[Joshua] had his old Gamecube kicking around. Rather than let it gather dust, he took it into the machine shop at Harvey Mudd College and used its body as the shell of a mobile robot. With a bit of thought, it turns out that you can fit quite a lot inside the rather small Gamecube case. [Joshua] started with a couple of R/C plane style brushless outrunner motors. These motors generally give more torque and spin slower than their inrunner counterparts. Several thousand RPM was still too fast to directly drive the LEGO tires though. He needed a gear reduction.
Gears and tight spaces usually send people running for the SDP/SI website. We’ve used SDP/SI parts before, and have found that they make incredibly accurate gears and assemblies. Things can get pricey, however, when you’re buying two of everything. In search of a solution a bit more within his college-student-budget, [Joshua] looked at radio control servos. R/C servos have some rather strong output gears, especially the metal gear variety. Even with strong gears, parts do break in crashes, so replacement gear sets are available and cheap. [Joshua] settled on gears made for Hitec servos. His next problem was finding a pinion gear for his motors. That turned out to be easy, as 64 pitch gears commonly used in RC cars mesh with metric servo gears. The final results are great. His robot has tons of torque and plenty of speed to zip around. The only thing it’s missing is a brain. Videos after the break.
Continue reading “Gamecube Robot is More Than Meets The Eye”
The above pic isn’t a new Wii U controller from Nintendo – it’s the product of the 2013 Portable Build-Off Challenge over at the Made By Bacteria forums. Every year the Bacman forums hold a contest to build the best portabalized console, and like every year this year’s entries are top-notch.
One of the more interesting projects this year is a handheld PlayStation 2 put together by [Gman]. It uses a PS2 Slim motherboard and a dualshock 2 controller along with a 4-inch screen to stuff an entire PS2 into a convenient handheld gaming device. [Gman] ditched the CD drive and opted to play games off the USB drive, a clever substitution that really reduces the size and power consumption.
In our humble opinion, the best looking console mod is the one shown above by [Bungle]. It’s a portable GameCube stuffed inside a handmade case with a WiiKey Fusion that allows games to be played off an SD card. It’s an amazing build, and we can only hope [Bungle] will make a few molds of his case.
The entire contest has an incredible display of console modding expertise, and is well worth a look.
Many Hackaday readers might remember the days of buying modchips from somewhat questionable sources. These little devices connect to a gaming system to circumvent security measures, allowing you to run homebrew games (and pirated games, but lets not focus on that). [Guillermo] built an open source hardware Gamecube modchip based on the XenoGC.
The XenoGC was a popular modchip back in the Gamecube days, and its source was released in a forum post. A Wiki page explains how to build a clone of the device based on an ATtiny2313. Most modchips were closed source, but this project lets you look at how they work. You can browse the XenoGC source on Google Code to learn more about the exploit itself. You’ll find the AVR code, which manipulates the DVD drive over a serial interface, in the XenoAT folder.
[Guillermo]’s hardware is available from OSHPark, so you can easily order boards. He’s also hosted the design files on Github. With one in hand, you can start building homebrew for the Gamecube, which can probably be picked up for around $25 nowadays.
[Hailrazer] over on the Made by Bacteria forums was a bit tired of all his consoles cluttering up the space underneath his TV. No worries, though, because it’s actually fairly easy to combine a Gamecube and an N64 into one system that looks very professional.
While [Hailrazer]‘s Gamecube was left reasonably complete, not including the addition of a mod chip and SD card to hold Gamecube disk images, the N64 portion of the build required quite a bit of hardware hacking. After finding a Game Boy Advance player for a Gamecube – a neat hardware add-on that allows you to play GBA games on a Game Cube – [Hailrazer] thought he found the perfect enclosure for an N64 case mod.
The guts of the GBA player were thrown out and the guts of an N64 were carefully filed down to fit inside their new home. An Everdrive 64 holds almost every US N64 release on an SD card, making access to the cartridge port unnecessary.
A switch on the side of the Gamecube toggles the video and audio output between the Gamecube and N64. It’s a neat little setup, and packs two consoles into the space of the tiny Gamecube.
Continue reading “A Gamecube and N64 console mashup”
The first month of [WoolyDawg5's] summer break went into building one Nintendo emulator to rule them all. He thinks there’s nothing like playing the games on the original controllers, and we agree with him 100%. Here you can see that the cartridge door on this NES enclosure hides the extra connectors he needs.
With that door closed this looks like a stock console, but only from the front. If you take a look at the back of it you’ll see how he pulled this off. There’s a Zotac motherboard whose I/O panel has been fitted into the back. It’s responsible for emulating games for the NES, SNES, and GameCube consoles — we’re sure it can do more but that covers the controller ports seen here. Each port is wired to a USB controller module. The cables for these modules exit the back of the case and plug into the motherboard’s I/O panel. There is WiFi for the board, and that’s what [WoolyDawg] uses for configuration, tunneling into the OS instead of connecting a keyboard or mouse.
Of course you could just shoehorn all-original console hardware into one package to accomplish something like this.
One of the really cool things about the Nintendo Wii when it was first introduced was the ability to play GameCube games on it. This made it a no-brainer for a lot of folks to upgrade. But as the heyday of legacy systems fades into history, Nintendo decided this was no longer a selling point and stopped populating those components. The good new is, if you don’t mind a lot of PCB soldering you can add your GameCube bits to a modern Wii motherboard.
[Deadlyfoez] launched a raffle to raise enough money to buy a new version of the hardware (we guess the raffle prize is the modded console). He then proceeded to solder on four GameCube controller ports and a memory card reader. There are also a number of passive surface mount components that need to be added. But as the video after the break shows, once in place the functionality reappears on the software side.
Continue reading “Grab your iron and add GameCube back to the Wii”
Here’s the smallest GameCube we’ve seen, straight from the fruitful workbench of [lyberty5] over on the ModRetro forums. Even though we’ve seen disc-less GameCubes before, [lyberty5] puts this project together so well it wouldn’t look out-of-place in the Nintendo product lineup.
Unlike most of the other portable GameCubes we’ve seen, [lyberty5]‘s build doesn’t have a disk drive. The games are loaded off an SD card with the help of a Wiikey Fusion, a small FPGA’d device that replaces the CD drive in GameCubes and Wiis with an SD card.
The enclosure was constructed out of vacuum formed plastic with the always popular ‘dremeling and bondoing a controller for proper button placement’ method. Inside the enclosure is the hacked up GameCube, a 3.5 inch screen capable of displaying NTSC video at 640×480 resolution and enough battery power to get two or three hours of playtime from a single charge.
After the break you can check out [lyberty5] fast-paced demo video that really sets the bar for portablized console presentation.
Continue reading “The most portable GameCube ever”