Anyone who grew up with a Game Boy knows how well they sucked through AA batteries. [Nick]’s Game Tin console solves this problem by running of an ultracapacitor charged by solar power.
The console is based on a EFM32 microcontroller: an ARM device designed for low power applications. The 128×128 pixel monochrome memory display provides low-fi graphics while maintaining low power consumption.
There’s two solar cells and a BQ25570 energy harvesting IC to charge the ultracap. This chip takes care of maximum power point tracking to get the most out of the solar cells. If it’s dark out, the device can be charged in about 30 seconds by connecting USB power.
The 10 F Maxwell ultracapacitor can run a game on the device for 1.5 hours without sunlight, and the device runs indefinitely in the sun. Thanks to the memory display, applications that have lower refresh rates will have much lower power consumption.
The Game Tin is open source, and is being developed using KiCad. You can grab all the EDA files from Bitbucket. [Nick] is also gauging interest in the Game Tin, and hopes to release it as a kit.
We’ve seen quite a few casemods that stuff a Raspberry Pi into a Game Boy with all the required to turn it into a very cool portable Pi and retro gaming device. Most of these builds use a modified 20-year-old Game Boy for the enclosure, and if you have an attachment to your old green screened friend, you might not want to cut it up for a Pi project. [Noe] over at Adafruit has a solution – a 3D printed Game Boy enclosure that turns a Pi and TFT screen into a barely pocketable Raspberry Pi, with all the buttons and batteries required for taking an installation of RetroPi on the road.
The PiGRRL, as this build is called, uses the Adafruit touchscreen TFT kit for the Pi, effectively turning the Pi into a very tiny tablet. This allows for normal desktop interaction with the Pi, and it’s also small enough to fit in the smallest of enclosures.
The 3D printed enclosure is the star of the show here, allowing complete access to most of the Pi’s ports, while allowing enough space in the rest of the enclosure for a largish battery, charging circuit, and buttons taken from an SNES controller.
The end result is a very usable portable Pi that just happens to be in the perfect form factor for loading up a few ROMs and playing some classic video games. Video below.
Continue reading “The Raspi GameBoy For The Rest Of Us”
Solar Freakin’ Roadways! There’s been a lot of talk about how solar freakin’ roadways are an ill-conceived idea, and now [Dave Jones] is weighing in on the subject. Highlights include a quarter of the solar power generated being used to light the LEDs that form the lane markers, something that could easily be accomplished with paint. Oh, the solar freakin’ roadway campaign is over. Just over $2.2 million, if you’re wondering.
The Game Boy Micro is the best way to play GBA games, but finding one for a reasonable price just isn’t going to happen. [John Sparks] is making his own Macro Micros by casemodding a DS Lite.On the subject of Game Boy mods, [koji-Kendo] is improving the common frontlight Game Boy Color mod with optically clear UV curing glue. Without glue on the left, with glue on the right.
Need to label a panel with the function of all your switches and dials? Yeah, you could drop the panel into an engraver, till the engraved letters with enamel, or do some electroetching. You can also buy a pack or rub-on letters, available in any Michaels, Hobby Lobby, or the like.
MSI Afterburner is a utility that allows you to play with settings and monitor performance on MSI graphics cards. [Stephen] made a little device for MSI Afterburner that displays the current FPS and GPU load on an external LCD. Handy, seeing as how FPS and GPU load is the one thing you’ll want to know when you’re gaming fullscreen.
Realtime cloudmaps of the Earth. Using reasonably recent images take from five geostationary satellites, you can stitch together a real-time cloud map of the entire Earth. Here’s the software to do it. Now all you need is a projector and pair of frosted acrylic hemispheres, and you have a real-time globe.
Say you have a Kickstarter in the works, and you’re trying to figure out all the ways to get some buzz from the Internet public.. Here’s how you get it to the front page of hackaday.io using a bit of Perl. “So far, this page has been updated 02578 times.”
Love the classic brick Game Boy, but hate the low-contrast LCD, terrible battery life, and the inability to play Pokemon Emerald? This one’s just for you. It’s the ultimate DMG Game Boy – a Game Boy Advance SP stuffed (is it stuffed if it’s taking up more room?) into the classic Game Boy enclosure. Forum thread.
Zooming in to a microchip. It starts off with a DSLR and ends up on a scanning electron microscope. This is an older chip, and the CPU you’re using right now probably has much smaller features.
Every movie and every TV show set in space invariably has space helmets with LEDs pointing towards the face. Think how annoying that would be for an astronaut. Here’s how you add LEDs to a space helmet for a nice theatrical effect. Just don’t use it on a real EVA.
