[Hailrazer] built a handheld GameCube so he could take his gaming with him. The final product is quite nice, providing a large display and about 3 hours of play time on the lithium polymer batteries.
Starting with the case from a Kidz Delight Datamax game, he used Bondo ABS cement and plastic bumper filler to alter the case but still provide a professional look. The display is a five-inch PlayStation One LCD Screen from which he also incorporated the speakers. At least four controllers were cannibalized for use as the buttons, sticks, triggers, and directional pad. Our favorite feature is the totally exposed optical head mounted on the back.
We’ve embedded video as well as a picture of the optical drive after the break. This goes so far beyond just making the GameCube an all-in-one system. If you like this build, check out the Nintendo 64 and Dreamcast mods on [Hailrazer's] YouTube channel.
posted Dec 14th 2008 9:49am by Caleb Kraft
filed under: news
In light of our recent rash of Nintendos stuffed into other Nintendos, we are happy to show a Nintendo mod project that breaks form and makes something marginally useful. [Sami] added an LCD to his GameCube, and made it look good too. Attached to the top of the GameCube, it hinges at the side allowing for you to close it all up for transport or storage. Great job [Sami].
[Matt] has managed to cram a Wii into an old NES. The write up is fairly short, but does mention a few details. He installed some Game Cube controller ports and a Game Cube memory card. He’s added some external LEDs connected to the Wii’s power button. He put a lot of effort into this, as he said almost every area of the internal case needed some serious dremel action to make the Wii fit inside. He’s even promised a more detailed write up, so keep an eye out for that.
If you poke around [Raphaël]’s site, the creator of today’s featured hack, you’ll find a lot of interesting projects. X2Wii is an ongoing project to adapt controllers from earlier console generations so they work with the Wii’s GameCube ports. He adapted his Multiuse tiny1 which uses an ATmega8. The code is all assembly so the microcontroller can keep up with the protocol. Definitely check out [Raphaël]’s other project pages.