ArTICam Interfaces Game Boy Camera with TI Calculators

[Christopher Mitchell] has given Texas Instruments calculators the ability to capture images through a Game Boy Camera with ArTICam. First introduced in 1998, The Game Boy Camera was one of the first low-cost digital cameras available to consumers. Since then it has found its way into quite a few projects, including this early Atmel AT90 based hack, and this Morse code transceiver.

TI calculators don’t include a Game Boy cartridge slot, so [Christopher] used an Arduino Uno to interface the two. He built upon the Arduino-TI Calculator Linking (ArTICL) Library  to create ArTICam. Getting the Arduino to talk with the Game Boy Camera’s M64282FP image sensor turned out to be easy, as there already are code examples available. The interface between the camera sensor and the Arduino is simple enough. 6 digital lines for an oddball serial interface, one analog sense line, power and ground. [Christopher] used a shield to solder everything up, but says you can easily get away with wiring directly the Arduino Uno’s I/O pins. The system is compatible with the TI-83 Plus and TI-84 Plus family of calculators. Grabbing an image is as simple as calling  GetCalc(Pic1) from your calculator program.

So, If you have an old calculator lying around, give it a try to enjoy some 128×123-pixel grayscale goodness!

HDMI Out With A Brick Game Boy

A few years ago, some vastly clever people figured out how to listen in on the LCD display on the classic brick Game Boy from 1989. There have been marked improvements over the years, including a few people developing VGA out for the classic Game Boy. Now, the bar has been raised with an HDMI adapter for the Game Boy, designed in such a way that turns everyone’s favorite battery hog into a portable console.

Your classic beige or cleverly named Color Game Boy is composed of two halves. The rear half contains all the important circuitry – the CPU, cartridge connector, and the rest of the smarts that make the Game Boy game. The front half is fairly simple in comparison, just an LCD and a few buttons. By designing an adapter that goes between these two halves, [Zane] and [Joshua] were able to stuff enough circuitry inside the Game Boy to convert the signals going to the LCD to HDMI. Plug that into your TV, and you have a huge modern version of the Super Game Boy, no SNES required.

The HDMIBoy also breaks out the buttons to the classic NES controller connector. With HDMI out and a controller input, the old-school Game Boy become a portable if somehow even more brick-like console.

A Raspberry Pi in a Game Boy Advance SP

It’s not the biggest use of a Raspberry Pi, but running emulators for old game systems is by far the most visible use of the Pi. In fact, putting Pis inside old game systems has led to a resurgence of case modding not seen since the heyday of the Mini-ITX craze of the early ‘aughts.

You’d think every possible Pi casemod had been done by now, but [frostedfires] is still raising the bar with a Pi casemod that stuffs a clone of everyone’s favorite credit card sized computer into a Game Boy Advance SP.

[frostedfires] isn’t using a real Raspi from The Foundataion. Instead, he found the Odroid W, a raspi compatible board that’s about half the size of a model B. It still has everything needed to complete the build – analog video out, a reasonable Linux system, and enough processing power to run Quake III. Right now, [frostedfires] has the screen working – that was taken from a car backup camera. Other than that, the only portion of the build left to go is a few buttons.

This is officially the smallest derivative casemod we’ve ever seen. the previous record holder was the still tiny Game Boy Pocket build from last summer. That build required heavy modifications to the Model B board, though, so if you’re aiming for a smaller build, the Odroid is the way to go.

Thanks to the Bacman forums for yet another great build.

The Tale of Two Wearable Game Boys

We’re well past the time when Halloween costume submissions stop hitting the tip line, but like ever year we’re expecting a few to trickle in until at least Thanksgiving. Remember, kids: documentation is the worst part of any project.

[Troy] sent us a link to his wearable Game Boy costume. It’s exactly what you think it is: an old-school brick Game Boy that [Troy] wore around to a few parties last weekend. This one has a twist, though. There’s a laptop in there, making this Game Boy playable.

The build started off as a large cardboard box [Troy] covered with a scaled-up image of everyone’s favorite use of AA batteries. The D-pad and buttons were printed out at a local hackerspace, secured to a piece of plywood, and connected to an Arduino Due. The screen, in all its green and black glory, was taken from an old netbook. It was a widescreen display, but with a bezel around the display the only way to tell it’s not original is from the backlight.

Loaded up with Pokemon Blue, the large-scale Game Boy works like it should, enthralling guests at wherever [Troy] ended up last Friday. It also looks like a rather quick build, and something we could easily put together when we remember it next October 30th.