Everyone’s favorite crowdfunded space probe can apparently be detected with an 8-foot dish. That’s the same size as an old C-band dish, a.k.a West Virginia wildflowers. We know some of you have one of these out there, so go make a ~2GHz feed horn, grab a USB TV dongle, write it up, and send it in.
Alright, MAME cabinets. Say you want to go old-school and have a CRT. Some arcade games use a vertically oriented display, while other, slightly more modern games use a horizontally mounted display. How do you fix this? Get a big bearing, of course. This one allows a 19″ CRT to be rotated 90 degrees – all you need, really, if you’re switching between Pacman and Mortal Kombat.
Hey mechanical keyboard enthusiasts! Here’s some Hackaday Cherry MX keycaps. Informal interest check in the comments below. Suggestions welcome.
There are hundreds – perhaps thousands – of builds out there on the Internet that put a Raspberry Pi in an enclosure with buttons meant solely for running emulators for old games. This one is unlike any other. Yes, it’s still basically a RetroPi emulator, but this Game Boy Pocket casemod goes beyond any remotely comparable build.
The Game Boy Pocket is incredibly small, but after sanding down the bosses on the inside of the case, gluing the battery door shut, and installing a bit of plastic over the cartridge slot, [WarriorRocker] was able to fit a Raspi inside. The buttons use the same PCB as the stock Game Boy, connected to a Teensy 2.0 board that simulates a USB keyboard.
With the two largest components taken care of, [Warrior] turned his attention to the sound, video and power. The display is a 2.5″ composite LCD that actually fits quite nicely behind the screen bezel. Audio is taken care of by a $3 audio amplifier, a new, smaller speaker, and a side-mounted pot stolen from the original Game Boy guts. There’s no chance on running this with the same 2xAAA cells the original Game Boy Pocket had, so [Warrior] somehow found space for a 2600mAh Li-Poly battery, a step-up regulator, and a charge circuit.
The result is a full-color RetroPi build capable of running for three hours before needing a recharge. All the classic Game Boy games are loaded onto the SD card along with select titles for other systems. The result is one of the best portabalized Raspi builds we’ve ever seen. Video below.
Continue reading “The Game Boy Pocket Raspi Mod Puts All Others To Shame”
Who out there hasn’t angrily thrown a game controller across the room after continually getting killed by some stupid game-controlled villain? That is such a bummer! You probably wished there was some way to ‘just get past that point’. To take a step in that direction, [Ben] created an Artificial Intelligence program that will win at Pokemon Blue for Game Boy Advance.
The game is run in a Game Boy Advance emulator known as Visual Boy Tracer, which itself is a modified version of the most common GBA emulator, Visual Boy Advance. What sets Visual Boy Advance apart from the rest is that it has a memory dump feature which allows the user to send both the RAM and the ROM out of the emulator. The RAM holds all values currently needed by the emulator, this includes everything from text arrow flash times to details about currently battling Pokemon to the players position in the currently loaded map. The memory dump feature is key to allow the AI to understand what is happening in the game.
Continue reading “Pokemon Artificial Intelligence Is Smarter Than You”
While they’re probably rare as hen’s teeth in the US, there have been a few major stores around the world that have started rolling out electronic shelf labels for every item in the store. These labels ensure every item on a shelf has the same price as what’s in the store’s computer, and they’re all controlled by an infrared transceiver hanging on the store’s ceiling. After studying one of these base stations, [furrtek] realized they’re wide open if you have the right equipment. The right equipment, it turns out, is a Game Boy Color.
The shelf labels in question are controlled by a base station with a decidedly non-standard carrier frequency and a proprietary protocol. IR driver chips found in phones are too slow to communicate with these labels, and old PDAs like Palm Pilots, Zauruses, and Pocket PCs only have an IrDA chip. There is one device that has an active development scene and an IR LED connected directly to a CPU pin, though, so [furrtek] started tinkering around with the hardware.
The Game Boy needed to be overclocked to get the right carrier frequency of 1.25 MHz. With a proof of concept already developed on a FPGA board, [furrtek] started coding for the Game Boy, developing an interface that allows him to change the ‘pages’ of these electronic labels, or display customized data on a particular label.
There’s also a much, much more facepalming implication of this build: these electronic labels’ firmware is able to be updated through IR. All [furrtek] needs is the development tools for the uC inside one of these labels.
There’s a great video [furrtek] put together going over this one. Check that out below.
Continue reading “Game Boy vs. Electronic Shelf Labels”