It used to be a major production to build a gun-form-factor FPS controller but commercial tech has adopted many of those traditional hacks over the years. Now, [Nirav Patel] is playing Cube with a Wii zapper and a SpacePoint. All that was really required to make this happen is a patch to Cube, the open source FPS.
[Nirav] has plans to make this controller wireless using a BeagleBoard. We’re wondering if there’s support for using the Wii motion plus? We’ve seen motion plus Arduino connectivity, as well as direct PC connectivity. The Wii remote already connects to Linux, what about pulling that data down from the Bluetooth connection? If you’ve done this, send us a tip about it.
This is not a hack. In fact it’s a promotional montage for a collection of scientific equipment that few of us could likely afford. But like yesterday’s giant marionettes over Berlin, sometimes even a costly and delicately-orchestrated achievement transcends its own not-a-hack-ness, fulfilling our brains’ lust for wonderment all the same.
Kurzzeit of Germany produces ballistics measurement equipment. The video depicts various combinations of projectiles and targets at up to one million frames per second, revealing unexpected beauty in hitherto unseen phenomena, and is the best damn ten minutes you will waste on the internet all day!
[MikeFez] sent in this info about his augmented FPS set ups. He started this project back with an original XBox in 2006. He wanted a more immersive way of interacting with his games. Pointing out that gaming visuals and interactivity have come leaps and bounds while the controllers themselves have basically just added a few buttons, he explains his goals. He wanted to have to move his body to move his character and possibly physically aim. The original project, for the XBox, was successful in that he used a floor pad to control his character. Since then, the Wii has come out and he has moved to the PC as his main platform. As expected, he is now using the Wiimote as the aiming device.
Yet another custom X Box controller has come out of the acidmods foundry. This one, specialized for FPS games opts for two analog sticks up front, and complete removal of the D pad and buttons. They break down the process quite nicely with very detailed pictures of how to modify the case and move the analog stick. Check out the video of it in action after the break.
[rustlabs] put together an interesting looking gaming gun for FPS games. He wrote up his build and how to use a webcam to provide gun tracking for games like Half Life 2. He gutted a keyboard to provide the button interface, and infrared LEDs on the gun body are tracked by the cam. Surprisingly, no USB game pads were sacrificed in the build, just a USB keyboard and mouse.