[Troy] wasn’t the only person with this idea. A few hours before he sent in a link to his wearable Game Boy costume, [Shawn] sent in his completely unrelated but extremely similar project. It’s a wearable brick Game Boy, a bit bigger, playing Tetris instead of Pokemon.

[Shawn]’s build uses a cardboard box overlaid with a printout of a scaled-up Game Boy. Again, a laptop serves as the emulator and screen, input is handled by a ‘duino clone, and the buttons are slightly similar, but made out of cardboard.

Both are brilliant builds, adding a huge Game Boy to next year’s list of possible Halloween costume ideas. Videos of both below.

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Game Tin: Handheld Games with no Batteries

Anyone who grew up with a Game Boy knows how well they sucked through AA batteries. [Nick]’s Game Tin console solves this problem by running of an ultracapacitor charged by solar power.

The console is based on a EFM32 microcontroller: an ARM device designed for low power applications. The 128×128 pixel monochrome memory display provides low-fi graphics while maintaining low power consumption.

There’s two solar cells and a BQ25570 energy harvesting IC to charge the ultracap. This chip takes care of maximum power point tracking to get the most out of the solar cells. If it’s dark out, the device can be charged in about 30 seconds by connecting USB power.

The 10 F Maxwell ultracapacitor can run a game on the device for 1.5 hours without sunlight, and the device runs indefinitely in the sun. Thanks to the memory display, applications that have lower refresh rates will have much lower power consumption.

The Game Tin is open source, and is being developed using KiCad. You can grab all the EDA files from Bitbucket. [Nick] is also gauging interest in the Game Tin, and hopes to release it as a kit.

The Raspi GameBoy For The Rest Of Us

We’ve seen quite a few casemods that stuff a Raspberry Pi into a Game Boy with all the required to turn it into a very cool portable Pi and retro gaming device. Most of these builds use a modified 20-year-old Game Boy for the enclosure, and if you have an attachment to your old green screened friend, you might not want to cut it up for a Pi project. [Noe] over at Adafruit has a solution – a 3D printed Game Boy enclosure that turns a Pi and TFT screen into a barely pocketable Raspberry Pi, with all the buttons and batteries required for taking an installation of RetroPi on the road.

The PiGRRL, as this build is called, uses the Adafruit touchscreen TFT kit for the Pi, effectively turning the Pi into a very tiny tablet. This allows for normal desktop interaction with the Pi, and it’s also small enough to fit in the smallest of enclosures.

The 3D printed enclosure is the star of the show here, allowing complete access to most of the Pi’s ports, while allowing enough space in the rest of the enclosure for a largish battery, charging circuit, and buttons taken from an SNES controller.

The end result is a very usable portable Pi that just happens to be in the perfect form factor for loading up a few ROMs and playing some classic video games. Video below.

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Hackaday Links: June 22, 2014


Solar Freakin’ Roadways! There’s been a lot of talk about how solar freakin’ roadways are an ill-conceived idea, and now [Dave Jones] is weighing in on the subject. Highlights include a quarter of the solar power generated being used to light the LEDs that form the lane markers, something that could easily be accomplished with paint. Oh, the solar freakin’ roadway campaign is over. Just over $2.2 million, if you’re wondering.

The Game Boy Micro is the best way to play GBA games, but finding one for a reasonable price just isn’t going to happen. [John Sparks] is making his own Macro Micros by casemodding a DS Lite.On the subject of Game Boy mods, [koji-Kendo] is improving the common frontlight Game Boy Color mod with optically clear UV curing glue. Without glue on the left, with glue on the right.

Need to label a panel with the function of all your switches and dials? Yeah, you could drop the panel into an engraver, till the engraved letters with enamel, or do some electroetching. You can also buy a pack or rub-on letters, available in any Michaels, Hobby Lobby, or the like.

MSI Afterburner is a utility that allows you to play with settings and monitor performance on MSI graphics cards. [Stephen] made a little device for MSI Afterburner that displays the current FPS and GPU load on an external LCD. Handy, seeing as how FPS and GPU load is the one thing you’ll want to know when you’re gaming fullscreen.

Realtime cloudmaps of the Earth. Using reasonably recent images take from five geostationary satellites, you can stitch together a real-time cloud map of the entire Earth. Here’s the software to do it. Now all you need is a projector and pair of frosted acrylic hemispheres, and you have a real-time globe.

Say you have a Kickstarter in the works, and you’re trying to figure out all the ways to get some buzz from the Internet public.. Here’s how you get it to the front page of using a bit of Perl. “So far, this page has been updated 02578 times.”