[kgsws] just finished his Game Boy upgrade that allows him to load games from an SD card. Loading a game off an SD card has been done before, but [kgsws] decided to not to use a cartridge-based device. In the end, he threw out all the stops and finished his project by having the Game Boy access an SD card directly.
[kgsws] his project trying to figure out how to put some GPIO pins on a game cartridge, but figured that this would take too much hardware. After looking at the specs of the link port, he realized that it was the wrong polarity. Not to be deterred, [kgsws] realized that there was something like a general-purpose I/O on the Game Boy – the joypad input.
Continue reading “Game Boy communicates directly with an SD card”
We’ve been following the Retrode since it was an obscure video on YouTube that we swore was an elaborate hoax. Now, [Matthias] tell us it’s getting its third major upgrade, and it is really starting to resemble a commercial project. The video features the new prototype case for the Retrode II, which has been 3d printed. The fact that such advanced protyping facilities are availavble to the common hacker is just incredible. The new Retrode II will have ports built in so SEGA and SNES controllers can be plugged in. Since its launch the community has been collaborating to build plug-in boards allowing people to play Virtual Boy, Atari 2600, GBx, Turbografix-16, Neo Geo Pocket, and even N-64 cartridges directly from the cartridge on their computers. Very Cool.
Continue reading “Retrode gets an upgrade”
[Alex] collects retro gaming consoles. One day while playing a SNES title, his save games got wiped when he powered off the system. It turned out that the battery inside the game cartridge got disconnected somehow, and it got him thinking. He decided he wanted to find a way to back up his save games from the cartridges for safe keeping.
While cart readers exist, he says that they are hard to find nowadays, so he decided to construct his own using an Arduino. SNES cartridges are relatively complex, so he opted to focus on Gameboy cartridges for the time being. Before attempting to back up save games, he first chose to learn how to communicate with the cartridges in general, by reading the ROM.
He breaks the cartridges down in detail, discussing how they are constructed as well as how they can be addressed and read using the Arduino. He was ultimately successful, and offers up code as well as schematics on his site for any of you interested in doing the same. We imagine that save game reading (and perhaps editing) will likely happen in the near future.
Check out the video below to see his cart reader in action.
Continue reading “Gameboy ROM backups using an Arduino”
[Craig] has taken his gameboy hackery to the next step, using an oscilloscope as an external display. Back in November of 2010 [Craig] showed us how to extract the video data from a classic gameboy’s screen, armed with that information, and a pretty powerful XMega128A1 controller it seems straightforward to process that data and output it onto a oscilloscope that is in XY(z) mode, especially since he has done all of the hard work for us.
Scopes that feature XY mode typically have a Z input on the back, X controls where the beam is positioned from left to right, Y controls the beam from top to bottom, and Z controls the intensity of the beam. By sweeping the X and Y to act as lines, and Z to control the shade of the beam, its fairly easy to reuse your typically vector display as a raster display similar to televisions or computer monitors (as long as you have your math and timing right), making scopes very useful as output displays for devices like the gameboy, which do not have “standards” friendly display systems.
Join us after the break for a short video, and also check out the scope terminal, or the VGA-to Sope converter for more examples of how to use your oscilloscope as a raster display.
Continue reading “NintendOscope”
Ever find yourself in the middle of a Game Boy game and your hand cramps up? Save that sore wrist for something else because now you can hack the Game Boy Advance to add Rapid Fire for the B button. [William] has developed a way to do this by creating a simple circuit that generates a square wave on the B button when it is pressed. To do this hack all that was needed was a short shopping list of:
- A Couple NAND Gate ICs
- 2n2222 NPN Transistor
- 0.1uF ceramic capacitor
- A Switch
- 1M ohm resistor
- Some Thin Wire
After that you’re off to the races as [William] documents how he goes about transforming the Game Boy Advance and includes a ton of great pictures and a schematic. This operation ends with [William] placing the switch for Rapid Fire excellence next to the Right Bumper where it is inconspicuous and yet easy enough to access.
Here’s an interesting setup using a GameBoy Advance as an interface and power supply for a PIC microprocessor. He’s got the PIC connected to the serial port of the GameBoy Advance and is able to pass and retrieve data for display on the screen. You can see above that he is showing two analog values from the pic. You can download the schematic and source code and see a few more pictures, but that’s about it.
We really love this version of super mario brothers that [Brad] is putting together. It is played on an 8×8 RGB LED screen, powered by a pic microprocessor. There aren’t many details on the construction or code yet, but we expect he’ll publish it soon. We’re guessing it is very similar to his other 8×8 game system. If you really want to get a jump start, he has published some great tutorials on working with pic microprocessors.