information to a terminal via the serial connection.
[Kenneth Finnegan’s] post about this 24-Port HP ProCurve 2824 Ethernet Switch teardown was a delight to read. He’s taking an introduction to networking class at California Polytechnic State University. One of their labs included virtual machines shooting thousands of new MAC addresses at the thing all at once. Despite it’s ability to switch data at a blazing fast rate, it’s ability to deal with that many new hardware identifiers was less than impressive. He wanted to find out why and it just so happened he had one of these in his parts bin at home (which he refers to as if it’s a high-powered RPG character).
The mainboard is divided into three major blocks: the power supply, the switching hardware, and the processor that makes this a manged switch. Although he covers all of these pieces (and the switching stuff is very interesting to learn about) it is the processor section that was causing the aforementioned slowdown. It’s a 266MHz PowerPC chip with a measly 64 MB of RAM. Of course this doesn’t need to be any more powerful since all traffic from previously ‘learned’ MAC addresses gets handled by the switching block and never touches the processor portion.
Don’t miss the end of his post where he discusses how the filtering caps, and semi-isolated ground planes help to tame the beast created from all of this high-speed switching.
[Matt] literally finds himself in a sticky situation. There’s an oil slick in his sump well. These wells work in conjunction with drain tiles to pump water away from the foundation of a house. Unfortunately the tar that was used to waterproof the outside of his foundation is also washing into the sump and gumming up the works. The system he built will sound an audio alarm and send an email if something goes wrong with the sump pump.
He’s monitoring for two different issues. One technique uses a float valve to sense if the water is too high, signalling that the mechanism controlling the pump has malfunctioned. The other is a current monitor that senses if the sump pump has been running too long (caused by the sump’s water sensor getting stuck in the on position). The one thing he didn’t want to do is control the pump directly as a bug in his code will easily result in a flooded basement. We have the same concerns when considering building a DIY thermostat (an error there could mean frozen water pipes leading to flooding).
If you’re lacking useful equipment for your Raspberry Pi hacking adventure, such as an HDMI monitor or power supply, this handy write-up will show you how to continue your hacking. All you’ll need is a laptop, the Raspberry Pi itself, an SD card, and an Ethernet and micro-USB cable. As noted in the article, it’s not really recommended to power the ‘Pi off of USB only, so this could potentially be a source of problems.
This hack begins by installing Linux on an SD card per this setup page, then using a Virtual Network Computing [VNC] setup to work with your Raspberry Pi. There are a few steps in between being able to do this, like setting up network sharing, and sleuthing out the IP address of the new processor, but everything is explained in detail for Mac and Linux. Windows users will have to do a bit of “sleuthing” of their own, but if you have some more information on this process, we’d love to hear about it in the comments!
PS1 hombrew competition
The PlayStation Development Network is hosting a six-month long competition to develop homebrew games for the original PlayStation.We don’t get many homebrew games for old systems in our tip line, so if you’d like to show something off, send it in.
This is how you promote a kickstarter
[Andy] has been working on an SNES Ethernet adapter and he’s finally got it working. Basically, it’s an ATMega644 with a Wiznet adapter connected to the second controller port. The ATMega sends… something, probably not packets… to the SNES where it is decoded with the help of some 65816 assembly on a PowerPak development cartridge. Why is he doing this? To keep track of a kickstarter project, of course.
What exactly is [Jeri] building?
[Jeri] put up an awesome tutorial going over the ins and outs of static and dynamic flip-flops. There’s a touch of historical commentary explaining why dynamic registers were used so much in the 70s and 80s before the industry switched over to static designs (transistors were big back then, and dynamic systems needed less chip area). At the end of her video, [Jeri] shows off a bucket-brigade sequencer of sort that goes through 15 unique patterns. We’re just left wondering what it’s for.
Finally, a camera for the Raspberry Pi
In case you weren’t aware, the camera board for the Raspberry Pi will be released sometime early next year. Not wanting to wait a whole month and a half, [Jouni] connected a LinkSprite JPEG serial camera to his Raspberry Pi. The whole thing actually works, but [Jouni] didn’t bother posting the code. Maybe we can encourage him to do so?
Blatant advertising? Yes, but fireballs
Nintendo gave [MikenGary] a Wii U and asked them to make a film inspired by 30 years of Nintendo lore and characters. They did an awesome job thanks in no small part to Hackaday boss man [Caleb](supplied the fire), writer [Ryan] (costume construction) and a bunch of people over at the Squidfoo hackerspace.
It sounds like [Andrew] is trying to build a Pavlovian response into his behavior when it comes to online gaming. He wants to make sure he doesn’t miss out when all his friends are online, so he built this traffic signal to monitor Xbox Live activity. It will illuminate the lights, and drive the meters differently based on which of his friends are currently online. When the light’s green, he drops everything a grabs a controller.
The base of the light is a black project box. Inside you’ll find the Arduino compatible chip which drives the device mounted on a piece of protoboard. A WIZnet W5100 adds network connectivity at the low price of around $25. There is one problem with the setup. The API which [Andrew] found doesn’t use any authentication. This means that he can only see the public status of his friends; anyone who has set their online status set to private will always register as ‘online’. If you know of an existing Xbox Live API that would solve this issue we’d love to hear from you in the comments.
A few weeks ago, we saw codebender, an online replacement for the Arduino IDE that allowed you to upload a sketch to your board from a web browser. Over on the codebender blog [Vasilis] and his team are rolling out a way to remotely upload code to an Arduino over Ethernet. Now you don’t even need a serial connection to program an Arduino; it can be done over the Internet to a board in the next room, or on another continent.
The star of this hack is the Ariadne bootloader, an implementation of TFTP that allows any Ethernet-enabled Arduino to receive updates over the Internet. There is still one small problem with the Ariadne bootloader: uploading code over Ethernet requires someone to press the reset button on the Arduino, completely negating the benefits of programming an Arduino over Ethernet.
This problem has been solved before for earlier Arduino boards, so we’re sure [Vasilis] and his team will be able to fix the reset issue in very short order. If you’d like to check out the remote TFTP bootloader and play around with codebender, you can grab Ariadne over on GitHub.