Teaching children to walk using video games

team_equiliberator

Medical conditions that prevent individuals from being able to walk are difficult to handle, even more so if the patient happens to be a child. Shriner’s hospitals treat a good number of children suffering from cerebral palsy, spina bifida, or amputations. They are always looking for creative treatment methods, so their Motion Analysis Laboratory looked to some Rice University undergrads for … [Read more...]

Creating NES cartridge clones from ROM dumps

nes_cart_building

Sometimes emulators just don't cut it when you want to play a vintage game. Like it or not, some people enjoy the nostalgia of playing old games on the actual hardware for which it was designed. [Callan] wrote in to share a method he has been using to make some of his own NES game cartridges from ROM dumps in order to play them on an honest to goodness NES console. He starts out with a 190 … [Read more...]

NES Paul game controller

nes_paul_complete

[NeoTechni] wrote in to share the new game peripheral she built, dubbed the NES Paul. The ultimate goal of the project was to build a NES-styled controller for an upcoming game she is working on, tentatively titled 8-bit Hero. The guitar is constructed primarily from wood, as well as some scrounged bits she had around the house. An Xbox 360 controller was dismantled and wired to provide input for … [Read more...]

Hacking Wing Commander for Windows 7 Compatibility

For everyone using  a later version of Windows like Vista or Windows 7 they will probably never get to enjoy the awesomeness that was Wing Commander...until now. [Jari Komppa] has managed to use DirectDraw to his advantage and hack out a solution to this disappointing problem.  He used DirectX to do this and has even managed to get OpenGL to load from a DLL after a few problems with Windows XP … [Read more...]

Zune gets hacked, OpenZDK

First one to make a browser gets a cookie!

Here is one that really got some of us at the HAD offices excited (yes, we own Zunes). The introduction of the Open Zune Development Kit. Sure, there was XNA, and we even toyed around with it. But anyone will quickly realize just how limited XNA is, especially with older hardware. OpenZDK is in its infancy, with only one application thus far (don't worry, you can still use XNA apps too). But we … [Read more...]

Developing physical controllers for the uninitiated

arduino-physical-game-controlling

[Dave] hosted a one day seminar at the Illinois Institute of Technology which focused on rapid electronics prototyping for those with little prior experience blinking those LEDs. As the defacto standard for novice prototypers it's no surprise that he gave an Arduino to each team to use as the controller-computer interface. He started the day by getting the Firmata package up and running. Firmata … [Read more...]

In-depth MAME cocktail cabinet build

mamebuild31_sm

Recently, a friend of ours got married who is a Ms. Pac-Man fanatic. His best man set out to fulfill the groom's dream of owning a Ms. Pac-Man cocktail cabinet. The problem is that the unit he was after was selling for $2500. It's great to buy the real thing (and with guest contributions he did,) but if it's not available consider building your own. [Alex] has put together a comprehensive guide … [Read more...]