Solar Freakin’ Roadways! There’s been a lot of talk about how solar freakin’ roadways are an ill-conceived idea, and now [Dave Jones] is weighing in on the subject. Highlights include a quarter of the solar power generated being used to light the LEDs that form the lane markers, something that could easily be accomplished with paint. Oh, the solar freakin’ roadway campaign is over. Just over $2.2 million, if you’re wondering.
The Game Boy Micro is the best way to play GBA games, but finding one for a reasonable price just isn’t going to happen. [John Sparks] is making his own Macro Micros by casemodding a DS Lite.On the subject of Game Boy mods, [koji-Kendo] is improving the common frontlight Game Boy Color mod with optically clear UV curing glue. Without glue on the left, with glue on the right.
Need to label a panel with the function of all your switches and dials? Yeah, you could drop the panel into an engraver, till the engraved letters with enamel, or do some electroetching. You can also buy a pack or rub-on letters, available in any Michaels, Hobby Lobby, or the like.
MSI Afterburner is a utility that allows you to play with settings and monitor performance on MSI graphics cards. [Stephen] made a little device for MSI Afterburner that displays the current FPS and GPU load on an external LCD. Handy, seeing as how FPS and GPU load is the one thing you’ll want to know when you’re gaming fullscreen.
Realtime cloudmaps of the Earth. Using reasonably recent images take from five geostationary satellites, you can stitch together a real-time cloud map of the entire Earth. Here’s the software to do it. Now all you need is a projector and pair of frosted acrylic hemispheres, and you have a real-time globe.
Say you have a Kickstarter in the works, and you’re trying to figure out all the ways to get some buzz from the Internet public.. Here’s how you get it to the front page of hackaday.io using a bit of Perl. “So far, this page has been updated 02578 times.”
From this still image you’d think the hose dispensing the water is being moved back and forth. But watch the video after the break and you’ll see the hose is quite steady, as is the standing wave of water. It’s bizarre to be sure. Knowing how it works makes cognitive sense, but doesn’t really diminish the novelty of the demonstration.
This is the second time [Brasspup] has posted a video of this phenomenon. The newest version does a great job of showing several different patterns. But even the first segment from a year ago, which has over 4 million hits, shows the water moving against gravity. We also saw a similar rig in a links post a year ago.
We’d call it an optical illusion but it’s really more of a technological illusion. The water is falling past a sub-woofer speaker which is tuned to 24 Hz. At the same time, the camera filming the demonstration is capturing 24 frames per second. As was mentioned then, it’s much like flashing a light to freeze the water in mid-air. But the flashing of the frames is what causes this effect.
Continue reading “Camera trick lets you see sound waves in falling water”
It’s a simple fact of gaming that controllers are more suited for shooters, while the WASD + mouse control of the PC gaming master race is more suited for real-time strategy games and MMOs. [Gabriel] wanted to challenge this idea, so he put together a controller combining the best of a mouse and keyboard for some hand-held RTS and MMO action.
The Keyball Controller as [Gabe] calls it is an amazing amalgamation of a 3rd party XBox and PS3 controllers, an SNES controller, a trackball, two USB keyboards and a ton of Bondo. The front of the Keyball features a WASD D-pad, scroll wheel, trackball, tiny keyboard and a few other commonly used buttons. The rear of the controller is loaded down with tons of trigger buttons and a few meta buttons that alter the function of other buttons.
The fabrication of the controller is absolutely phenomenal and certainly something that deserves to be copied. We’ve seen some controllers duplicated with a silicone mold and resin, so we can only hope that [Gabe] is looking at RTV silicone at the moment.
It used to be a major production to build a gun-form-factor FPS controller but commercial tech has adopted many of those traditional hacks over the years. Now, [Nirav Patel] is playing Cube with a Wii zapper and a SpacePoint. All that was really required to make this happen is a patch to Cube, the open source FPS.
[Nirav] has plans to make this controller wireless using a BeagleBoard. We’re wondering if there’s support for using the Wii motion plus? We’ve seen motion plus Arduino connectivity, as well as direct PC connectivity. The Wii remote already connects to Linux, what about pulling that data down from the Bluetooth connection? If you’ve done this, send us a tip about it.
This is not a hack. In fact it’s a promotional montage for a collection of scientific equipment that few of us could likely afford. But like yesterday’s giant marionettes over Berlin, sometimes even a costly and delicately-orchestrated achievement transcends its own not-a-hack-ness, fulfilling our brains’ lust for wonderment all the same.
Kurzzeit of Germany produces ballistics measurement equipment. The video depicts various combinations of projectiles and targets at up to one million frames per second, revealing unexpected beauty in hitherto unseen phenomena, and is the best damn ten minutes you will waste on the internet all day!
[MikeFez] sent in this info about his augmented FPS set ups. He started this project back with an original XBox in 2006. He wanted a more immersive way of interacting with his games. Pointing out that gaming visuals and interactivity have come leaps and bounds while the controllers themselves have basically just added a few buttons, he explains his goals. He wanted to have to move his body to move his character and possibly physically aim. The original project, for the XBox, was successful in that he used a floor pad to control his character. Since then, the Wii has come out and he has moved to the PC as his main platform. As expected, he is now using the Wiimote as the aiming device.
Yet another custom X Box controller has come out of the acidmods foundry. This one, specialized for FPS games opts for two analog sticks up front, and complete removal of the D pad and buttons. They break down the process quite nicely with very detailed pictures of how to modify the case and move the analog stick. Check out the video of it in action after the break.
Continue reading “Acidmods custom FPS controller”