[Sprite_tm] is back again, and his work never fails to impress. His latest project is a Game Boy Advance MIDI synth that takes MIDI data from a keyboard or sequencer and maps that to Game Boy sound channels.
Because he seems to never do anything the normal way, [Sprite_tm] decided to run the Game Boy without a cartridge. We’ve seen this before; the GBA boots into the synth software over the link cable with multibooting.
He’s using an FPGA to translate the LCD signals from the GBA hardware into a 1280×960 picture that is then pushed to the large monitor. But did he use an FPGA development board? No, instead he picked up an old PCI card at a surplus store because it had a Xilinx Virtex-E FPGA. So the first thing he had to do there was to remove unneeded components and figure out how to make the connections to reprogram that chip.
So next you’d grab a working monitor and hook it up to the FPGA signal, right? Wrong, [Matt] had a slightly borked monitor, getting rid of the LVDS section and wiring up his own connections to push the RGB signals through in parallel.
Yeah, that’s a lot of work. But as you can see in the clip after the break, it works like a charm. If you’re looking for some other gnarly video-out hacks, check out this one that lets you play Game Boy on an oscilloscope.
Anyone having problems with the way their Nintendo 3DS closes? [Jeroen] noticed that his screen touches the other half of the device when closed. He added rubber feet to protect it, but we wonder if anyone else has noticed this issue?
Mac TP dispenser
This one takes iLife to a new level. Never poop without Apple’s consent again thanks to this Macintosh toilet paper dispenser. [Thanks Rob]
[Gerry] sent us pictures and a few details on replacing the Game Boy cartridge chip with a flash chip. For the prototype he used a PLCC and a little wire porn to interface a flash chip with the cartridge’s PCB while still having access to it for programming. In retrospect he plans to use a 32-pin ZIF socket on the next version to make things easier. It does work and he’s had some success loading his own code and getting it to run. There are other cartridge hacks that let you load code onto a cartridge but if you have the knowhow and the parts this makes for a fun weekend project. We’ve posted the rest of the photos that [Gerry] sent us after the break.
Update: Gerry is working on a video and a pinout. We’ll post info once we get a hold of it.
[Bunnyboy] pulled off some wizardry with this custom NES cartridge. Inside is the mainboard for a Game Boy as well as his own custom PCB with the comb connector needed to interface with an original Nintendo Entertainment System. In his own words it’s “a Super Game Boy without the Super”. The expansion port to for the handheld is still accessible for some head-to-head Tetris or use with the obscure Game Boy printer.
A bit light on the details, but we enjoyed seeing this video out device for the Nintendo Game Boy. A parallel cable connects to a modified Game Boy and transmits signals to the adapter which is housed in an old VHS cassette. We gather that some Super Game Boy hardware does the signal processing but from there your guess is probably better than ours.
[NeX] mentions that he originally wanted a screen to be included in the cassette. We’ve seen custom portables with small screens before, but he’s also developed a bare bones hand-held without a screen so that’s where the inclusion in the cassette would have been handy. We also wonder how the images will look on a big TV of the 50+ inch size. [NeX] has been pretty busy with the hacking lately, don’t miss the wire porn of his homemade Game Boy project.
He is using a cheap but full featured emulator board. It comes with 4 gigs of memory but also has an SD card slot. NES, Game Boy, and Game Boy color ROMs can all be played on the 2.8″ color LCD but the system also features a TV out connector for use with a larger screen as well.
The cuts that [airz] made in the case are amazing, easily eclipsing the last cartridge emulator mod we saw. The holes for the controls look as if the plastic was molded that way. For realism he also cut off the PCB interface on the business end of the cartridge and glued it in place. Apparently it took three cartridges, two controllers, and two of the emulators to make it this nice, but if you want to make an omelet…
Back in 2005, a member of a French robotics team named [Laurent] wrote a wonderful how-to that we somehow missed on using the Game Boy Camera as a vision device for a robot. The images above are actual shots from his project. The Game Boy Camera features a stunning 128×123 pixel resolution in a gorgeous 4 color gray-scale palette. Possibly the most attractive feature of this hack is that it is still possible to get a hold of these cameras for under ten dollars on ebay.
He connected the camera sensor to an Atmel AT90S4433 using a combination of digital and analog signals, and then used the microcontroller to echo the data back to his PC. His write up includes schematics for wiring up the sensor/microcontroller, the datasheet for the sensor, his C code for the whole project, and an easy to read pin out of the GBC connector. Although his project simply offloaded the image to a computer, it would be entirely possible to have the microcontroller respond to the image or simply just log and store it. It would also be just as easy to replace his Atmel chip with yourownfavorite microcontroller, as long as it has a couple Digital I/O ports and at least one Analog port (or an external analog to digital converter).
UPDATE: Good catch r4v5, it would require an ADC, not a DAC.