The Bitbox, an open source game console, has received a number of updates in the past couple of months. Last time we covered this DIY console, [Makapuf] had just managed to get the first revision to run a simple game. The second revision will increase the colors to 32k, add another channel of sound for stereo, switch controllers from PS2 to USB, and add support for Olimex’s UEXT expansion devices.
While the hardware upgrades are impressive, there’s been a lot of work on the Bitbox software as well. A new game demo called Fire was created as a set of tutorials to help people start developing for the console. There’s also a BitBoy, a GameBoy emulator for the Bitbox. BitBoy is a ported version of gnuboy for the ARM Cortex-M4 processor that powers the Bitbox. It successfully emulates a number of commercial GameBoy ROMs.
We’re looking forward to seeing what’s next for the Bitbox. After the break, check out a video of BitBoy running on the Bitbox.
Continue reading “The BitBox Console Gets Upgraded”
What do you do with a broken Gameboy, a 3″ LCD, a pile of wires, a USB SNES controller, a 32gb SD card, and a Raspberry Pi? You make a pocket emulator, of course!
[Anton] decided he wanted to build an emulator awhile ago. He had a few specific goals in mind: it had to be hand-held, portable, child safe, and usable without a keyboard. He started by stripping the broken Gameboy down to its external shell, then removing all of the internal plastic mounting features with a hot soldering iron. Next was the challenge of fitting everything into the case and powering it. Because his 3″ LCD runs off 12V, [Anton] needed a way to get 5V to the Pi. Lucky for him, it turned out that his LCD’s controller board had a 5V test point/expansion pin-out!
From there it was just a matter of reusing the original Gameboy’s speaker, closing up the case, and loading the emulator! As always, there’s a demo video after the break.
Continue reading “The PiBoy”
Another way to break out dual pin headers
[Uwe] wrote in to share his technique for breaking out dual pin headers. He uses two single pin headers, a piece of protoboard, and a dual row pin socket to make an adapter. This is removable where the other method we saw this week was not.
Web-based slide show hack
Wanting to use an old Android tablet as a digital picture frame, [Gordon] coded up a simple way to use an HTML page to scan your picture directories to feed a rotating background image.
The simplest hot plate
For his chemistry experiments [Charlie] is using a plain old clothes iron for a hot plate. he simply clamps it upside down to the bench. It doesn’t have any stirring abilities, but we already have an old iron in the shop which we use for toner transfer so we’ll have to keep this in mind if we ever need to heat chemicals (might be a good way to warm etchant).
A charging VU meter
This Cambrionix series8 universal charger has columns of LEDs that are animated when a device is charging. [Steve Tyson] works for the company and has had some fun messing with the firmware. He’s showing off the display as a VU meter.
Game Boy knockoff teardown
This wide-form-factor Game Boy is a knockoff from way back when the original system hit the market. You won’t want to miss this lengthy post that takes a look at what’s inside. [Thanks Neil]
Here’s another “useless machine” variant. The trick to this one is that it has dual “fingers” and can work either way. Which way it turns off is selectable via a switch on the side, and the fingers can both be turned on to “fight” each other. Check out the video here.
This video depicts the assembly of a Gameboy MAME-style cabinet. For those wanting to try something like this, this video may fill you in on some of the required assembly techniques, such as how to put decals on the side of your cabinet.
This video featuring the “Autonomous Ultimate Wall-E” shows this robot’s navigational skills around the house. Additionally, it has some nicely actuated arms.
The Verbalizer is a microphone designed to be used with Google’s voice search. It’s also designed with Arduino compatibility in mind and is open-source. Could be a good tool for your next hack.
These clever multimeter probes were built using pogo pins used in electrical test equipment. The springs inside of these pins help keep them planted firmly on the test point in question and reportedly gives a very good connection.
[kgsws] just finished his Game Boy upgrade that allows him to load games from an SD card. Loading a game off an SD card has been done before, but [kgsws] decided to not to use a cartridge-based device. In the end, he threw out all the stops and finished his project by having the Game Boy access an SD card directly.
[kgsws] his project trying to figure out how to put some GPIO pins on a game cartridge, but figured that this would take too much hardware. After looking at the specs of the link port, he realized that it was the wrong polarity. Not to be deterred, [kgsws] realized that there was something like a general-purpose I/O on the Game Boy – the joypad input.
Continue reading “Game Boy communicates directly with an SD card”
We’ve been following the Retrode since it was an obscure video on YouTube that we swore was an elaborate hoax. Now, [Matthias] tell us it’s getting its third major upgrade, and it is really starting to resemble a commercial project. The video features the new prototype case for the Retrode II, which has been 3d printed. The fact that such advanced protyping facilities are availavble to the common hacker is just incredible. The new Retrode II will have ports built in so SEGA and SNES controllers can be plugged in. Since its launch the community has been collaborating to build plug-in boards allowing people to play Virtual Boy, Atari 2600, GBx, Turbografix-16, Neo Geo Pocket, and even N-64 cartridges directly from the cartridge on their computers. Very Cool.
Continue reading “Retrode gets an upgrade”
[Alex] collects retro gaming consoles. One day while playing a SNES title, his save games got wiped when he powered off the system. It turned out that the battery inside the game cartridge got disconnected somehow, and it got him thinking. He decided he wanted to find a way to back up his save games from the cartridges for safe keeping.
While cart readers exist, he says that they are hard to find nowadays, so he decided to construct his own using an Arduino. SNES cartridges are relatively complex, so he opted to focus on Gameboy cartridges for the time being. Before attempting to back up save games, he first chose to learn how to communicate with the cartridges in general, by reading the ROM.
He breaks the cartridges down in detail, discussing how they are constructed as well as how they can be addressed and read using the Arduino. He was ultimately successful, and offers up code as well as schematics on his site for any of you interested in doing the same. We imagine that save game reading (and perhaps editing) will likely happen in the near future.
Check out the video below to see his cart reader in action.
Continue reading “Gameboy ROM backups using an Arduino”