Magnetic gears are surprisingly unknown and used only in a few niche applications. Yet, their popularity is on the rise, and they are one of the slickest solutions for transmitting mechanical energy, converting rotational torque and RPM. Sooner or later, you’re bound to stumble upon them somewhere, so let’s check them out to see what they are and what they are good for.
[gocivici] threatened us with a tutorial on positional astronomy when we started reading his tutorial on a Arduino Powered Star Pointer and he delivered. We’d pick him to help us take the One Ring to Mordor; we’d never get lost and his threat-delivery-rate makes him less likely to pull a Boromir.
As we mentioned he starts off with a really succinct and well written tutorial on celestial coordinates that antiquity would have killed to have. If we were writing a bit of code to do our own positional astronomy system, this is the tab we’d have open. Incidentally, that’s exactly what he encourages those who have followed the tutorial to do.
The star pointer itself is a high powered green laser pointer (battery powered), 3D printed parts, and an amalgam of fourteen dollars of Chinese tech cruft. The project uses two Arduino clones to process serial commands and manage two 28byj-48 stepper motors. The 2nd Arduino clone was purely to supplement the digital pins of the first; we paused a bit at that, but then we realized that import arduinos have gotten so cheap they probably are more affordable than an I2C breakout board or stepper driver these days. The body was designed with a mixture of Tinkercad and something we’d not heard of, OpenJsCAD.
Once it’s all assembled and tested the only thing left to do is go outside with your contraption. After making sure that you’ve followed all the local regulations for not pointing lasers at airplanes, point the laser at the north star. After that you can plug in any star coordinate and the laser will swing towards it and track its location in the sky. Pretty cool.
We were doing our daily harvest of YouTube for fresh hacks when we stumbled on a video that eventually led us to this conversion of a 1980s Armatron robot to steam power.
The video in question was of [The 8-bit Guy] doing a small restoration of a 1984 Radio Shack Armatron toy. Expecting a mess of wiring we were absolutely surprised to discover that the internals of the arm were all mechanical with only a single electric motor. Perhaps the motors were more expensive back then?
The arm is driven by a Sarlacc Pit of planetary gears. These in turn are driven by a clever synchronized transmission. It’s very, very cool. We, admittedly, fell down the google rabbit hole. There are some great pictures of the internals here. Whoever designed this was very clever.
The robot arm can do full 360 rotations at every joint that supports it without slip rings. The copper shafts were also interesting. It’s a sort of history lesson on the prices of metal and components at the time.
Regardless, the single motor drive was what attracted [crabfu], ten entire years ago, to attach a steam engine to the device. A quick cut through the side of the case, a tiny chain drive, and a Jensen steam engine was all it took to get the toy converted over. Potato quality video after the break.
[Jason Knight], an intern at FabLab RUC, has worked hard for 9 months to make a sheet plastics shredder for HDPE and LDPE from things like plastic bags, bubble wrap and air cushion packaging with the goal of recycling the shredded plastic. Why shred these things? When broken down to smaller pieces they can be melted in a consumer grade oven (like where you cook your frozen pizzas) then molded into new objects or extruded into 3D printing filament.
We especially like his big homemade 1.1 inch (30mm) thick wooden gears, for transferring the rotation from the motor to the cutting shafts while giving a step up in torque. As you can see in the video below, the gears definitely add an extra look of power to the machine.
The blades are the shape you most often see in shredders, gear-like disks side-by-side with teeth cut from them that pull the plastic in while shredding it (in contrast to this lower-throughput experimental DIY shredder made with two steel pipes). [Jason’s] multiple teeth are a bit of work to fabricate — not only were all the teeth milled from sheet metal but they then had to be individually sanded to remove burrs from the edges. It was worth it, as this has no problem chewing waste plastics to pieces.
Shredders can be dangerous machines for wandering fingers so [Jason] added a few safety features. Those include a drawer that you open to insert your plastic into the shredding area and a guard that completely surrounds the gears. And both features include transparent plastic areas so that you can still watch the impressive working parts in action.
[Rjeuch] liked a wooden clock he saw on the Internet, but the gears were produced with a proprietary software tool. So he built his own version. Unlike the original, however, he chose to use a stepper motor to drive the hands.
The clock’s gears aren’t just for show, and the post does a good job explaining how the gears work, how you might customize them, and how they fit together. The clock’s electronics rely on an Arduino.
We tried to figure out how to describe the band [Wintergatan]. It took a lot of googling, and we decided to let their really incredible music machine do it for them. The best part? Unlike some projects like this that come our way, [Wintergatan] documented the whole build process in an eight part video series.
The core of the machine is a large drum with two tracks of alternating grey and black Lego Technic beams and pins. The musician sequences out the music using these. The pins activate levers which in turn drop ball bearings on the various sound producing devices in the machine. The melody is produced by a vibraphone. At first we thought the drum kit was electronic, but it turns out the wires going to it were to amplify the sound they made when hit. At the end of their travel the bearings are brought up to the hopper again by a bucket conveyor.
The final part count for the machine sits at 3,000 not including the 2,000 ball bearings rolling around inside of it. If you’ve ever tried to make a marble machine, then you’ll be just as impressed as we were that the machine only appeared to lose a few marbles in the course of a three minute song. Aside from the smoothness of the machine, which is impressive, we also enjoyed the pure, well, hackiness of it. We can spy regular wood screws, rubber bands, plywood, bits of wire, and all sorts of on-the-spot solutions. Just to add bonus cool, the whole project appears to have been built with just a bandsaw, a drill press, and a few hand power tools.
The machine is great, but we also really appreciate the hacker spirit behind it. When a commenter on a YouTube video told him he was a genius, he replied, “Thank you for that! But I do think, though, that it is mostly about being able to put in the time! I mean the talent of being stubborn and able to see things through are more important than the abilities you have to start with. If you work hard on anything, you will learn what you need and success! Its my idea anyway! So happy people like the machine!”. Which we think is just as cool as the machine itself. Video of the machine in action and part one of the build series after the break!
[Nguyen Duc Thang]’s epic 2100 Animated Mechanical Mechanisms is one of the best YouTube channels we’ve ever seen. A retired mechanical engineer, [Nguyen Duc Thang] has taken on an immense challenge: building up 3D models of nearly every imaginable mechanism in Autodesk Inventor, and animating them for your amusement and enlightenment. And, no, we haven’t watched them all for you, but we’re confident that you’ll be able to waste at least a couple of hours without our help.
If you’re actually looking for something specific, with this many mechanisms demonstrated, YouTube is not the perfect lookup table. Thankfully, [Nguyen Duc Thang] has also produced a few hundred pages of documentation (PDFs, zipped) to go along with the series, with each mechanism classified, described, and linked to the video.
This is an amazing resource as it stands, and it’s probably a good thing that we don’t have access to the 3D files; between the filament cost and the time spent shepherding our 3D printer through 2,100 mechanisms, we’d be ruined. Good thing we don’t know about the Digital Mechanism and Gear Library or KMODDL.
Thanks [alnwlsn] for the tip!
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