Star Wars: Yoda Stories was released by LucasArts in 1997 to minimal critical acclaim. As IGN said, “like Phantom Menace proved, just because it’s Star Wars doesn’t mean it’s good.” This didn’t stop [Zach] from playing it, and years later, taking an interest in reverse engineering the game.
[Zach]’s reverse engineering of Star Wars: Yoda Stories (google cache) takes a look at the game’s data file. This binary file is parsed by the game at run time to extract sound effects, sprites, and map tiles. Perhaps the best known game data file type was Doom’s WAD file, which had purpose built editing programs from third parties.
After a quick look at the data file in HxD, [Zach] began writing scripts in C# to extract different sections of the data file. Once the sections were found, more code was used to apply a color palette and generate bitmaps.
In the end, [Zach] managed to get a couple thousand tiles of the game’s data. He found some interesting ones, such as the sports car that he replaced the X-Wing with in his mod. The engine for an earlier Lucasarts game, Indiana Jones and His Desktop Adventures, should be very similar, and once we find the Mac install disk and a copy of ResEdit, we’ll post something on Hackaday.io.
Here’s a cool hack for those of you wishing to play some retro multiplayer SNES games online!
[Michael Fitzmayer] is a resident hacker at shackspace; der hackerspace in Stuttgart. He’s come up with this clever little ethernet adapter network-bridge that can share local controller-inputs over the internet. The entire project is open-source, and readily available on github. It’s still in the early stage of development, but it is already fully functional. The firmware is small and will fit on an ATmega8, and by the looks of the component list it’s a fairly easy build.
He’s even integrated a switch mode (hold B and Y during boot), which avoids trying to figure out which controller will be player one! After all, don’t you remember untangling the controller cords, trying to figure out which one is which?
We know you had a favorite controller and would give the other “crappy” one to your guest.
Example video is after the break.
Continue reading “SNESoIP: It’s exactly what it sounds like”
Hyperrealistic graphics may be the standard for gaming, but Game of Light (Warning: Loud video volume) is a welcomed detour into vivid, low-res delight. Built for a course at the University of Oslo by [Abdimaalik], [Martin], [Andre], [Eivind], and [Stian], Game of Light has a handful game options, some of which allow up to four players. The build uses eight DE-DP14211 LED dot matrix boards, each with 32×16 bi-color LEDs and a built-in HT1632C display controller to handle the multiplexing. They are mounted together to form the 64×64 resolution display.
The box was custom-made out of what we suspect is acrylic, and uses some 3D printed pieces to offset the top from the bottom and to hold components in place. SNES controllers send data to the Arduino, which also runs the games and feeds the display controllers. Buried in the mix are two fans to keep the components cool. Everything is open source, so race to Github for source code and the games.
For another LED matrix project with a lot of gaming potential, check out [Brad’s] PS2 mouse interface that lets him interactively draw in real-time.
Continue reading “Game of Light”
A month ago [Andreas] started playing Starcraft 2 again. As he was not comfortable with the default hotkeys on a normal keyboard, [Andreas] decided to build his own.
He started by salvaging keys from an old keyboard he had lying around, then 3D printed the case you see in the picture above to fit them. The keyboard electrical design is a simple matrix and it appears that he etched the PCB himself. To provide the required USB connectivity, the Atmega8U2 was chosen. It comes with a pre-programmed USB bootloader that [Andreas] chose to activate when the left key is pressed at the system startup. The HID class was implemented using the LUFA-USB Framework and the final product is definitely good looking.
All the files required to duplicate his design can be found here. You can also checkout another starcraft keyboard and an ergonomic keyboard that we previously featured.
Here’s a fun game from [A.J.]’s lab. It’s a simulated king cobra made from an Arduino, an ultrasonic sensor, and a servo. The aim of the game is to grab a ball in front of the device without being ‘bitten’ by the thumbtack attached to a drinking straw controlled by a servo. You know, just like a real king cobra.
There’s no schematic or build plans for this project, but it looks easy enough to cobble together. Despite its simplicity, this game looks hilariously fun, and could quite possibly provide more entertainment through using the machine rather than simply building it.
No text description of this game can do it justice, so check out the video below. It looks like a lot of fun, and if you already have the parts in a bin somewhere, it’ll make a great weekend build.
Continue reading “A charming Arduino king cobra game”
The folks over at the Raspberry Pi Foundation often gets asked “does it run Minecraft?” Mojang, the team behind the block building game, has announced that they will be releasing Minecraft: Pi Edition. This port will be based off the Pocket Edition of the game, but with a revised set of features.
So what does this have to do with hacking? Mojang has announced that the Pi Edition will have “support for multiple programming languages.” There aren’t too many details about what this support will entail, but it looks to be aimed at teaching programming by using the world of Minecraft.
Hopefully, it will be possible to interface with the RPi’s expansion header to allow external devices to get data and create objects in the Minecraft world. There’s a lot of potential for hacking and learning programming skills.
The best part? It will be a completely free download. We’re looking forward to the launch.
I have often sat, gazing at my aquarium, wondering what life is like for those critters I keep captive. Are they bored and yearning to be set free? Are they content with their gluttonous lifestyle and constant pampering?
This is a question that is often raised with animals of a higher order, like pachyderm in the zoo, or chimpanzee. Those are easier to personify and to debate, but those are also, not often in our homes.
I keep my aquariums overgrown with actual live plant life. I have a flourishing ecosystem of natural plant filtration and invertebrates that I truly enjoy watching as they pick at the debris and bustle throughout the day. I test my water regularly to make sure it is optimal for the health of all involved. But my fish, well, as I said, I wonder about them.
Continue reading “Should we make games for fish?”